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Valve is not willing to publish games with AI generated content anymore?

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Re: Valve is not willing to publish games with AI generated content anymore?

#231

This is just legal cover until such time as its possible to enforce no child exploitation imagery, no copyright stuff, etc. It doesn't matter if they are able to enforce it, Valve can use this policy as cover if they ever get sued. Don't overthink the motivation. They will not even have a bulletproof way to detect AI imagery as it evolves every single day as an arm's race and detection is a full-time job. Even a FAAN…

> This is just legal cover until such time as its possible to enforce no child exploitation imagery, no copyright stuff, etc.

If the art used in a game violates copyright or contains imagery of exploited children, ban it of course, but what does that have to do with whether it was generated via AI or created in another manner?

If anything AI generated art should be _less_ susceptible to copyrighted stuff because everything is original (even if it's not in original style)

Re: Valve is not willing to publish games with AI generated content anymore?

#232
post #9

> After reviewing, we have identified intellectual property in [Game Name Here] which appears to belongs to one or more third parties. In particular, [Game Name Here] contains art assets generated by artificial intelligence that appears to be relying on copyrighted material owned by third parties. As the legal ownership of such AI-generated art is unclear, we cannot ship your game while it contains these AI-generated…

Why would Valve be on the hook for copyright? If a particular game developer happens to get sued (which happens regardless of AI), all Valve has to do is remove the game from Steam. Assuming this is even real, it may have more to do with preventing another 1989 video game crash resulting from the market being overwhelmed with crappy games. Then again, most AAA games today are broken pieces of suck, so IDK.

If Valve takes a % of sales from a game that is full of copyright infringement, they can be sued for their cut from the sales plus maybe more and they need to pay the lawyers.

They also care about their reputation amongst content-producers (game makers). Youtube faced this exact dynamic back in the day and have found it better to side with the large creators who care very much about protecting IP rights and so they exercise a heavy hand against copyrighted material.

Re: Valve is not willing to publish games with AI generated content anymore?

#233

I guess we need clarity on whether using copyrighted material is covered under fair use. GenAI clearly meets the "transformative" standard. OTOH it seems likely that it will have difficulty with the "Amount and substantiality" as it considers the whole art work, OTOH this is not necessarily a hard barrier given the "transformative" nature. My guess is that the "Effect upon work's value" standard vs. the "transformati…

> GenAI clearly meets the "transformative" standard.

IANAL, but the problem is that fair use is an affirmative defense and is decided for each case separately. One GenAI may be transformative, while others may not, depending on how much of the original training data they throw back at you.

Re: Valve is not willing to publish games with AI generated content anymore?

#234

We're on the cusp of a profound content shovelware crisis. It will happen regardless, but any oasis of real content will become important. Automation will be a force multiplier for laziness and predation more so than for creativity.

> We're on the cusp of a profound content shovelware crisis. No, we've been inundated with low-quality content for decades now. This is nothing new. Fortunately, ratings and reviews and popularity have always been an extremely effective antidote. Even if 99% of stuff on a platform is total crap, nobody cares. It's a non-issue. Whether you're talking about music, books, TV shows, or whatever. The 1% rises to the top a…

>No, we've been inundated with low-quality content for decades now. This is nothing new.

Trends matter too. If it gets to be an order of magnitude cheaper to shill your products on social media and forums, set up seo crap articles to phish users from search results, or churn out good old fashioned email scams, then expect an order of magnitude worse signal to noise ratio on the internet as a result. There could be a point reached where the internet is functionally broken, with the signal to noise ratio too low to make it useful for anything, save for navigating directly to known good hosts that themselves will become increasingly more lucrative targets for enshittification.

Re: Valve is not willing to publish games with AI generated content anymore?

#235

This is just legal cover until such time as its possible to enforce no child exploitation imagery, no copyright stuff, etc. It doesn't matter if they are able to enforce it, Valve can use this policy as cover if they ever get sued. Don't overthink the motivation. They will not even have a bulletproof way to detect AI imagery as it evolves every single day as an arm's race and detection is a full-time job. Even a FAAN…

> They will not even have a bulletproof way to detect AI imagery as it evolves every single day as an arm's race and detection is a full-time job. Even a FAANG or a state actor would need to dedicate team(s) to detection technology and still have false negatives. Are people actually trying to detect AI-generated content? That would not only be pointless and futile; the threat of false positives would be enormously de…

Yes, multiple teams are working on it, private and public.

>It is such a ridiculously bad idea I'm dumbfounded that anyone smart would be trying to do it.

Agree with you there.

Re: Valve is not willing to publish games with AI generated content anymore?

#236

This is just legal cover until such time as its possible to enforce no child exploitation imagery, no copyright stuff, etc. It doesn't matter if they are able to enforce it, Valve can use this policy as cover if they ever get sued. Don't overthink the motivation. They will not even have a bulletproof way to detect AI imagery as it evolves every single day as an arm's race and detection is a full-time job. Even a FAAN…

> They will not even have a bulletproof way to detect AI imagery as it evolves every single day as an arm's race and detection is a full-time job. Even a FAANG or a state actor would need to dedicate team(s) to detection technology and still have false negatives. Are people actually trying to detect AI-generated content? That would not only be pointless and futile; the threat of false positives would be enormously de…

Yep. There is a cohort of #noaiart amateur-but-wants-to-be-professional artists on twitter who believe their mediocre talents would be paying their expenses if it only wasnt for that pesky ai imggen. (Ignoring that a vanishingly small proportion of imggen art is replacing commissioned art - most is art that would simply never have been made). Like a horde of locusts, they will randomly pile onto AI artwork with hate comments for a brief period of time before moving onto the next one.

People are 'offering their services' where you can DM them a link to an image and they'll eyeball it and tell you if its made by AI. Laughable hubris, if it wasn't for the inevitable ramifications of false positives.

Re: Valve is not willing to publish games with AI generated content anymore?

#237
post #212

Earlier quoted context omitted.

Going public about your awareness to a problem necessitates an enforcement response to be considerable. Imagine you are a trademark holder and someone is using your IP but you don't enforce your trademark by litigating. Your claim is weakened. It shows the public and the court how significant this problem is for your party. Edit: copyright -> trademark

You seem to be confusing copyright and trademark. Copyright isn't diminished by non-enforcement. A trademark risks being invalidated or genericized when not enforced. Intellectual property is an encompassing term that seems to lead to this sort of confusion.

Thank you!!

Re: Valve is not willing to publish games with AI generated content anymore?

#239

Earlier quoted context omitted.

[flagged]

> https://www.artnews.com/art-news/news/ai-generator-art-text-... US Copyright Office has stated unequivocally that AI works cannot be copyrighted, or otherwise protected legally. The US patent office is studying the effects of AI on the patent system and asking citizens and businesses for comment. If that’s not enough for you, I don’t know what would be.

[deleted]

Re: Valve is not willing to publish games with AI generated content anymore?

#240
post #95

Earlier quoted context omitted.

> Sounds like a cop-out. Adhering to legal and copyright standards isn't a "cop-out"

[flagged]

Sure— the method of making the image, such as being AI generated, is entirely irrelevant in terms of IP enforcement. You could cut a cross-section from a log that had coincidentally formed the Nike symbol with it's rings, and if you slapped a picture of it on your line of sportsware, you better believe you're going to get owned.

But if they see an increased risk of IP violations from AI generated assets— and given the Getty red carpet debacle that's entirely reasonable— banning it will probably save them a whole lot of money on manual game reviews.

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