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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#231

Calling it now, the failure of this Apple product is going to be a big turning point for the company. Apple is supposed to be the company that sets trends, but instead they're following Meta down a path that has now shown to be a dead end, and no amount of aesthetics or marketing can prevent it.

100% agreed. This is going to be the point in history that people will remember when Apple went too far and how it destroyed the company...or destroyed the Apple as we know it today.

I've understood every single Apple product so far (with some small exceptions) but this is just DOA. People are used to thinking that Apple doesn't go into a product space unless they can really nail it in terms of implementation and pricing.

There is no excuse for 3499. This product is dead. If they can't manufacture it any cheaper they should have never done it.

Re: Apple Vision Pro: Apple’s first spatial computer

#232
This is the "pro" verison, maybe eventually Apple will sell less powerful non-pro version that can connect with the pro one, but at a much lower price, then you can create experience for the whole familiar, if the set of 4 can cost <$6000, then it will be the same as a 8K tv + sound bar + a couple of work monitors.

Re: Apple Vision Pro: Apple’s first spatial computer

#234
post #73

"Reliving the memories closest to your heart -- that you apparently recorded with this thing over your face." Seriously though: if this takes off I can see specially designed video capture devices/cameras for recording events like weddings (and other significant life events) meant for consumption on an Apple Vision Pro (and captured in higher quality than the cameras and lenses in the Apple Vision Pro).

I fully expect iPhone pros to start having the 3d camera in the next gen or 2

Re: Apple Vision Pro: Apple’s first spatial computer

#235
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

> Would I rather work on this all day instead of a laptop?

That really is the $3,500 question. Can I see myself preferring to work streaming my Mac's screen to a Vision Pro for my IDE, having and things like Slack and e-mail off to the side running on the headset? I don't know, but if I can, this seems worth it to me.

Re: Apple Vision Pro: Apple’s first spatial computer

#236
post #7

I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…

I think it's a good risk, and the kind of risk Apple is well-positioned (as a combined owner of hardware, software, and third-party software ecosystem) to take.

Major we'll-see risk factors I identify:

1) $3,500 is expensive, any way you slice it. That makes it price-competitive with a workstation.

2) The stand-up-and-work environment they demo'd doesn't work for a lot of people. But if you sit down, you lose a lot of the benefit of that panoramic space.

3) Their gesture interface has to be rock-solid (meaning no false negatives but also no false positives) for it to be part of a daily work environment.

4) We've been experimenting with headsets for long enough to know that for the average user, the amount of time you can comfortably use one is lower than the amount of time seated at a mouse-keyboard-monitor UI.

5) The battery life is 2 hours, which is like nothing. You can use it plugged in, but then you're plugged in (meaning not only that you're tethered to somewhere, but that you've got the constant pressure of the tether disrupting your head motions, which adds up over time in irritation).

All of that having been said, if anyone has a prayer of overcoming these obstacles it's Apple. They've got the software / hardware / UI / UX integration in-house to take a solid run at the challenge.

Re: Apple Vision Pro: Apple’s first spatial computer

#238
post #7

I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…

[deleted]

Re: Apple Vision Pro: Apple’s first spatial computer

#239

For the FaceTime calling to make sense, you have to be the only one actually using this product. If everyone in the call is wearing this, you're basically talking with avatars..

The avatar is supposed to be lifelike, captured from the lidar camera...we'll see though

Re: Apple Vision Pro: Apple’s first spatial computer

#240
Ooof, the price point on this is killer ($3500). Will need to have some major differentiating features to justify that pricing compared to a Quest 3.

I know they are fundamentally different (Quest having roots in VR but also enabling passthrough AR and Vision Pro focusing on AR ala Microsoft HoloLens) but hard to chew on that price!

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