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Playstation VR2

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231–240 of 247 posts

Re: Playstation VR2

#231
post #228

Earlier quoted context omitted.

> Weird assumption to make. I’ve tried modern hardware, to me it’s mostly just higher resolution if the same thing. It’s not a bad assumption because you never mentioned an actual problem with VR (and they are many). What you’ve done is simply parrot people who haven’t experienced VR for more than 5 minutes if at all. Like the previous parent commenter, you still haven’t mentioned which modern headset you’ve owned. >…

So you have to be a publicly traded company to deliver a product now? A quick search shows several big companies — HP, HTC, Valve, Samsung, for example — that have highly rated equipment. My point still stands. I’ve tried the HTC and Valve equipment multiple times. If your argument is “oh you gotta own it and dump hours and hours into it before you see the value”, I think you’ve already lost your argument with 99.9%…

> So you have to be a publicly traded company to deliver a product now?

No, but they’re the only ones with enough resources to burn. Of the companies that you’ve named, none of them has made a VR system for the masses when the price for entry is about $3000 for a complete PCVR system. To add insult to injury, they’re not even wireless

> My point still stands. I’ve tried the HTC and Valve equipment multiple times. If your argument is “oh you gotta own it and dump hours and hours into it before you see the value”

Yes, it doesn’t stand because you haven’t used it enough. If your only impression of the internet was Yahoo, I don’t feel that it’s fair or accurate to say that the entire internet sucks. Your complaints are vague and they still reflect that of a person with near 0 experience in VR and that’s why I can’t take you seriously.

> I think you’ve already lost your argument with 99.9% of consumers

I don’t expect the masses to be able to see or understand the future. They don’t have the skill set for that. Conversely, most people on HN have that skill. I’m just asking people here to use it with enough data

Re: Playstation VR2

#232

Earlier quoted context omitted.

Or, you know, we played guitar hero and there's no need to relive the past with a screen 3 inches from your eyeballs?

You haven't tried modern VR yet have you? Google Cardboard doesn't count.

No, of course not. Just like I haven't tried bungee jumping.

Re: Playstation VR2

#233

Earlier quoted context omitted.

> their brand is so toxic signed, 1 of 2,000,000,000 monthly active users across Messenger, Facebook, WhatsApp, Instagram

Do you read the news or talk to people outside of Meta? Like it or not meta lost the PR war Their users are trending older now, and the brunt of ad revenue will be destroyed eventually. Why do you think Mark pivoted the company?

> Like it or not meta lost the PR war

I don't disagree. HackerNews comments + Reddit insist the Meta is the worst thing ever.

Why? I don't know? Because HackerNews comments + Reddit sentiment said so? I'd love to learn why the company is so hated.

It can't be ignored that tons of people still "trust them enough" (begrudginly?) to use their products. Sure, a very vocal minority will say "I'm Meta free/use none of their products!" but that's not what their earnings shows trend wise.

> Meta's standard user metrics also show continuing stability and growth during Q3. Both Daily Active People ("DAP") and Monthly Active People ("MAP"), users of Meta's Family of Apps, grew sequentially by just over 1.5% in Q3, while Monthly Active Users ("MAU") and Daily Active Users ("DAU"), users of Facebook only, both grew 0.8%:

Re: Playstation VR2

#234
post #125

Earlier quoted context omitted.

I’ll do you one better… It’s been almost 3 years since Half Life Alyx and nothing in the Vr space has come even remotely close. It’s the killer app problem. There are a few very cool experiences in VR, but overall it a sad environment. I have no doubt it’ll be big. Just curious on HOW SLOWLY it’s going.

I think we agree, but terminology wise its not a killer app problem. Its an install base problem. (which is a chicken and egg problem) If the install base was there, big studios would invest the time.

Yea, same-same.

It'll happen eventually, that projects like HL-A won't seem sooo risky and not require an entity like Valve that seems to have done it mostly for bragging rights - or something.

I think given the size and cost of games like this, it's going to be a very slow crawl... and not an explosion like iPhone was.

Re: Playstation VR2

#235
post #161

Earlier quoted context omitted.

WiFi 7 can. The tech will evolve. I assume the next generation will be wireless.

If VR is successful, can WiFi 7 handle a family of four playing their games in the evening, with neighbors who require the same bandwidth?

Yes

Re: Playstation VR2

#236
post #226

Earlier quoted context omitted.

I find Air Link to be finicky enough that I hardly ever use it. Once it's actually working it's pretty great, but the dance I have to do to enable the feature on the headset, enable the feature in Oculus Home (the settings don't persist forever for some reason), then get Steam VR to be happy with it... it's a lot of clicks (both in the real world on mouse/keyboard, then in the headset with the controllers, and back o…

That's fair, I have only used it briefly so far (only just bought a decent PC). That is a shame to hear!

Now, I also bought a really long USB-C cable with a 90-degree angle connector to make it fit a bit nicer, and I can use Link instead of Air Link, cutting out a bunch of steps getting it going. That works pretty reliably, and has better video quality. Corded, obviously, but it's still better than the old Vive umbilical cord, and fine for sit-down games like Elite.

Re: Playstation VR2

#237

Earlier quoted context omitted.

You haven't tried modern VR yet have you? Google Cardboard doesn't count.

No, of course not. Just like I haven't tried bungee jumping.

Then why comment as if you know anything about it? I can see normal people doing that, but this is HN

Re: Playstation VR2

#238

Earlier quoted context omitted.

Do you read the news or talk to people outside of Meta? Like it or not meta lost the PR war Their users are trending older now, and the brunt of ad revenue will be destroyed eventually. Why do you think Mark pivoted the company?

> Like it or not meta lost the PR war I don't disagree. HackerNews comments + Reddit insist the Meta is the worst thing ever. Why? I don't know? Because HackerNews comments + Reddit sentiment said so? I'd love to learn why the company is so hated. It can't be ignored that tons of people still "trust them enough" (begrudginly?) to use their products. Sure, a very vocal minority will say "I'm Meta free/use none of thei…

I agree with your points and I’m a fan of Meta, and I have skin in the game because I believe in the new company direction. However, I can’t ignore public sentiment. The Quest 2 is a revolutionary product that was nearly ignored just because it came from Facebook. Meta will do better once someone like Sony or more likely Apple convinces everyone that the metaverse is great.

Re: Playstation VR2

#239

Earlier quoted context omitted.

No, of course not. Just like I haven't tried bungee jumping.

Then why comment as if you know anything about it? I can see normal people doing that, but this is HN

Here's the part I responded to:

> Not enough people are even willing to give it a try due to a combination of FB’s broken brand and the intimidating giant box that you have to put on your face

I'm not willing to give it a try because it doesn't interest me, it has nothing to do with FB or being 'intimidated' buy a box. I just don't want to play things in VR, especially games that I've already played and the only new feature is '3 inches from face'

Re: Playstation VR2

#240
post #230
post #227

Earlier quoted context omitted.

If you want to develop on iPhone you need to pay to become a developer, $100/year. You can't just run whatever code you like on it. Google is one-off $25 to publish on their store, but running your own code via sideload is free.

Yes, on iPhone. Parent said they used Android, hence my confusion.

Parent is saying "on iPhone I can't even install my own apps without paying $100, therefore I use (choose) Android".
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