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Nightdrive

incoherency.co.uk

231–240 of 256 posts

Re: Nightdrive

#232

    It's hard to classify what it is. It's not a video, because it's generated dynamically. It's not a game, because you just watch. It's not a screensaver, because it's not the 90s. Maybe it's a "demo"?
It's an animation.

Re: Nightdrive

#233

I'm amused that we share initials and a passion for this kind of project! Mine's https://rezmason.github.io/drivey . One key difference: this guy built his demo from scratch, whereas mine's a port of someone else's work. It's great to see another implementation, with its own techniques and features.

Neat! I like that this is kind of the opposite effect (obviously Drivey is way more polished). Drivey shows objects as their silhouettes on top of a light background, whereas Nightdrive shows objects as their lights on top of a dark background.

Pleased to meet you! ^_^ Nightdrive is a jewel.

Some people are making a strong case (I think) for calling these types of projects "demos", but also, I think the inability to fit them in the arbitrary structure of existing nomenclature is a good quality for a project to have. :D

Have you considered using a small bokeh image in place of circles in your renderer? Their size is based on the (usually unchanging) optical properties of the eye, rather than the eye's distance to the light, so you'd fade them rather than resize them, and if you round their position to the nearest pixel you might be able to draw them with 2D canvas context speedily.

Re: Nightdrive

#234

I'm amused that we share initials and a passion for this kind of project! Mine's https://rezmason.github.io/drivey . One key difference: this guy built his demo from scratch, whereas mine's a port of someone else's work. It's great to see another implementation, with its own techniques and features.

I do not like how your city planners put pedestrian crossings on blind curves. That's really bad design that could lead to accidents. P.S. It's a joke. This is a really well executed demo.

I agree, but the original creator put them in and they add some spice to the environs.

I like to joke that Australia (where Drivey originally comes from) has a low enough population that the pedestrians are in no real danger ;)

Re: Nightdrive

#235
post #92

Who else grew up playing Night Driver on the Atari 2600?

I was pleasantly surprised the article actually had something resembling Night Driver. Such a simple concept, but it was a game that stimulated your imagination. That and star Riders were brilliant for their time.

Re: Nightdrive

#236
post #201
post #92

Who else grew up playing Night Driver on the Atari 2600?

First thing I thought of when I saw the title. Was using the paddle control less or more frustrating than the typical game?

I loved using the paddle. Atari controls were not very durable, and the paddle's potentiometer degraded into a simple switch, which Night Driver handled perfectly too.

Re: Nightdrive

#237

I'm amused that we share initials and a passion for this kind of project! Mine's https://rezmason.github.io/drivey . One key difference: this guy built his demo from scratch, whereas mine's a port of someone else's work. It's great to see another implementation, with its own techniques and features.

Was yours based on "Drivey"? EDIT: never mind, it looks like it was, very cool.

Yep, my third attempt in ten years!

The original was written in "JujuScript", with strong types and novel operators. I pretended it was Haxe, and ran around fixing compiler errors it till it compiled to JavaScript. I built out a small Three.js project to hook it to, built up the features, then refactored it into something I felt was maintainable. I tried preserving the organization of the original script as best as I could.

Sidenote: I belong to the "port it" school of software preservation. My friend who runs the BlastEm project belongs to the "emulate it" school. I've seen both approaches have been employed to preserve Glider, which I think implies how important that game is to people. :)

Re: Nightdrive

#238
post #49

This reminds me of the movie Drive (2011), in particular the first song on the soundtrack, Kavinsky - Nightcall https://youtu.be/MV_3Dpw-BRY

Seems to be a popular aesthetic for synthwave compilations on YouTube: https://www.youtube.com/watch?v=ICcFMBzOnYs I wonder if Drive originated this aesthetic or if it's just coincidence.

It's "Outrun" aesthetic, for example https://www.reddit.com/r/outrun

Re: Nightdrive

#239

Does anyone have good resources for creating "generative assets" like this? I have a decent handle on js but I have no idea where to start in terms of tooling. For now, I've been trying to build basic eye tracking to apply a "block" of color over eyes with an animation in said block on top of a real-time video stream. Elsewhere, automating mouth animations from audio / even moving a character in a random motion when…

I've done fun things with p5.js, which might have the primitives you need to do what you described.

Re: Nightdrive

#240
If this is what most people see driving at night I'm jealous. Astigmatism makes every light source at night a big star-burst for me. Oncoming lights are near-blinding at some angles, the only way to cope is stare at the road lines on the opposite side.
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