Earlier quoted context omitted.
A game that illustrates that success is tied to performance is factorio. Because it can scale to absurd amounts, while still running on an old labtop. It’s in a genre with notorious performance issues and limitations as well as bugs, but they managed to put in the time and effort. Some of the lessons and solutions are quite educational even. There’s games that are ridiculously simple in comparison let your fans spinn…
> A game that illustrates that success is tied to performance is factorio. Sure, performance is important if you are making a game with that level of simulation. Most games (or software in general) don't go for that level of simulation/performance. For every Factorio, there are thousands of games that work just as well without that level of simulation. From FPS to trashy mobile games that are just a well disguised sl…
I‘m not looking at this from a pure business perspective because it’s not fruitful. We all know that you can produce crap and make a huge buck, because of marketing, dark patterns, manipulation, exploitation, luck and so on.
I‘m saying there are good examples where building things from a lower layer up does not only make sense, but is necessary for creative freedom and quality they achieved.