Re: Accidentally making a language, for an engine, for a game #231 Post by IYasha » Sun, Apr 10, 2022, 10:02 AM UTC Ahh, 1337 A.D. What a year!
Re: Accidentally making a language, for an engine, for a game #232 Post by orthoxerox » Sat, Apr 16, 2022, 4:26 PM UTC NWoodsman wrote: post #217 orthoxerox wrote: post #125 Earlier quoted context omitted. There's also Terraria, which is the 15th best-selling game of all time. Written in C# (XNA). What happens when a best seller loses its language support? Isn't XNA deprecated? There's always FNA.