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Accidentally making a language, for an engine, for a game

verdagon.dev

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Re: Accidentally making a language, for an engine, for a game

#232

Earlier quoted context omitted.

There's also Terraria, which is the 15th best-selling game of all time. Written in C# (XNA).

What happens when a best seller loses its language support? Isn't XNA deprecated?

There's always FNA.
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