Earlier quoted context omitted.
Last I checked you can plug any monitor into a Mac, why would anyone need this one outside of further embellishing their Apple ecosystem of products? I don't buy an iPhone and get mad that it doesn't work with Android Auto.
Flip it. If I buy a monitor why can't I plug it into any computer I want? Same thing no? They all follow interoperability standards that have been around decades and that customers have come to expect as normal. Vendor lockin here isn't an "innovation" customers want
Connecting a gaming PC to Apple Studio Display
231–240 of 322 posts
Re: Connecting a gaming PC to Apple Studio Display
#232Earlier quoted context omitted.
DSC was arguably the hallmark change of DisplayPort 1.4[1]. To say something is "only capable of achieving" its performance by utilizing the very tech it is built on feels like there has been a misunderstanding somewhere. To be clear, Display Stream Compression is different from Chroma Subsampling[2], which the parent referenced. 1. https://en.wikipedia.org/wiki/DisplayPort#1.4 2. https://en.wikipedia.org/wiki/Chroma…
“Only capable of achieving” is likely referring to it being lossy. It is reasonable for some consumers or manufacturers to not settled with lossy.
https://www.cablematters.com/blog/DisplayPort/what-is-displa...
Re: Connecting a gaming PC to Apple Studio Display
#233Earlier quoted context omitted.
It's a weird one. 60hz is pretty low refresh rate. Definitely not a gaming monitor. But it's resolution is quite high. At this resolution, I think there's only one other monitor, the LG Ultra Fine 5k is which is like only $200 cheaper. I think for people that care about resolution/pixel density, this monitor has basically zero competition? There's plenty of lower resolution monitors with higher refresh rates.
I think you overestimate the popularity of refresh rates over 60hz.
Re: Connecting a gaming PC to Apple Studio Display
#234Earlier quoted context omitted.
Are there any alternatives you'd recommend? When last I looked I was surprised how limited the options were for 2160p + higher refresh rates (I guess maybe cables/ports/GPUs need time to catch up?)
Unfortunately there are no monitors sold by any company other than Apple (and LG for that one 5K display they made specifically _for_ apple) that have a “retina” pixel density, which I would define as >200 PPI. (The Studio Display’s is 218.) Every ginormous “4k2k” or whatever display is just that: ginormous, so the actual pixel density is much lower, and is comparable to a typical (smaller, 1440p, etc) display. I sus…
edit: in case anyone knows, I see this monitor "requires two DisplayPorts" for full 8k. Does anyone know if I can plug two display ports into a docking station, and one cord out of the docking station into my 14" m1 mbp? Ideally this would also charge the mbp. Is this possible? If I were to buy such an expensive monitor, I really only want one cord.
Re: Connecting a gaming PC to Apple Studio Display
#235Earlier quoted context omitted.
Doesn't change anything at all. It's a shame that they are selling that. And it costs 1600€! It's insane.
Are you saying that it is a shame companies are selling 110ppi monitors?! 110ppi (27 inches/16:9 at 1440p) has been the standard non-retina resolution for a long time. It's what I have on my desk right now as an ultrawide -- I'd be interested in getting a higher-res one but there isn't really one that has a high enough refresh rate.
For most of what developers and even graphic designers do, 120 MHz refresh rates aren't required. People who need high refresh rates on large screens already know that and are prepared to spend the money necessary.
Re: Connecting a gaming PC to Apple Studio Display
#236Personally I wouldn't use a low refresh rate monitor for gaming, 60Hz looks way too blurry once you get used to higher ones.
Depends on the type of game, IMHO. For FPS or other fast paced competitive, yes refresh rate is important, but for things like open world single player RPGs I could see someone trading higher pixel density for refresh rate — those extra frames don’t help a lot in that circumstance, but the extra clarity and detail does.
Re: Connecting a gaming PC to Apple Studio Display
#237Isn’t the webcam one of the selling points? I thought it was 12MP and supported center stage?
Re: Connecting a gaming PC to Apple Studio Display
#238Earlier quoted context omitted.
Not even just FPSs: >120hz for any kind of gaming is such a huge difference I don't think I could ever go back. The author's use case for this monitor doesn't make any sense at all.
> >120hz for any kind of gaming I have reached the point where even the desktop feels sluggish at anything under 120hz.
Saying 120Hz feels sluggish is also confounded since the mouse / keyboard have 8ms lag unless you use a gaming one or manually change the polling rate, and games and desktop implementations all have variable input lag up to 100ms or some crazy number. Whether your desktop has vsync is another variable.
None of this of course changes the fact that input lag on a monitor should be zero aside from the pixel transition period.
Re: Connecting a gaming PC to Apple Studio Display
#239He purchased a TB monitor to plug into a device that doesn't support TB and says "it shouldn't be this hard". Commenters complain that it's 60 Hz but I don't know of an external interconnect that could drive that many pixels any faster. HN is weird sometimes. (I don't plan to buy this monitor either, but not for the reasons above. The LG 5K monitors are perfectly adequate for my needs. And like the post's author I wa…
Not only that but: >I ordered one the minute that they hit the store in the hope I would receive what I thought I had purchased in 2014 One would think that he'd think twice before dropping that much money on a peripheral. Or at least do some research first. That satirical video where the guy wishes Apple made books so he'd know what to think wasn't far off the mark.
I see why they do it: I bought an apple watch 0 figuring I'd get an idea of what the fuss was about and then buy v3 when they got it figured out. Instead, within the first week, I turned around on my way to work because I hadn't put my watch on.
OTOH I got an M1 ipad pro when it launched and ended up returning it and getting an air which was just as good for my needs. As it happens the pro had some hardware bugs anyway but if I'd liked it I would have just asked them to swap it.
Re: Connecting a gaming PC to Apple Studio Display
#240Earlier quoted context omitted.
Are you saying that it is a shame companies are selling 110ppi monitors?! 110ppi (27 inches/16:9 at 1440p) has been the standard non-retina resolution for a long time. It's what I have on my desk right now as an ultrawide -- I'd be interested in getting a higher-res one but there isn't really one that has a high enough refresh rate.
Non-retina is a thing of the past. It should be relegated to monitors that cost 200€.
Non-curved 60Hz monitors are a thing of the past they should be relegated to monitors that cost 200$.
That was an easy comment to make! Do you realize that other peoples have different preferences than you do and they are equally valid.