Earlier quoted context omitted.
Absolutely, it's been a long while since I booted up Stellaris. Something like Starnet and absurdly hard cling-to-life difficulties brings a little spice, but it's pretty much a solved game of tuning resource flows. On launch they made a big deal about how they had the "cards" instead of a tech tree... turns out that's pretty much just a tech tree.
I don't feel like cards would be better :). I want the opposite - a kind of tech graph that's too large for any single player/NPC to explore thoroughly in a single playthrough, allowing a greater variety of opponents and games. I'd like different parts of the tree to offer different advantages, enabling different play styles. Stellaris tries to enable variety by using "cards" to prevent you from seeing the entire tec…
Haha - If you ever end up writing that game, send me a beta invite!