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Steam survey shows Linux marketshare hitting 1.0%

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Re: Steam survey shows Linux marketshare hitting 1.0%

#231
post #30

I made Linux Mint the primary OS on my son's first laptop some 3-years ago when he was around 12, and he's taken to it like a fish to water. He's even taken to using regolith as his (tiling) window manager now, and prefers to use vim for programming (python/julia/c) rather than any IDE. Also have Mint installed on my mom's laptop - she only uses the browser and is ok with it - she has no idea of what an OS even is. I…

Both of my nieces are running Ubuntu, it's been a big win in reduction of support calls and ease of setting things up for them. My only regret is that I should have been braver and put them on Manjaro. I thought Ubuntu would be more "set it and forget it" and maybe have better documentation, but some of my most annoying support calls I've gotten have been dealing with driver issues that just weren't present on Manjar…

I switched from manjaro to Ubuntu recently after an update made my system unbootable. Took me a week to find the time to sit down and debug it, and the manjaro live USB wasn’t working at all so I had to try my repairs with a live Ubuntu USB. I never had something like that with Ubuntu that I couldn’t fix in 15 mins

Re: Steam survey shows Linux marketshare hitting 1.0%

#232
post #30

I made Linux Mint the primary OS on my son's first laptop some 3-years ago when he was around 12, and he's taken to it like a fish to water. He's even taken to using regolith as his (tiling) window manager now, and prefers to use vim for programming (python/julia/c) rather than any IDE. Also have Mint installed on my mom's laptop - she only uses the browser and is ok with it - she has no idea of what an OS even is. I…

Any time I have a family member who asks me to 'fix a problem' with their machine, my first step is to copy all important files, and then evaluate their use of the machine. 99.9% of the time, they use it for e-mail, internet browsing, and maybe home banking. I put mint on everyone's machines and don't look back. It's just so stupid easy, and has drastically reduced the 'tech calls' I receive. At this point, I have no…

[deleted]

Re: Steam survey shows Linux marketshare hitting 1.0%

#233
post #122
post #74

A headline in Linux gaming circles that hasn't hit the wider circuit yet (probably because it hasn't actually been delivered yet) is that Valve are working with Battleye and EAC to get anti-cheat working on Proton for the release of the steam deck. If this happens it will be, without exaggeration, the greatest thing to ever happen to Linux gaming. I'm not expecting a massive increase overnight, but it should mean tha…

I'm a huge fan of the work Valve is doing, both in gaming hardware and Linux support, but I'm unconvinced helping game-oriented malware run on Linux is good period, let alone the "greatest thing to ever happen to Linux gaming".

I don't fully trust the vendors of anti-cheat software, but I don't think its fair to classify it as "malware". The "mal" in malware mean "malicious". I don't think most anti-cheat software operates with malicious intent.

Re: Steam survey shows Linux marketshare hitting 1.0%

#234
post #145

Earlier quoted context omitted.

The trade-off is that you have literal malware on the machine that is controlled by a third party company that most likely doesn't have their security practices up to snuff.

IT all depends on how, where and when does this malware run. If they can be installed along with the games under a gaming only account on the Linux machine, that is, with zero permissions on system and other users files around, that's fine with me. However if they require to pollute system directories or, much worse, be installed as kernel modules or system level daemons, then it's way different. Security conscious g…

> If they can be installed along with the games under a gaming only account on the Linux machine, that is, with zero permissions on system and other users files around, that's fine with me.

Completely ineffective. It will be trivial to circumvent those protections. Might as well not bother.

The truth is cheaters are merely excersising their computing freedom. It's my computer, the game is merely running on it. If I want to read the game's memory and adjust aim or automate boring parts, it's my prerogative.

In order to prevent any of this, the game company must take over my machine. They must literally own my computer. Anti-cheating software is virtually indistinguishable from malware and there is no situation where this is acceptable. The game company's "needs" are irrelevant.

Re: Steam survey shows Linux marketshare hitting 1.0%

#235
post #122
post #74

A headline in Linux gaming circles that hasn't hit the wider circuit yet (probably because it hasn't actually been delivered yet) is that Valve are working with Battleye and EAC to get anti-cheat working on Proton for the release of the steam deck. If this happens it will be, without exaggeration, the greatest thing to ever happen to Linux gaming. I'm not expecting a massive increase overnight, but it should mean tha…

I'm a huge fan of the work Valve is doing, both in gaming hardware and Linux support, but I'm unconvinced helping game-oriented malware run on Linux is good period, let alone the "greatest thing to ever happen to Linux gaming".

If you think of 'great' in the 'big impact' sense rather than 'unequivocally good' sense, then it holds.

Most complaints I hear about using Linux for gaming are that it can't run games. With anti-cheat it will be able to run games (all of the top ten and most of the top 100).

The principles of allowing Anti-Cheat at all are a valid discussion, but I don't think we should be sabotaging Linux as a viable gaming platform just because some of the trends in software at the moment aren't in line with absolute ideals.

After all, if you don't want anti-cheat you can just continue to not play the games that require it.

Re: Steam survey shows Linux marketshare hitting 1.0%

#236
post #74

A headline in Linux gaming circles that hasn't hit the wider circuit yet (probably because it hasn't actually been delivered yet) is that Valve are working with Battleye and EAC to get anti-cheat working on Proton for the release of the steam deck. If this happens it will be, without exaggeration, the greatest thing to ever happen to Linux gaming. I'm not expecting a massive increase overnight, but it should mean tha…

Umm, is there anti-cheat that doesnt need a locked down OS and hardware? Dont understand what you are cheering for.

I'm cheering because this will mean more people can use Linux as a daily gaming driver. I see that as a good thing, albeit with trade-offs.

Re: Steam survey shows Linux marketshare hitting 1.0%

#237

Earlier quoted context omitted.

So whats your solution? Let cheaters run around?

Anticheat without malware has been around for ages : simply don't trust the client. Even Minecraft servers manage it. Instead of playing a constant game of cat-and-mouse trying to prevent forbidden code from running when you can just plug in a USB rubber ducky , put the logic server-side. Ban problematic behaviour, as opposed to methods that might result in problematic behaviour. It takes some ingenuity, but what are…

And how server-side detection of aimbot can look like? If the latter is not written by a retard, you're very quickly down to statistical detection. Which is also cat-and-mouse, but the cat is crippled.

Re: Steam survey shows Linux marketshare hitting 1.0%

#238
post #74

A headline in Linux gaming circles that hasn't hit the wider circuit yet (probably because it hasn't actually been delivered yet) is that Valve are working with Battleye and EAC to get anti-cheat working on Proton for the release of the steam deck. If this happens it will be, without exaggeration, the greatest thing to ever happen to Linux gaming. I'm not expecting a massive increase overnight, but it should mean tha…

Please no. Keep all those poorly-written proprietary privacy-invading vulnerability-enabling anti-cheat kernel modules as far away from Linux as possible.

That's ok, you don't have to install the games if you don't want to.

Re: Steam survey shows Linux marketshare hitting 1.0%

#239
post #142
post #74

A headline in Linux gaming circles that hasn't hit the wider circuit yet (probably because it hasn't actually been delivered yet) is that Valve are working with Battleye and EAC to get anti-cheat working on Proton for the release of the steam deck. If this happens it will be, without exaggeration, the greatest thing to ever happen to Linux gaming. I'm not expecting a massive increase overnight, but it should mean tha…

This is not a good thing...

If it increases Linux Market share and the viability of Linux as a gaming platform, I see it as a good thing.

Re: Steam survey shows Linux marketshare hitting 1.0%

#240

Earlier quoted context omitted.

IT all depends on how, where and when does this malware run. If they can be installed along with the games under a gaming only account on the Linux machine, that is, with zero permissions on system and other users files around, that's fine with me. However if they require to pollute system directories or, much worse, be installed as kernel modules or system level daemons, then it's way different. Security conscious g…

> If they can be installed along with the games under a gaming only account on the Linux machine, that is, with zero permissions on system and other users files around, that's fine with me. Completely ineffective. It will be trivial to circumvent those protections. Might as well not bother. The truth is cheaters are merely excersising their computing freedom. It's my computer, the game is merely running on it. If I w…

And the needs of other players to have a fair game are also irrelevant then?

After all, you're the top rank in CS:GO not because of your skill but because you simply exercise your freedom to have everyone else play against your computer.

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