It puzzles me that some people still think 30% is a reasonable cut for any kind of online store. Imagine you're 3 guys / girls and working on an app / game / .. whatever and one person only does "distribution" of the final asset. You are working one / two years or more on it, and one person only checks / verifies the final asset and organizes hosting. How is this in any way justified? And the days that person made an…
Google Play service fee reduced to 15% for the first $1M/year
231–240 of 342 posts
Re: Google Play service fee reduced to 15% for the first $1M/year
#232Earlier quoted context omitted.
It is just true. Compared to the only other major mobile app ecosystem, Android users are relatively cheap. That doesn’t mean nobody pays or that nobody who distributes an app earns money through purchases. It just means that on Android it’s a smaller group than on, say, Apple.
I'd actually argue that Android users have more options, thus the market price for apps is reduced by the amount of supply. When you're looking for a "Todo" app, there's 1000's on Android, and many or most are free. Many people might be better served by a quality app, but when the alternatives are good enough, it's a hard sell.
> When you're looking for a "Todo" app, there's 1000's on Android, and many or most are free.
There are also a massive number of "Todo" apps on the Apple app store. Searching for numbers online seems to indicate that there are about 50% more apps total on the Google play store than the Apple app store, but for the more common use cases that still means massive numbers of choices on each store, both free and paid.
Re: Google Play service fee reduced to 15% for the first $1M/year
#233Earlier quoted context omitted.
This is not true. Yes, Android users tend to pay less for apps, but useful apps that provide daily utility actually make good money as well. If you have a brand-name app like Runtastic, Netflix, Headspace or whatever, the platform doesn't really matter. You buy the product, because you want it. It's probably different for utility apps like a different Camera, a photo editor, small productivity apps you need only once…
It is just true. Compared to the only other major mobile app ecosystem, Android users are relatively cheap. That doesn’t mean nobody pays or that nobody who distributes an app earns money through purchases. It just means that on Android it’s a smaller group than on, say, Apple.
That being said, worldwide Apple only has 20% of the market now so while the average user is cheaper, there are quite a bit more users. That's probably why ad-based monetization also works a lot better on Android (more users).
[1] https://www.statista.com/statistics/951537/worldwide-average...
Re: Google Play service fee reduced to 15% for the first $1M/year
#234Earlier quoted context omitted.
pure speculation, but I doubt there's some intrinsic quality of android that makes users reluctant to pay for apps. more likely, people that are very price sensitive are more likely to have an android phone to begin with. the cheapest new iphone is already $400. while it may not be a good long-term value, you can buy an android phone for $50.
I think there is some intrinsic quality of Android hardware and software. It might be that it's from Google and so it feels like ever swipe and tap is monetized in some way. Or maybe it's the latency of the display and the way so many apps have display issues that makes everything feel second tier. Apple's stuff feels better in the hand and I think that makes a user more willing to invest in it.
Re: Google Play service fee reduced to 15% for the first $1M/year
#235Earlier quoted context omitted.
At least they aren't charging $100 per year to be a developer like Apple does. I would have liked to make my apps multiplatform, but it just doesn't make sense at that price. Edit: It's great to see that this platform likes downvoting people who release their software for free. Profit matters above all else. I guess next you all will tell me my job is worthless and I suck at life because I make under $100k.
The $100 a year ensures that trash doesn’t litter the App Store and also supports the ongoing development of tooling and management of the store (manual review, Xcode, documentation, distribution, APIs like Metal, etc). If you’re not committed enough to releasing something with >$100 in value or not committed to releasing something high quality, the App Store doesn’t need you or your app - period. As a user (and as a…
As an Apple fan, I really wish that were true.
Re: Google Play service fee reduced to 15% for the first $1M/year
#236Earlier quoted context omitted.
Aren't there fewer free apps to choose in iOS? They charge $100 per year to be a developer. That's kept me from making my apps multiplatform.
Is the $100 fee really the difference and is it comparable with the man hours you would spend porting?
Re: Google Play service fee reduced to 15% for the first $1M/year
#237Earlier quoted context omitted.
Of course it doesn't make money - it's free . It doesn't have ads either.
I'd love to see that if your app was free with no ads, you didn't have to pay for a dev account.
Maintaining the integrity of an app store is a very non-trivial task, and building an entry barrier in the form of developer fees is one way of doing it. Not saying this is the only solution or even a particularly good one, but every solution will have its share of unintended consequences and exploited armor chinks. Making dev accounts free for no-ads would be an interesting experiment, though. I'd support it for science!
Re: Google Play service fee reduced to 15% for the first $1M/year
#238This would have accounted for around 5% of the Play Store's revenue if applied for 2020: https://www.cnbc.com/2021/03/16/google-apple-giving-up-less-...
Re: Google Play service fee reduced to 15% for the first $1M/year
#239Earlier quoted context omitted.
> the rampant piracy that Android's open model makes trivially easy Respectfully, I would like a citation on this. How is piracy for Android any easier than say, Windows, Mac OS X, or Linux?
I guess the point is that of the two main mobile platforms, it’s much easier to pirate Android Apps than iPhone Apps. Desktops are a whole different kettle of fish, which is why profitable companies have (mostly) given up on selling software & are making money via SaaS approaches on desktop.
Market was willing to accept that, so there was no reason for them not to do it.
[1] Citations missing for my claims too! :)
Re: Google Play service fee reduced to 15% for the first $1M/year
#240What's also not being said here is that ~99% of apps on Google Play don't make money this way either. Due to a combination of Android user's reluctance to spend money on apps at all and the rampant piracy that Android's open model makes trivially easy, most developers only way to make money is through in-app advertising, which this change obviously makes no difference to. Google Play is mostly a pyramid scheme. Devel…
I've always wondered what it is about Android that makes users reluctant to pay for apps. I'm guilty of it too. I have both iOS and Android devices and I spend far more money buying apps on my iOS device.