Earlier quoted context omitted.
> You want to stop them from playing through too much of the game's content and burning themselves out on it. So you lock them out with a timer, forcing them to come back later. Then you reward them for coming back every day. Simultaneously offering a pay-to-play option that enables the user to bypass the timeout with money
This is the key difference. They mobile games don't want you to wait and come back tomorrow. They want you to pay to remove the blocks and just keep playing, today, tomorrow, every day.
Hardcore addicted people and people who are at least so on the hook to come back regularly.