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Ten year study: No link between violent video games and aggressive behavior

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Re: Ten year study: No link between violent video games and aggressive behavior

#232

Examples of violent behavior by playing PUBG https://www.thehindu.com/news/national/karnataka/belagavi-mo... https://gulfnews.com/world/asia/india/india-boy-fakes-kidnap... https://www.newindianexpress.com/states/karnataka/2020/jan/2... https://www.republicworld.com/technology-news/gaming/three-p... https://timesofindia.indiatimes.com/city/rajkot/boy-addicted...

You're getting a lot of replies to this comment saying these examples show correlation and not causation, which is a fair thing to say, but also dismissive.

A similar question worth considering is whether or not violent people are drawn to violent videogames. In my somewhat-informed opinion, they are, and that's significant.

Re: Ten year study: No link between violent video games and aggressive behavior

#233

Earlier quoted context omitted.

> I think kids have more ability to self regulate than we typically treat them as having. This "kids need adult supervision" is a relatively new thing, we used to be sent out to play as kids for HOURS (be home by dinner) and ran the woods and parks or played murderball (soccer with tackling) and other forms of roughhousing, all without serious mayhem. Parents would let us "work it out" if there was a fight.

Having grown up in the manner you describe, and being a parent of several young kids - I do find the prospect of them having a similar childhood pretty terrifying. I am forever thankful for a childhood like that - but letting my kids run amok in this day and age for hours brings me a lot of anxiety. It is an interesting paradox that makes me a bit sad. edit: for the record, we have them in wrestling / jiu jitsu - so…

>I am forever thankful for a childhood like that - but letting my kids run amok in this day and age for hours brings me a lot of anxiety. It is an interesting paradox that makes me a bit sad.

Anxiety because of what the kids may do or anxiety because of what other adults may do?

Re: Ten year study: No link between violent video games and aggressive behavior

#234

It's worse than I thought. They measure "aggressive behavior" based on a questionnaire. They look for a correlation between the "class" of gamer; literally "people who play a lot at younger ages, drop, and then increase", "people who play a moderate amount at younger ages, drop and then slightly increase", and "people who play only a little bit at a young age but increase" and report no correlation between those clas…

I can't see the full text to evaluate the server, but if there is an established and proven diagnostic tool for measuring aggression and that's the tool they used, then the methodology may be sound.

Re: Ten year study: No link between violent video games and aggressive behavior

#235

Somewhat Tangential: Without any instruction my 2 and 4 year olds know how to turn things into weapons to beat each other with. Like puppies they seem to be testing limits to rough play. What surprised me is what happened when I didn't intervene: a few times the older one completely dominated and got his way. But more often than not the older one displayed empathy and tried to apologize and give kisses and give the y…

Reminded of this: https://www.youtube.com/watch?t=206

and less so, more peterson spam, as it were.

https://youtu.be/txyGqaeAMbQ?t=27

Re: Ten year study: No link between violent video games and aggressive behavior

#236

Earlier quoted context omitted.

no one outside of the video game industry would waste their time with this study because they already know the outcome from having passively observed several hundred million children not become violent from video games. Video games do not make people violent - and based on my observation of at least several thousand peers - it actually has the opposite effect. The truth is video games are a healthy outlet, as well as…

It's pretty dishonest to put all kinds of video games in the same bucket and then make sweeping generalizations about their health impact.

[deleted]

Re: Ten year study: No link between violent video games and aggressive behavior

#237
post #80

I have noticed that many social science articles posted on Hacker News bring out critical comments about study design, doubts about the strength of the study's conclusions, that kind of thing. This submission, on the other hand, is a link to some kind of gaming news website, which links to an abstract for an article in a Cyberpsychology (?) journal which costs $60 to access, and there is widespread and uncritical agr…

Here’s a test:

Design this game with negative stereotypes and see how many people suddenly flip on how they think about the influence of the in-game social and anti-social aspects.

Re: Ten year study: No link between violent video games and aggressive behavior

#238
post #128

I'm a rabid anti-gamer and I will tell you they are a gateway drug to antiproductivity.

I find that hard to believe. You take away games and I'd watch TV. Take that away and I'd read a book or listen to music. All equally "unproductive".

I tried abstaining from games for a month. I just watched more youtube instead. Improvement of productivity was scarce if any.

Re: Ten year study: No link between violent video games and aggressive behavior

#239
post #19

Not yet, but this could change with VR, I suppose, as games become more immersive.

I think the change might be multiplayer. The games where you loose half of the time (often in ways that seem unfair) can be really infuriating.

Re: Ten year study: No link between violent video games and aggressive behavior

#240
post #170

Earlier quoted context omitted.

I mean, part of this is probably also some degree of us intuitively knowing the answer. If you have a friend group of 10 people, 4 of which regularly work out. You will probably notice that those 4 friends have less body fat and are more toned than the other 6. At that point, if a study came out saying that working out had no impact on body physique, you'd reflexively question the results. That might sound ridiculous…

There's some truth here, but it's important not to use anecdotes too much to guide intuition because the sample size is often too small and too biased. For example, I have a group of 10 friends. All 10 of them (including myself) got covid, and we all agree it is no worse than the flu. I mean, yeah, we couldn't smell or taste for a few days, but we all recovered within a week. Therefore... I should reflexively questio…

What the hell? Were you all practicing CPR on each other or something?
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