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Oculus Quest 2

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231–240 of 591 posts

Re: Oculus Quest 2

#231
I'm sure I'm deeply in the minority here, but I still wish PCVR (or a native headset/driver) worked on Mac. My MBP's graphics are beefy enough to handle the sort of games or experiences I'd want to enjoy in VR.

I had the DK2 when Mac was still supported, and even my old MacBook Air could drive it well enough to enable some pretty enjoyable experiences from third parties writing for it. The solar system tour in particular was a favorite of mine.

Granted, it's not a hardcore gamer-friendly setup, but there was still a lot to enjoy, and even develop for.

Re: Oculus Quest 2

#233

Genuine question - if this was the perfect AR/VR device, would you use it even though it is a FB product? I have real concerns about privacy and the need to log in with FB credentials, but I am also very hopeful for devices that can continue to grow the market and help take it mainstream.

I wouldn't use it even if it was free. I don't want the market to grow in the direction FB is trying to take it. I don't want to subsidize it with my privacy.

Re: Oculus Quest 2

#234
post #197

Earlier quoted context omitted.

they updated the article: > Update, 3:30 p.m. ET: Since this article went live, we've seen infrared camera footage from Tested confirming an identical number of LED bulbs in both generations of Quest controllers

How about the last part of that quote? >"....which puts Facebook's original statement into question. The FB rep may have been describing a downgrade in frequency or power for those LED bulbs in Quest 2 controllers."

Or this part

> I went back to compare tricky "expert" Beat Saber levels on both Quest 1 and Quest 2, and sure enough, the older controller is noticeably more accurate. It's hard to perfectly measure VR controller detection without access to verbose data logs (which I've used to diagnose issues with SteamVR in the past). But I can safely say that after an hour going back and forth between Quest 1 and 2, the number of lost swipes on the newer hardware was higher.

Regardless of whether the new controllers have fewer IR emitters or not, the tracking performance seems to be subjectively worse.

Re: Oculus Quest 2

#235

Earlier quoted context omitted.

I disagree with almost everything you said. Firstly it's not the same weight; it's 10% lighter. If you want a better head strap then you can get the official upgraded one and combined it's still cheaper than Quest 1. Tested's review [1] says battery life is the same, plus there's now a battery strap you can buy to double it and balance the weight distribution. Tested also says the controller tracking is not worse, au…

According to a Review by Ars Technica, the 10% weight saving comes from the flimsier headstrap. I also think Facebook is kind of admitting they messed up the headstrap, if they have to sell a proper one separately.

The reduced cost and increased portability make it clearly the right choice for the product IMO. Cost and convenience are the #1 and #2 barriers keeping people out of VR. Once people see the value they can decide to spend on the headstrap for upgraded comfort.

Re: Oculus Quest 2

#237

Earlier quoted context omitted.

As an owner of Q1 all I wanted from Q2 was: - Reduce or re-distributed weight (neck/upper back ache remains an issue) Instead, what we got in the Q2 is the same weight but a head-strap that's a substantial downgrade. That decision just compounds the Q1's most glaring weakness. Then throw in the mandatory Facebook account, downgraded eye adjustments, side-grade screen, downgrade battery life, and a bunch of cost-cutti…

I disagree with almost everything you said. Firstly it's not the same weight; it's 10% lighter. If you want a better head strap then you can get the official upgraded one and combined it's still cheaper than Quest 1. Tested's review [1] says battery life is the same, plus there's now a battery strap you can buy to double it and balance the weight distribution. Tested also says the controller tracking is not worse, au…

> Firstly it's not the same weight; it's 10% lighter.

The Quest 2 itself is the same weight as the Quest 1. The "10%" you're quoting is entirely from the headstrap changes, if you put a Q1 headstrap on the Q2 they'd weight the same.

They made no improvements, and because of the downgraded headstrap it is actually in worse shape out of the box.

> If you want a better head strap then you can get the official upgraded one

And lose the 10% weight savings, and portability in a portable VR console.

> Tested also says the controller tracking is not worse

Wasn't a claim I made.

> all things considered the screen is a significant improvement

One screen instead of two, and downgrade from OLED to LED. If by "significant improvement" you mean cheaper and worse, but higher FPS then yes, otherwise no

Re: Oculus Quest 2

#238

Earlier quoted context omitted.

According to a Review by Ars Technica, the 10% weight saving comes from the flimsier headstrap. I also think Facebook is kind of admitting they messed up the headstrap, if they have to sell a proper one separately.

The reduced cost and increased portability make it clearly the right choice for the product IMO. Cost and convenience are the #1 and #2 barriers keeping people out of VR. Once people see the value they can decide to spend on the headstrap for upgraded comfort.

They didn't increase portability from the Quest 1 though.

All they've done is forced the consumer to pick between portability but a bad user experience or no-portability, $50 cost, and a basically acceptable one.

At least the Quest 1's headstrap was basically passable, this isn't.

Re: Oculus Quest 2

#239
post #187

Earlier quoted context omitted.

Talk about a misleading quote. The full text here is this. Quest 2 requires a Facebook account to function; without one, you cannot run the system's built-in fork of Android, nor can you toggle the system's "developer" mode and sideload VR-optimized Android apps of your choosing.

That's also leaving out information. The full-full text here is this: "But Facebook's policies make that "standalone VR" magic harder to recommend this time around. As we've previously reported, Quest 2 requires a Facebook account to function; without one, you cannot run the system's built-in fork of Android, nor can you toggle the system's "developer" mode and sideload VR-optimized Android apps of your choosing. (Sp…

[deleted]

Re: Oculus Quest 2

#240

Earlier quoted context omitted.

I disagree with almost everything you said. Firstly it's not the same weight; it's 10% lighter. If you want a better head strap then you can get the official upgraded one and combined it's still cheaper than Quest 1. Tested's review [1] says battery life is the same, plus there's now a battery strap you can buy to double it and balance the weight distribution. Tested also says the controller tracking is not worse, au…

> Firstly it's not the same weight; it's 10% lighter. The Quest 2 itself is the same weight as the Quest 1. The "10%" you're quoting is entirely from the headstrap changes, if you put a Q1 headstrap on the Q2 they'd weight the same. They made no improvements, and because of the downgraded headstrap it is actually in worse shape out of the box. > If you want a better head strap then you can get the official upgraded o…

If LCD is a downgrade from OLED then why did Valve Index at 3x the price choose LCD? The fact is it's simply better overall. The resolution, brightness, screen door reduction, full subpixel array, and uniformity matter more than the contrast. Really contrasty scenes are problematic anyway because of the fresnel lenses and OLED black smearing. 1 vs 2 screens is only a downgrade for IPD adjustment, which I agree is the one area that got significantly worse on Quest 2.
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