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Pro drivers are competing with gamers after F1 and Nascar canceled races

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Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#231
post #219
post #79

Earlier quoted context omitted.

Or someone else making a mistake like in F2 recently where a crash lead to a death and severe injuries. Car that slammed (survived) into car that stopped (dead) at 300kph had zero seconds to react. Full speed over a blind crest into a stopped car. But if you don’t go full speed over a blind crest, you won’t be in even the top 10. Takes a special kind of person.

I wonder if technology could fix that, some sort of HUD display that signals a crash on a part of the track. Could update faster than it takes for the safety crew to get out there.

At 300kph you cover 83m per second. Almost a full football pitch.

In this instance the cars were less than a second apart. A HUD won’t help, human reaction times just aren’t fast enough. Doubt even automatic braking would stop in time.

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#232
post #80

This reminds me of the time they got bands to play Rock Band with their own songs. They put them on expert mode and some of them failed. The best was when the singer failed despite sounding identical to the track, since he was singing over himself. I wish I could find that video.

I've always liked this short article written by Krist Novoselic, bassist for Nirvana, about trying to play the bass line to In Bloom in Rock Band 2.

https://web.archive.org/web/20090122035037/http://blogs.seat...

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#233

Earlier quoted context omitted.

> As someone who has raced formula race cars and who has been an enthusiastic participant in racing simulations since way back in the old days of Grand Prix Legends let me assure you - a simulated race car has almost nothing in common with the real experience other than your hands are turning a wheel and your feet push pedals. The sensations in a real race car are simply overwhelming - the noise, g forces, heat, and…

I wish they posted his times vs expected racers who compete at that level instead of "sickly boy does better and better."

He’s not sickly...

The forces are just a lot for a normal person.

And they compare his speeds to pro speeds, what you’re missing is the average person would kill themselves entering corners at 100 mph.

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#234

Earlier quoted context omitted.

> driving in VR ah well that's something I never tried; do you have the same sensation of control while driving on a standard monitor?

It's been several years since I last drove with a monitor (my sim rig doesn't have one nearby), but from what I remember not as much. One of the biggest things I remember noticing when I switched to VR was I very quickly got better at car control. I had a much better sense of where my car was, what it was doing, where the edge of the track was, and where other cars were. This actually had a fair effect on my race per…

interesting, thanks!

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#235

Earlier quoted context omitted.

2nd this. Sounds very interesting.

I did this recently and am extremely satisfied. For years now now I kept on buying games that I never played because I just couldn't get into it them like I did when I was young. I recently put together a rig with fanatec csw 2.5 wheel, formula v2 wheel, csl elite pedals, the simlab tr1 frame, and an NRG innovations seat I bought off amazon for 200$. All in all probably set me back around 1600$. I'm having a grand ol…

Though it should be noted that you really don't need to spend that much. You could start off with something like a Logitech G29 for $250, which would clamp to your desk.

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#236
post #217

Earlier quoted context omitted.

Ahh, ok I don’t think the skill portion is that relevant. I am saying that something like 20% of people are capable of competing at that level based on the genetic lottery and general health after training . That’s mostly true of both racing sims and F1/etc but while there is overlap it’s still a significantly different 20%. Aka 30% of the population could do either, but only 10% could do both. (Percentages picked fr…

The difference is the skills a racing sim enthusiast has would take literal years to cultivate even if you have the ability to learn it. Here’s a guy who went to Spec Miata as his first exposure to racing other cars from a sim: https://www.mazdamotorsports.com/2018/02/21/john-allen-trans... To put into perspective how insane that is, at High Performance Driving events (non competitive events where you get to drive ar…

My vary first post had, given 3 years to prepare as a benchmark for people to make the jump. Anyone can get training. I don’t question how long it takes to reach the top, but if people can get there at all. The games are selecting for reflexes and spatial awareness so I don’t even question if their more likely to make it than the general population.

My only question is what percentage could make the jump if given time and training. And if we’re already giving people time and training as a basic assumption then the skills they already had are irrelevant for that question.

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#237
post #204

I've tracked my car for 5 years, then started racing for the past 5 years, and moved up to pro racing two years ago competing in Pirelli World Challenge and MX-5 Cup. The simulators today are fantastic. The skills you learn in the simulator are 100% transferable to real life, and they happen without you having to think. I went 9 years without using a sim and then two years ago started using it. What gets transferred…

I wonder why this mentality doesn’t transfer to flight sims.

Pilots can’t stand flight sims as training tools, and actively dissuade student pilots from using them.

I’ve always found it strange, especially in the world of VR.

Building up the radio call muscle alone would be worth the sim practice imo.

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#238
post #237
post #204

I've tracked my car for 5 years, then started racing for the past 5 years, and moved up to pro racing two years ago competing in Pirelli World Challenge and MX-5 Cup. The simulators today are fantastic. The skills you learn in the simulator are 100% transferable to real life, and they happen without you having to think. I went 9 years without using a sim and then two years ago started using it. What gets transferred…

I wonder why this mentality doesn’t transfer to flight sims. Pilots can’t stand flight sims as training tools, and actively dissuade student pilots from using them. I’ve always found it strange, especially in the world of VR. Building up the radio call muscle alone would be worth the sim practice imo.

Weird, because afaik commercial and especially combat pilots train a lot in specialized simulators. Plenty of companies around make those simulators since the 80s if not earlier, and they seemed to me to be more widely used than professional racing sims—if just for the price factor. I even know one company that makes ship bridge sims, employing fluid dynamics programmers.
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