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The Bus Ticket Theory of Genius

paulgraham.com

231–240 of 500 posts

Re: The Bus Ticket Theory of Genius

#231
Does this cover the implied subtext? He’s writing about it because a rentier class profits off of that obsession by maintaining an environment that encourages it even when it goes to far and harms the obsessor.

That’s what “something that matters” means.

Capital decides what matters. Bus tickets matter to the person collecting them. They don’t matter to an outside like Paul graham because they don’t result in capital.

Re: The Bus Ticket Theory of Genius

#232

Earlier quoted context omitted.

The key ingredient in the obsession is that you're not seeking personal advantage. I wish there was a better word for this than pg's "disinterested" because it sounds strange to have an intense, all-consuming interest in which you're disinterested (see his footnote about choosing this word). Because you're not pursuing personal advantage, this kind of obsession is incompatible with competition. You're obsessively int…

Yeah, I'm not a fan of the word "disinterested" either. "dis-self-interested" might be more accurate, but also not good. Maybe "impersonal"? Still weirdly contradictory but closer to the meaning maybe. "detached" or "impartial"? The limitations of English are weird.

Did you see PG's footnote?

[2] I worried a little about using the word "disinterested," since some people mistakenly believe it means not interested. But anyone who expects to be a genius will have to know the meaning of such a basic word, so I figure they may as well start now.

From dictionary.com, the second definition of disinterested is "having no interest in something," but the first is, "not influenced by considerations of personal advantage."

Re: The Bus Ticket Theory of Genius

#233
In the last year or so I've grown increasingly cynical about "genius." Maybe it's all bus tickets. (I know my obsessions certainly are.)

Great people are almost never good people and I'd rather be good than great.

Re: The Bus Ticket Theory of Genius

#234

Earlier quoted context omitted.

The BIGGEST problem with research is this: it's HARD, not easy, to understand. Most papers written are absolute trash. Not because the content is. Because it's written in a shitty, overly braggy way (especially mathematics and physics), that's mostly shouting "I'm better than you and if you don't get it, you're an idiot". They are not written with any USER, let alone, READER, in mind. Anyone would immediately be fire…

I was actively discouraged from writing readable text in my thesis. That kind of behavior would erode the power of the guild.

Your advisors were acting in your best interest. There is a time and place for readable science, and your thesis is not it. It has nothing to do with the power of the guild, and everything to do with assessing your knowledge and preparation.

The purpose of your thesis is to demonstrate to them (and perhaps the larger scientific community) that you can communicate to other scientist in the language of the field, that you possess the requisite knowledge, and that you are prepared to advance that field.

There is no guild, but there are gate keepers (reviewers of various sorts) and you must be prepared well enough to make convincing cases (for publication, funding, etc.) Your advisors were training you for this role.

Re: The Bus Ticket Theory of Genius

#235
post #84

Earlier quoted context omitted.

You could take this argument all the way down. Why did valve pick it up? I don't think they saw dota2 as a profit engine necessarily, though there is some argument for that. The company does tend to engage in bus ticket obsessions (VR, dota2). Sometimes it fails (artifact). But I strongly suspect that Gabe Newell bus tickets dota2. I would guess that like myself, he has no real skill at the game, but he just loves it…

When valve picked up dota, league of legends was the most played multiplayer pc game in the world. I think it’s more likely that valve was afraid of exodus of pc gamers from their platform.

A bit of both. A group of people in Valve did become fascinated by Dota, though IIRC the leading figure was Robin Walker (of Team Fortress and Team Fortress 2 fame). That's why TF2 started sprouting MOBA-influenced weapons, for instance. But at the same time the business case for adopting Dota must have been quite clear, and surely was discussed seriously. (Valve also had plenty of experience in successfully bringing other people's existing games or mods in-house: TF and CS, Portal and Left 4 Dead.) Meanwhile Blizzard apparently continued to refuse all offers from the Dota developers.

Re: The Bus Ticket Theory of Genius

#237
post #141

Earlier quoted context omitted.

Which thought experiment?

What would it be like to ride on a beam of light? What would happen if you're on a motorcycle that's going the speed of light, that then has a headlight that's throwing light forward at the speed of light?

There is no ride. From the photon's perspective, it is emitted and instantaneous absorbed at its destination.

Re: The Bus Ticket Theory of Genius

#238
post #72

Competitive gaming is a particularly good example of this. I followed most of the rise of Dota from trashy Warcraft 3 mod to Valve's multi-million-dollar-prize-pool juggernaut. The first few crops of Dota millionaires all had the same backstory: "I played this game 14 hours a day. If there were tournaments at all they didn't really pay anything. My parents said I was wasting my life. I never had a girlfriend. Everyon…

It’s a confirmation bias.

I have a similar story. I dropped out of school at 16, and spent 14+ hours a day playing Stepmania Online, which was Dance Dance Revolution for your fingers. I was one of the best in the world! Then everyone stopped playing and nothing came of it. So for every DOTA millionaire or whatnot there’s likely thousands of people who are obsessed with something equally niche who haven’t realized any financial gains because of it.

Now I’m a software engineer, it’s working out way better than playing video games all day.

Re: The Bus Ticket Theory of Genius

#239

I agree with his theory, but what I find particularly interesting is that I think most people do not have an obsessive interest in anything at all. And as someone who has obsessive interests in a lot of things (some “useful”, some not), that seems really odd to me: how can you just be satisfied to go to work, come home, watch TV, and go to bed each day? (Not saying that’s the wrong way to live, just saying it is surp…

I think it'd be more accurate to say that most people haven't yet found something to be obsessively interested in.

Although the child prodigy is a popular image, I don't actually know anyone who's ended up doing the same thing all their life since they were young. People bounce around a lot before they hit something that clicks. Sometimes it's at 15, sometimes it's at 50.

Even people who have obsessive interests today first went through their boring phases, too.

Re: The Bus Ticket Theory of Genius

#240

This is very close to some of my own observations about talent. Whenever I've had the info to compare, I tend to find a different degree of skill among coders who started as teens compared to those who came to it later. I put it down to interest. Obsessive teens end up spending huge amounts of time learning things. Teenagers know very little about what makes money, at least when I was a kid. The cat may well be out o…

Teenagers have an inbuilt compulsion to develop skills. That’s why they skateboard, learn to play musical instruments (of their own volition; think about unruly teenage drummers and guitarists rather than forced piano or violin practice), often play sports, and even learn to do pencil twirling tricks. More and more it seems that video games are consuming that instinct. This seems universal and is unrelated to the obsession that pg writes about, but if you combine the two forces it seems particularly effective.

The universality of compulsive teenage skill-building means that different cultures see it manifest in different ways. In ours, gaming is a big way it manifests, and when I was a teenager there was a skateboard subculture, perhaps there still is. In 14th century Mongolia all the boys learned horse archery, which is part of why they conquered the biggest land empire in world history. This is also where approximately all professional athletes come from—usually combined with extraordinary ego and competitiveness, though occasionally some (perhaps Messi) might have more of the obsession pg writes about.

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