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Playdate – A New Handheld Gaming System

play.date

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Re: Playdate – A New Handheld Gaming System

#231

From the Media Kit page, it looks like this device will use a Sharp memory LCD display (LS027B7DH01), which is similar to an e-ink display, but without refresh issues. The same display as in the SwissMicros DM42 [1]. [1] https://www.youtube.com/watch?v=Ong91Ji3iDk

Same tech as the Pebbles too!

Re: Playdate – A New Handheld Gaming System

#232
post #4

Slightly off-topic, but the website design looks like a worse version of Teenage Engineering website ( https://teenage.engineering/products/po ) with larger font size (a bit too large imo). Not dissing the website though, it isn't that bad overall, just thought it was interesting, since I haven't seen many others attempting that. EDIT: after a closer look at the page, I realized that they explicitly mentioned partner…

the website design looks like a worse version of Teenage Engineering website It's a style that Panic has used for years: https://panic.com/transmit/

Yeesh, that isn’t good on an iPhone.

Re: Playdate – A New Handheld Gaming System

#233

Earlier quoted context omitted.

> stagnant casual mobile gaming space Between Switch and a lot of great mobile games I'm not sure how it's stagnant.

Do people consider the switch a mobile platform? I mean it sort of is but... It's really a console. Depends how you define mobile, if mobile === carry in your pocket it's not. If mobile === independent from a TV then yes.

I've played roughly 1000 hours on my switch, so far. Most of that is on the commuter train.

Re: Playdate – A New Handheld Gaming System

#234

Earlier quoted context omitted.

"It would be in the same category as the NES Classic Edition or the Sega Genesis Mini. It's fun and almost a collectible honestly" The NES class edition and Sega Genesis only work because of people that remember playing these games as a kid (like me). I have the NES classic edition and my teenage nephews were bored pretty quickly after they played it. Nostalgia isn't usually there for something new that looks like th…

I don't fully agree, there are many games that manage to imitate the "old school" look and feel pretty well, I don't see why this couldn't pull that off too. But I could be wrong, we'll see how well it sells once it comes out. By referring to it as a collectible, I also meant that this will most likely not going to be a huge success, but more of a niche product. I see it as an indie hardware; the Cuphead of Gaming Sy…

If the game play is there and it's fun, it could be successful.

Re: Playdate – A New Handheld Gaming System

#235

Not to discount the hardware, which looks absolutely beautiful, but what strikes me the most is the business model. A new game, every Monday, delivered wirelessly to your pocket. What excites me about Playdate is that it is something only an outsider with no attachments to existing business relationships could make. Games released today are still encumbered by the regional and geographic thinking of traditional softw…

The App store and Steam are certainly not the exception. The traditional model with geographic restrictions is not making more money. Do you have citations for that?

Your sentiment is great, but I think the world has moved far beyond where you are coming from and that isn’t where Play will differentiate. The subscription new games is neat though, but iOS will have that this summer.

Re: Playdate – A New Handheld Gaming System

#236
post #87

I'm wondering if that crank would work for a leftie?

I'm left handed. But when I use a mouse, I noticed after decades that I'd always been controlling them with my right hand. Attempting to switch now feels as awkward as trying to write with my right hand. So I guess the answer is, it's whatever you're used to. Using my right hand for mouse-related tasks was not something I decided on consciously, or due to convenience, since early models (I'm talking C=64 era) did not…

It took you decades to realize you use your mouse with your right hand ;)?

Kidding aside, I am a leftie and feel same way. I guess that is where the mousepad was when I learned.

Re: Playdate – A New Handheld Gaming System

#237

It would be so awesome if this worked with Pico 8 or a similar fantasy console. I will be much more interested if the barrier to entry for making my own games is as close to zero as possible. I want to make my own games for fun, but also to expose my son to the creativity and exploration of programming. A physical console would make this experience so much more real. https://www.lexaloffle.com/pico-8.php

Check out BlockStudio [0] (disclaimer: I'm the creator) -- it lets you make simple retro-like games with a text-free program specification method (Programming By Demonstration).

[0] www.blockstudio.app

Re: Playdate – A New Handheld Gaming System

#238

Where's the SDK? That's what I'm interested in. I don't wanna be limited to just twelve games. Edit- looks like an SDK exists, it's just not available quite yet: https://play.date/media/

Chatter on Twitter from people at Panic indicates that you program it in Lua. Seems like C might also be an option. There’s definitely going to be an SDK.

Re: Playdate – A New Handheld Gaming System

#239

Earlier quoted context omitted.

that's what i thought it was for, and then maybe it could be used to charge something else with crank-power through usb

Yeah same here. I'm not sure I really buy it as control mechanism for playing though.

I’m more concerned with how long this thing is going to last.
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