From the Media Kit page, it looks like this device will use a Sharp memory LCD display (LS027B7DH01), which is similar to an e-ink display, but without refresh issues. The same display as in the SwissMicros DM42 [1]. [1] https://www.youtube.com/watch?v=Ong91Ji3iDk
Playdate – A New Handheld Gaming System
231–240 of 424 posts
Re: Playdate – A New Handheld Gaming System
#232Slightly off-topic, but the website design looks like a worse version of Teenage Engineering website ( https://teenage.engineering/products/po ) with larger font size (a bit too large imo). Not dissing the website though, it isn't that bad overall, just thought it was interesting, since I haven't seen many others attempting that. EDIT: after a closer look at the page, I realized that they explicitly mentioned partner…
the website design looks like a worse version of Teenage Engineering website It's a style that Panic has used for years: https://panic.com/transmit/
Re: Playdate – A New Handheld Gaming System
#233Earlier quoted context omitted.
> stagnant casual mobile gaming space Between Switch and a lot of great mobile games I'm not sure how it's stagnant.
Do people consider the switch a mobile platform? I mean it sort of is but... It's really a console. Depends how you define mobile, if mobile === carry in your pocket it's not. If mobile === independent from a TV then yes.
Re: Playdate – A New Handheld Gaming System
#234Earlier quoted context omitted.
"It would be in the same category as the NES Classic Edition or the Sega Genesis Mini. It's fun and almost a collectible honestly" The NES class edition and Sega Genesis only work because of people that remember playing these games as a kid (like me). I have the NES classic edition and my teenage nephews were bored pretty quickly after they played it. Nostalgia isn't usually there for something new that looks like th…
I don't fully agree, there are many games that manage to imitate the "old school" look and feel pretty well, I don't see why this couldn't pull that off too. But I could be wrong, we'll see how well it sells once it comes out. By referring to it as a collectible, I also meant that this will most likely not going to be a huge success, but more of a niche product. I see it as an indie hardware; the Cuphead of Gaming Sy…
Re: Playdate – A New Handheld Gaming System
#235Not to discount the hardware, which looks absolutely beautiful, but what strikes me the most is the business model. A new game, every Monday, delivered wirelessly to your pocket. What excites me about Playdate is that it is something only an outsider with no attachments to existing business relationships could make. Games released today are still encumbered by the regional and geographic thinking of traditional softw…
Your sentiment is great, but I think the world has moved far beyond where you are coming from and that isn’t where Play will differentiate. The subscription new games is neat though, but iOS will have that this summer.
Re: Playdate – A New Handheld Gaming System
#236I'm wondering if that crank would work for a leftie?
I'm left handed. But when I use a mouse, I noticed after decades that I'd always been controlling them with my right hand. Attempting to switch now feels as awkward as trying to write with my right hand. So I guess the answer is, it's whatever you're used to. Using my right hand for mouse-related tasks was not something I decided on consciously, or due to convenience, since early models (I'm talking C=64 era) did not…
Kidding aside, I am a leftie and feel same way. I guess that is where the mousepad was when I learned.
Re: Playdate – A New Handheld Gaming System
#237It would be so awesome if this worked with Pico 8 or a similar fantasy console. I will be much more interested if the barrier to entry for making my own games is as close to zero as possible. I want to make my own games for fun, but also to expose my son to the creativity and exploration of programming. A physical console would make this experience so much more real. https://www.lexaloffle.com/pico-8.php
[0] www.blockstudio.app
Re: Playdate – A New Handheld Gaming System
#238Where's the SDK? That's what I'm interested in. I don't wanna be limited to just twelve games. Edit- looks like an SDK exists, it's just not available quite yet: https://play.date/media/
Re: Playdate – A New Handheld Gaming System
#239Earlier quoted context omitted.
that's what i thought it was for, and then maybe it could be used to charge something else with crank-power through usb
Yeah same here. I'm not sure I really buy it as control mechanism for playing though.