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New Game: Minecraft Earth

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Re: New Game: Minecraft Earth

#231

Earlier quoted context omitted.

> Which is why I won't be buying the Let's Go series... I might as well be watching TLC reality TV shows all day for all the intellectual stimulation I'm getting out of swiping pokeballs with my finger. Wild battles were never especially intellectually stimulating anyway? Even trainer battles are only sometimes of any particular interest beyond grinding, and those are still in Let's Go completely unchanged.

There is significantly more intellectual stimulation in encountering a Pokémon, determining if it is worth capturing (good base stats, rare personality, rare moves, colors, etc), and choosing from a set of capture strategies depending on the circumstance. Maybe this Pokémon flees if attacked or frightened. That's OK, use Bind with a high-speed starter. Needs a particular status condition? Can't get their health too l…

Let's Go still has most of that, or at least a comparable amount to the prior games set in Kanto (which didn't have most of the more-complicated wilds).

You can't tell stats or nature with much detail until after it's caught, but you never could. Move rarity isn't a thing in wild battles in any generation as far as I know; every individual of a species has the same learnset and known-moves for wilds are determined by level. You can see the species and whether it's shiny from the overworld, without going to a battle. There's never, ever been any "only a particular ball works", though some will be more effective, but that's still in Let's Go. Fleeing is almost completely exclusive to a few legendaries, none of which appear in Let's Go. Not sure about whether Let's Go has time-of-day or swarming, but at least in principle there's no reason why it couldn't.

Re: New Game: Minecraft Earth

#232

Earlier quoted context omitted.

I agree, the counter is certainly odd. That bit of code is Mojang's, I'm not sure what it's measuring. That said, I take no responsibility for it being laggy - the version of my engine they're using is from 2017 and I've done some performance stuff since then :D

Thanks for the reply! Not blaming you (you've done awesome job here!), just bringing up an interesting point and was hoping to get insight but apparently not so much :/

I hear you. FWIW I think they might be measuring how long the render takes and then showing the inverse of that as the FPS. If so, that would equate to a kind of theoretical maximum frame rate. The code is minimized though, and I didn't look very carefully.

Re: New Game: Minecraft Earth

#233
post #228

Earlier quoted context omitted.

When I said "sufficiently small" I was including stuff on the order of "an average of .01 cents total as the result of the policy". > it fails against its more psychopathic competitors I see no reason why choosing to lose an expected value of .01 cents total, would result in failing against a competitor which does not do so. That just doesn't make sense. It isn't like there is a ranking of "what company in this field…

All of that is just companies making errors, not intentionally foregoing profits. > It isn't like there is a ranking of "what company in this field made the most profit", and then all of them other than the top 1 or 2 are immediately destroyed each month. The process is not that quick, but in principle, this is exactly how markets work. The most profitable companies undercut all others, which then go under. Provided…

This would lead to only a single company.

Like I said well upthread, this is a cynical and wrong viewpoint. The real world doesn't operate as an efficient market, doesn't operate over infinite timescales, doesn't have ways to exactly calculate the proftabilitiy of a decision or action.

It is overly cynical, and mostly wrong, to take microeconomics 101 theory and try to apply it to a world that doesn't fit any of the microecon 101 assumptions.

On the other hand, you can make a profit-driven motive argument for practically any action a company takes if you try hard enough, even literally giving money away.

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