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Google unveils Stadia cloud gaming service

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Re: Google unveils Stadia cloud gaming service

#231

Isn't this similar to Nvidia's GeForce Now service? I've been impressed with Nvidia's beta; with a good connection you can play a ton of games at maximum settings with just minor input lag.

Yeah, there's quite a few companies that are working on a similar product, including PlayStation Now (Sony) [0], GeForce Now (NVIDIA) [1], and Shadow [2].

[0] https://www.playstation.com/en-gb/explore/playstation-now/ps...

[1] https://www.nvidia.com/en-us/geforce/products/geforce-now/

[2] https://shadow.tech/int

Re: Google unveils Stadia cloud gaming service

#232
I also participated in the beta and was quite impressed. In my case, there was no lag and instead, when connection was poorer, the stream quality would get lowered (i.e like Youtube - 1080p to 460p). I think this can be completely resolved with a solid connection.

Speaking on Google leveraging Youtube for Strada, I also think this could be an amazing affiliate opportunity for game developers and content creators. Imagine watching your favorite streamer (or I guess game reviewer) and with a click of a button, without having to download, play the game right from your browser (demo or full game). Great source of income for content creators, great frictionless experience for viewers/consumers, and great tool for developers.

Re: Google unveils Stadia cloud gaming service

#233
Sounds great on paper but I'm skeptical.

Not only you will need a really good internet connection and wifi, but also being close to a Stadia data center. The best possible case scenario will probably be a latency of around 50 ms, but I'm guessing the average will be closer to 100 ms which is too much for many types of games (specially competitive games the streamers play).

Heck, even streaming in your local network isn't such a great experience these days.

I love the idea, but realistically we are still very far away from streaming games replacing consoles or PCs. Many companies have tried (Nvidia, Sony, etc) but no one has succeeded for the simple reason that latency is not there yet.

Re: Google unveils Stadia cloud gaming service

#234

Other comments have suggested this might fail like OnLive/Nvidia/PlayStation Now because the economics of streaming on the business end don't work out. This case is different. Stadia is the first video game streaming product made by a cloud computing company, and also a cloud computing company which developed a video codec (VP9) just for high quality/low latency streaming. The economics are much different on all side…

It will fail because developers will think twice before willing to depend on another evil ecosystem from Google.

Re: Google unveils Stadia cloud gaming service

#235

Earlier quoted context omitted.

I'm not so sure. To play devil's advocate, this may make games cheaper even without ads. Developers want to not worry about disparate hardware, Google wants you in their ecosystem. Buying google devices, using google services, etc. Content creators want this for better interaction with fans.

I don't understand the arguments being made above. Pay-per-hour would lead to shorter, more thoughtful games, rather than long grindy ones. Similarly, monthly subscription where you get access to a list of games actually helps indie games. Being able to jump into an indie game you already own within seconds, compared to having to buy and install a small game you've never heard of before.

> Pay-per-hour would lead to shorter, more thoughtful games, rather than long grindy ones.

I'm not sure about that. Currently tons of people pay monthly for grindy MMO games. Expanding that sort of revenue scheme to single player games would encourage devs to create more Skinner boxes to keep players "engaged" over the long run.

Re: Google unveils Stadia cloud gaming service

#236

Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…

I'm not so sure. To play devil's advocate, this may make games cheaper even without ads. Developers want to not worry about disparate hardware, Google wants you in their ecosystem. Buying google devices, using google services, etc. Content creators want this for better interaction with fans.

So um, what do the customers get out of this?

Re: Google unveils Stadia cloud gaming service

#238
Cool.

Unfortunately, any and all trust I had in google maintaining its services for more than a few years is long gone. I have games from ~10+ years ago I can still download, update, and play via Steam; What are the chances this lasts more than 3 years? In addition to that obvious concern, I'd also be very hesitant to let Google have any control over my gameplay experience. The downsides of the gaming as a service just have no appeal to me, although I'm sure it would be functional in certain generes, for a certain type of gamer.

Regardless of how many streamers are playing Skyrim in their browser, I don't think I'll be joining them.

Re: Google unveils Stadia cloud gaming service

#239

Earlier quoted context omitted.

I'm not so sure. To play devil's advocate, this may make games cheaper even without ads. Developers want to not worry about disparate hardware, Google wants you in their ecosystem. Buying google devices, using google services, etc. Content creators want this for better interaction with fans.

I don't understand the arguments being made above. Pay-per-hour would lead to shorter, more thoughtful games, rather than long grindy ones. Similarly, monthly subscription where you get access to a list of games actually helps indie games. Being able to jump into an indie game you already own within seconds, compared to having to buy and install a small game you've never heard of before.

> Pay-per-hour would lead to shorter, more thoughtful games, rather than long grindy ones.

Or it ties money directly to length, so you need your game to be 60+ hours to justify it's existence. Or people won't pay that much so we don't get any new dark souls or RDR2 length games.

Re: Google unveils Stadia cloud gaming service

#240

Earlier quoted context omitted.

Latency: Project Stream has been in beta since January, and there are a lot of testimonials out there. Other than fighting games and fast pace shooters, the latency seems to be imperceptible, assuming a good connection. Target audience: Probably people who used to own consoles/gaming rigs, but no longer do for a variety of reasons. The fact that you can play anywhere and on any device (chromecast, phone, laptop), mak…

> Other than fighting games and fast pace shooters, the latency seems to be imperceptible, assuming a good connection. There are certainly games out there which would respond poorly to latency and jitter. Play Hollow Knight or Dark Souls, but randomly jitter your inputs by 10ms to 20ms here and there, and that would make it far more frustrating experience. Its bad enough that those punishing games can kill you quickl…

I can't reliably play Dark Souls via Steam Link over a wired connection that's less than ten feet long. Google may have some special sauce that improves the situation but like you I doubt it would be sufficient for all games.
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