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Dwarf Fortress is coming to Steam with graphics

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Re: Dwarf Fortress is coming to Steam with graphics

#231

Earlier quoted context omitted.

> For one thing, why are you so insistent that I'm an opponent of health care reform I think the assumptions others may have made because you've largely described what you don't want. Do you have suggestions or thoughts for what an effective system is? What is the system that you do want?

I'd like for people on both sides of the aisle to come together and design a system which tries to prioritize both dignified almost-total coverage and individual autonomy. Probably not the answer you were looking for, but thanks for asking the question. I think I've clarified to myself how I'm to vote.

You keep talking about personal freedom and autonomy. How exactly are you using those in a healthcare context? No one has ever proposed a system that forces adults into getting treatment against their will.

Are you instead talking about being forced to pay for a healthcare system, either directly or indirectly through taxes? Because in that case, then yeah, obviously it would need to be paid for. The alternative is not having it at all. And we already don't have a system where people who can't afford healthcare are denied treatment and forced to die, and such a system is untenable according to our modern society's morals anyway.

I agree with the others; you're using wishy-washy words without clarifying exactly what you're proposing, or even explaining how alternatives to the existing types of systems are possible at all.

Re: Dwarf Fortress is coming to Steam with graphics

#232
post #44

Earlier quoted context omitted.

They almost certainly use some sort of version control, like all novice programmers do, right? -- copying files/directories, creating backups, etc. (MyProject02.old.bak.zip).

Ah yes: myproject.final.zip myproject.production.zip myproject.backup.zip myproject.backup2.zip myproject.shipped.zip

myproject.final2.zip

myproject.final3.zip

myproject.final_for_real.zip

Been there done that. I prefer git where it's all just meaningless hashes, or semver tags.

Re: Dwarf Fortress is coming to Steam with graphics

#233
post #221
post #163

How is it possible that reasonable people are OK with this kind of bullshit healthcare policy?

because capitalism lets people charge accordingly to supply and demand, and America will defend capitalism till the end

It's not capitalism, half the world has capitalism and much saner health systems.

It's some kind of extremism.

Re: Dwarf Fortress is coming to Steam with graphics

#234
post #35

One thing that amazes me about Dwarf Fortress is that the creator(s) don't use version control[1] (as of 2014, things may have changed): "I don't use version control -- I didn't like the feeling of having the code get committed into a black box thingy with no immediate upside." I can't fathom how you can manage the complexity of a game like DF without a VCS. [1] https://www.reddit.com/r/IAmA/comments/1avszc/im_tarn_a…

Honestly, for personal projects where I'm the sole developer, I only use git nominally. I mean, it's there, and sure, I commit; but it's not like I'm spawning feature branches or anything like that. It's a rather linear set of commits, functionally almost equivalent to having a zip of the source every now and then. I'm sure many people are the same.

This is how many large teams do software development, including most of Google (see e.g. my team's project at https://nomulus.foo ). It's totally sufficient for personal programming, and that's what I do too.

You're still using git for real even if you only ever have one branch.

Re: Dwarf Fortress is coming to Steam with graphics

#235
post #121
post #81

Earlier quoted context omitted.

Hey, look at it this way: Capitalism in healthcare does drive a better consumer experience!

[flagged]

Oof, can you really do an apples-to-apples comparison to healthcare in 1910 (before antibiotics) and healthcare today, though? If healthcare in 1910 cost $1 and a doctor poked you in the chest and said "You've got consumption; get your affairs in order." and healthcare in 2010 cost $1000 and a doctor poked you in the chest and said "You've got tuberculosis; take these antibiotics and you will probably live.", I don't think you can say healthcare got 1000x worse.

Re: Dwarf Fortress is coming to Steam with graphics

#236
post #54

Earlier quoted context omitted.

They take backups, name each folder based on the date, and what feature that was just completed (or just about to be started) that prompted the backup. I bet you a pound. This is what everybody that says they don't use version control does.

But if you're going to go through all that work... isn't it easier to just use Git, or some other VC?

Copy folder, rename folder... it's fewer keypresses in Windows Explorer than committing to git from the command line! "Using git is less work than copying a folder" is not an argument I personally can get behind.

Re: Dwarf Fortress is coming to Steam with graphics

#237

Earlier quoted context omitted.

Every friend I’ve turned onto either game was basically lost for months, then returned to the world like a shipwrecked survivor. It was all long beards and uncut hair, wild eyes and impossible tales. These games are so good they should come with rehab.

I wish these games would still have that effect on me. I mean, I can totally see it happening back when I was 20-25 years old. When I try to start factorio, df, rimworld today, I can see the systems, I can feel the ocd style appeal and feedback loops grabbing me, until I realize after one hour that 1) this is just the same as work, 2) someone else has already optimized the crap out of this, better then I'd ever have…

Yeah I know what you mean.

I've started playing games at lower difficulty than would be "right" for me, so that I can get through the story.

>I've been thinking a lot about finding a genre or mechanic that would still "work"

Have a look at planetary annihilation. Plus the community mod legions. No microtx, games against AI are decent fun etc. Well worth the price without being a crazy time sink - a quick AI game is like an hour.

Re: Dwarf Fortress is coming to Steam with graphics

#238

Earlier quoted context omitted.

> In fact, Dwarf Fortress is what sparked Markus Persson to create Minecraft, which was originally intended to be a voxel version of Dwarf Fortress itself. No, Zach (Zachary) Barth's (of Zachtronics) Infiniminer was what sparked Markus Persson to create Minecraft.

There can be more than one influence. I think both were.

Correct. https://www.wired.com/2013/11/minecraft-book/

Re: Dwarf Fortress is coming to Steam with graphics

#239

Earlier quoted context omitted.

Multithread w h e n ??? Also, early embark setup fatigue is real. Setup the stockpiles. Plan the rooms. Have the plans outpace your current productivity and have it take way too long. Do this every time. Once that's over, though, you get to enjoy sorting through droves of migrants, assigning each to the tasks they're most appropriate to or which need the most dwarves right now (the game actually approximates this aut…

Multithread never. You know in your heart of hearts that DF wasn't built with modularity in mind and that the code is a horrific mess of dependencies everywhere and making it multithreaded would require a near complete rewrite of the system.

Should rewrite it in rust

Re: Dwarf Fortress is coming to Steam with graphics

#240

Earlier quoted context omitted.

Every friend I’ve turned onto either game was basically lost for months, then returned to the world like a shipwrecked survivor. It was all long beards and uncut hair, wild eyes and impossible tales. These games are so good they should come with rehab.

I wish these games would still have that effect on me. I mean, I can totally see it happening back when I was 20-25 years old. When I try to start factorio, df, rimworld today, I can see the systems, I can feel the ocd style appeal and feedback loops grabbing me, until I realize after one hour that 1) this is just the same as work, 2) someone else has already optimized the crap out of this, better then I'd ever have…

I have banned myself from playing any "building" games like Factorio, Minecraft, etc. Any time I get that itch, I work on my side-project on AWS. AWS is so big with so many systems, it's kind of like a big complex game. Building functionality is "progression", the core-gameplay loop. Dollars spent is "currency" (though the goal is to minimise, rather than maximise). Balancing "currency" against "progression" is the meta-game. I feel very lucky to still be able to enjoy coding after 20 years.
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