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Epic Games banked a $3B profit in 2018

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Re: Epic Games banked a $3B profit in 2018

#231
post #69

Earlier quoted context omitted.

"Gamers deserve better"? What is that supposed to mean?

I understood it as "people who like this genre deserve a game that is not crap"

It's difficult for me to imagine a game that 50 million people bought and played for several hours as "crap". It has its warts and there are certainly things I don't like about it, but 50 million people don't accidentally buy Shaq Fu or Big Rigs or whatever is the latest Sonic the Hedgehog game.

Re: Epic Games banked a $3B profit in 2018

#232
post #6

What does HN people think on the whole idea of stealing concept from PUBG? I am kind of divided on this topic.

Epic had this working long before PUBG ever existed.

You can start a death match in Unreal Tournament 2004 and check some settings to make it a sort of battle royale.

Re: Epic Games banked a $3B profit in 2018

#233
I'm really happy they're so successful. My son loves it, and from my perspective it's "healthier" than more realistic games like Call of Duty (for his age, I mean. nothing inherently wrong with CoD). All that said, I really don't get the appeal. Although I come from a gaming history that values deep and lore-heavy CRPG & ARPG games. From that perspective I don't see a lot of depth to fortnite, where success seems driven by twitch reflexes and very similar end-games for most matches. That said I love the temporary special features they do. My son & I had a blast jetting around, sniping each other when rocket packs were available, and The infinity gauntlet tie-in was really fun. Anyway, good on Epic!

Re: Epic Games banked a $3B profit in 2018

#234
post #92
post #89

Earlier quoted context omitted.

Tf2 is somewhat pay to win. You can buy additional weapons with different stats or abilities.

Sounds like you haven’t played it much. Firstly, stock weapons are typically the strongest among each class. Secondly, you can get every item in the game without spending a dime via one of the following: 1) the drop system, 2) the crafting system, or 3) trading.

> Firstly, stock weapons are typically the strongest among each class.

While this is partially true, there's also a large set of items that are straight upgrades especially in competitive. The Cruisader's Crossbow, Ubersaw, Escape Plan and Gunboats are just a few examples of completely superior weapons and while their usage in casual isn't as wide spread you'd be hard pressed to find to find a serious competitive match where these aren't all being preferred.

There are also an assortment of weapons that are banned by competitive leagues because they practically break 6v6 gameplay. A good example is the wrangler + Rescue Ranger combo. With a good engineer it makes it practically impossible to kill a sentry.

I still agree with you that this doesn't make TF2 PTW for the other reasons you've listed, but it's occasionally been a problem in competitive when players don't have the "required" unlocks or the item servers are down.

Re: Epic Games banked a $3B profit in 2018

#235

Earlier quoted context omitted.

If anything, it's the movies that made it commercially viable, not games that came out later and rode on the wave.

I doubt 50 million people in the West have seen a Japanese cult film, but 50 million people have bought PUBG.

Didn't everyone see Godzilla?

Re: Epic Games banked a $3B profit in 2018

#237
post #210

Earlier quoted context omitted.

It's really odd to watch people see them as "the Fortnite company" and ignore/discount the Unreal engine, etc.

I actually see them as the ZZT company.

Ha, same. That’s always the first thing that comes to mind.

I was programming before ZZT, but it definitely solidified some things in my head, despite its limitations.

Re: Epic Games banked a $3B profit in 2018

#238

Earlier quoted context omitted.

The order in video games, as far as I can make it was: Minecraft (hunger game mod) > DayZ/H1Z1 > PUBG > Fortnite At each step, the genre grew by 1 or 2 orders or magnitude. So while Fortnite is by far the largest BR game now, if you look at the log-graph, they each had an almost equal impact on getting to where we are today and are an important part of the genre's history.

I am pretty sure there was an Arma mod that directly inspired pubg in there somewhere. Maybe even older then then hunger games mod. Edit: Oh I just looked it up. The mod was PUBG. I just realized it was the same guy who made it. It was released as a mod for Arma in 2015 by a player who went by the handle "PlayerUnknown". So I guess it was after the minecraft mod.

[deleted]

Re: Epic Games banked a $3B profit in 2018

#239
post #153

The interesting part of this article was that Epic intentionally circumvented Google Play Store and required Android users to download the launcher from its own website. Hopefully this leads to more app developers skipping Google Play and launching solo. Of course most apps won't have the name recognition of Fortnite, but I can't imagine discover-ability inside of the Play Store is any better. I got a new phone recen…

The Apple store is just as bad. I tried finding an app that just takes a photo every n seconds until I press stop.

I could find endless pages of apps that claimed to do this - but had 1-star ratings because they couldn't actually do the single thing they were supposed to do.

Ugh. I remain pretty convinced that there's an app like this out there, but discovering it is just plain impossible.

Re: Epic Games banked a $3B profit in 2018

#240
post #121

Earlier quoted context omitted.

While I agree that PUBG is a dumpster heap technically, it really is a legitimately fun game. I enjoy it much more than Fortnite, and if it performed halfway decently it would be one of my favorite games of all time. I think Fortnite's success is great and it is very clear why it is more popular than PUBG could have ever hoped to be, but I will always be partial to the slow, suffocating, horror of feeling alone in th…

PUBG was a truly unique gaming experience. It’s just a shame that they were so slow to rollout maps and make basic mechanical changes early enough. I got oversaturated and haven’t played it in about a year. Just can’t dedicate 15 mins on a single match to die from technical shortcomings.

It was the multiple gigabyte steam updates that ruined this game for my group of friends. Coming home from work to find that someone has four hours worth of downloads before you could all play together? We moved on to more reliable pastures.
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