Earlier quoted context omitted.
> Even then, most devs don't optimize for OpenGL. That's again on the dev, and not valve, Sony, Nintendo, Microsoft, specially Microsoft, go the extra mile to make sure games perform well on their platforms, even special casing APIs for specific games.
they also push those platforms as their only game platform. and try to discourage devs from using other platforms. Valve isnt trying to discourage devs from using windows. Windows is still their main income source. Linux only devs aren't going to make valve money during the transition to windows. The goal is to build the game library on linux so it is a valid competitor. Also, they can't really make a ton of special…
When one attends GDC, they have booths were they give support directly to customers, they also fly-in to relevant studios to sort out any kind of performance or bug related problems they might be facing.