If DeepMind is planning on building an AI that can beat the best human SCII player, they have their work cut out for them. I'm not sure how familiar people are with StarCraft II, but at the highest levels of the game, where player have mastered the mechanics, it's a mind game fueled by deceit, sophisticated and malleable planning, detecting subtle patterns (having a good gut feeling on what's going on) and on the pro…
DeepMind and Blizzard to release StarCraft II as an AI research environment
231–240 of 344 posts
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#232Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#233Earlier quoted context omitted.
Given that the game wasn't balanced for the possibility of infinite micro, I think it's highly probable that there's a globally optimal strategy.
Could you give an example of what that might look like?
One example is a sibling post's video of 100 zerglings against 20 siege tanks. For humans, the zerglings are capable of destroying only a handful of tanks before being killed of. For an AI with infinite APM, they can move all but an individual targeted zergling out of the way of the tank's splash damage. This allows them to take out all of the siege tanks with only moderate losses. Many such matchups will be tossed on their heads, and it's likely that one of them is totally game-breaking.
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#234This is pretty interesting. DeepMind’s last triumph (beating the best human Go players with AlphaGo) is impressive, but Go is a great fit for neural networks as they stand today; it’s stateless, so you can fully evaluate your position based on the state of the board at a given turn. That’s not a good fit for most real-world problems, where you have to remember something that happened in the past. E.g. the ‘fog of war…
> When Google’s AI can beat a human at StarCraft, it’s time to be very afraid. I don't actually agree with this. Unlike Go, StarCraft is not only a game of strategy; "micro" (micro-managed tactics, basically) also plays a big role. An AI is going to be able to issue a LOT more commands per second than even the most skilled humans, giving them a natural tactical advantage. Strategy is more difficult for an AI, but not…
Seems like they should probably tackle a game that involves strategy without micro as a stepping stone to StarCraft. Are there any games with good AIs like that already?
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#235If DeepMind is planning on building an AI that can beat the best human SCII player, they have their work cut out for them. I'm not sure how familiar people are with StarCraft II, but at the highest levels of the game, where player have mastered the mechanics, it's a mind game fueled by deceit, sophisticated and malleable planning, detecting subtle patterns (having a good gut feeling on what's going on) and on the pro…
I wouldn't be surprised if an AI comes along that shows this human perception of what it takes to win isn't required at all. I'm sure similar things were said about Go and Chess.
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#236Earlier quoted context omitted.
restricting controls while typing is an arbitrary restriction considering they can communicate with audio asynchronously. this brings up another interesting topic all together- which is how inefficient human language is at communicating complex ideas, quickly, with people you don't know. that is- just like how AI has an obvious APM advantage, it also has an obvious communication advantage (raw serialization and deser…
Best would be if they had a language model, but no memory of communicating together in the past, so each game the AI would have the additional hurdle of building up communication.
but, there is a different use case where you have an AI team try to beat another AI team under optimal conditions, which i think is more interesting, as it has the chance to completely change the metagame (like what Deep Blue and DeepMind can do for Chess/Go respectively).
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#237If DeepMind is planning on building an AI that can beat the best human SCII player, they have their work cut out for them. I'm not sure how familiar people are with StarCraft II, but at the highest levels of the game, where player have mastered the mechanics, it's a mind game fueled by deceit, sophisticated and malleable planning, detecting subtle patterns (having a good gut feeling on what's going on) and on the pro…
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#238If DeepMind is planning on building an AI that can beat the best human SCII player, they have their work cut out for them. I'm not sure how familiar people are with StarCraft II, but at the highest levels of the game, where player have mastered the mechanics, it's a mind game fueled by deceit, sophisticated and malleable planning, detecting subtle patterns (having a good gut feeling on what's going on) and on the pro…
> I'm not sure how familiar people are with StarCraft II, but at the highest levels of the game, where player have mastered the mechanics, it's a mind game fueled by deceit, sophisticated and malleable planning, detecting subtle patterns (having a good gut feeling on what's going on) and on the pro scene knowledge of your opponent's style. I wouldn't be surprised if an AI comes along that shows this human perception…
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#239If DeepMind is planning on building an AI that can beat the best human SCII player, they have their work cut out for them. I'm not sure how familiar people are with StarCraft II, but at the highest levels of the game, where player have mastered the mechanics, it's a mind game fueled by deceit, sophisticated and malleable planning, detecting subtle patterns (having a good gut feeling on what's going on) and on the pro…
> I'm not sure how familiar people are with StarCraft II, but at the highest levels of the game, where player have mastered the mechanics, it's a mind game fueled by deceit, sophisticated and malleable planning, detecting subtle patterns (having a good gut feeling on what's going on) and on the pro scene knowledge of your opponent's style. I wouldn't be surprised if an AI comes along that shows this human perception…
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#240If DeepMind is planning on building an AI that can beat the best human SCII player, they have their work cut out for them. I'm not sure how familiar people are with StarCraft II, but at the highest levels of the game, where player have mastered the mechanics, it's a mind game fueled by deceit, sophisticated and malleable planning, detecting subtle patterns (having a good gut feeling on what's going on) and on the pro…
I believe the same thing could be said about Go :)