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Unreal Engine 4 is now available to everyone for free

unrealengine.com

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Re: Unreal Engine 4 is now available to everyone for free

#221
post #145

Earlier quoted context omitted.

It is free as in beer, which is the natural definition of "free" for most people.

The natural definition for "free" in the software development world has come to mean "open source". It doesn't matter what the word means outside this sphere. Otherwise, "engine" usually refers to something like a car engine.

That's a bold claim. I have been writing software for more than a decade and I still associate "free" with "no monetary cost".

Re: Unreal Engine 4 is now available to everyone for free

#222
post #164

I always thought it would eventually be free, but I had never imagined it'd be so quick! This is great news for the adoption rate. However, while I like Blueprints and hate C++, I still think it needs something in between such as Lua or C# (I'm fluent in both, both come with pro/cons) Also, with this news I'm a bit concerned about it being free, the growth that may lead in a lot of trolling on forums and misinformati…

> However, while I like Blueprints and hate C++, I still think it needs something in between such as Lua or C# I'm actually a little curious about this, What does Lua or C# provide for you that using C++ in the context of UE does not? or is it simply familiarity with Lua and C#?

Yes and no memory management. Self management can be scary.

Re: Unreal Engine 4 is now available to everyone for free

#223
post #164

I always thought it would eventually be free, but I had never imagined it'd be so quick! This is great news for the adoption rate. However, while I like Blueprints and hate C++, I still think it needs something in between such as Lua or C# (I'm fluent in both, both come with pro/cons) Also, with this news I'm a bit concerned about it being free, the growth that may lead in a lot of trolling on forums and misinformati…

> However, while I like Blueprints and hate C++, I still think it needs something in between such as Lua or C# I'm actually a little curious about this, What does Lua or C# provide for you that using C++ in the context of UE does not? or is it simply familiarity with Lua and C#?

Also I vomit a bit in my mouth every time I read C++ code base.

Re: Unreal Engine 4 is now available to everyone for free

#224
post #40

Earlier quoted context omitted.

Lawsuits. I imagine the revenue distribution would follow a power law here. So it would only really make sense for Epic to go after non-compliant "whales", where the unpaid royalties exceed the legal costs. Also, the more profitable the project, the lower the non-compliance rate, probably. It makes little sense to defy the royalty agreement if you have a successful project.

They don't necessarily need to do a lawsuit. They could just shut down your UE subscription until you file the relevant proof of earnings.

You don't need the subscription to work with the engine, its a GitHub repository you can just locally clone.

Re: Unreal Engine 4 is now available to everyone for free

#225
post #131

Has anybody done UE4 dev on lower-end computers? I want to make games that can run on laptops with decent integrated graphics (Iris Pro). Does UE4 allow you to turn down all the fancy effects in order to do this at 60fps?

Last time I tried it on MacBook Pro with integrated graphics, which was 6 months ago, there was no way to turn down enough settings in the editor to make it run acceptably. On Macs with a graphics cards it ran with lag. Haven't found a list of games made with UE4 to try out the final output, but the simplest demos here open but run at 0.2 fps on Integrated Graphics https://forums.oculus.com/viewtopic.php?t=11538 And…

OK, I tried the latest version of UT4 in BootCamp on my Macbook w/750M graphics, and it ran pretty well at 60fps with a scattering of High/Med/Low settings at 1680x1050. I'd say that's pretty good for such an early product!

Re: Unreal Engine 4 is now available to everyone for free

#226
post #166
post #10

Earlier quoted context omitted.

It's free as beer until you take a sip from the glass. Also, the US isn't the land of the cheap sakes, which kind of doesn't fit "for most".

Just in case this helps you in the future: "cheapskate" is the term you're looking for.

I was thinking it's a pun about japanese alcohol.

Re: Unreal Engine 4 is now available to everyone for free

#227

So my question is this. Can you use UE4 to build large online worlds like those in Rust and The Forest? Or is there a limitation like some people have suggested? What is the specific limitation exactly it hasn't been clear. Can you use UE4 to build cross platform games, on mobile and browser? Does UE4 have something like Crytek's terrain editor? That's my one favorite thing about Cryengine is their environment editor…

Someone else in this submission mentioned this thread: https://forums.unrealengine.com/showthread.php?52618-Large-S...

>In 4.6 maximum size of map is 20km x 20km.

>Now to put it into perspective. Single continent on Azeroth in WoW (exluding Northend and Pandaria) is something like 7x4km.

Re: Unreal Engine 4 is now available to everyone for free

#228
post #28

Earlier quoted context omitted.

It's hard to compare unity and unreal. To answer the question about c++, with UE4, the blueprint system removes almost all of that. Entire games can be written in their visual programming language. I also think there are ways to use c# ( https://mono-ue.github.io/ ), if you prefer that as well. C++ is needed if you want to extend the native classes. Regarding the editor, unreal is pretty amazing. It really shines in…

https://forums.unrealengine.com/showthread.php?52618-Large-S... According to this thread, as of version 4.6, the maximum supported multiplayer map size out of the box is 20km x 20km. Is this the limitation you were referring to? That wouldn't accommodate an MMORPG or Minecraft, but otherwise seems quite big.

It would accommodate MMORPG - that is couple of times the area of WOW during it peak years.

Re: Unreal Engine 4 is now available to everyone for free

#230

It's available at no charge, but it's not free.

It is free as in beer, which is the natural definition of "free" for most people.

It's actually not. It has a very restricted license, and you have to sign up to get the source. So it's not free software or open source.
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