Earlier quoted context omitted.
I'm gonna call fake on this one.
There's actually a semi-optimal strategy that nearly guarantees winning if you're diligent about it. Just build a stairstep pattern with the highest numbers in the bottom corner of the stairs. Then basically combine sideways and downward and "always" resist the temptation to push up. Its kind of how some tri-diagonal matrix algorithms work. The only problem is you have to be fastidious about never using the one direc…
2048
221–230 of 423 posts
Re: 2048
#222First of all, kudos on a well designed game. It's obvious you've made something pretty addictive, as evident by the place on HN and the responses you're getting here. One thing I've found out is that you can pretty easily get to at least 512 or higher just by repeating the following pattern: right + down + left + down Try it out and you'll quickly see how it works. Any other similar pattern would also work: right + d…
I managed to beat it following a basic pattern similar to yours: 1) Mash up-left (or towards any corner) until blocks stop moving 2) Press right 3) Start over The trick is to keep the high numbers in the top corner so the new numbers don't spawn behind it, you basically start building towards that corner and things start to work themselves out. Like you, I had to do a bit of actual logic near the end, you can see tha…
Re: 2048
#223In terms of "blind" strategies [up, right, down, left]* works pretty well, but [up, right, up, left]* is by far the best I've found. It gets to 512 about 30% of the time (!), with about 0.2% hitting 1024. Still haven't seen a "win" using the blind strategy in several 10,000s of runs.
Re: 2048
#224I'm not going to claim it was first try. Probably my tenth. However, I got much better at avoiding the key mistakes:
- Always keep your highest number in a corner
- Use the rest of that edge as a "staging area" for the components that can next double the highest tile. Work the other tiles toward the opposite corner on that side and then double them upward into the highest corner.
- When you double the highest corner, you'll expose the "staging area" side. During this time, quickly work number back to fill that side so you avoid being forced to move the highest number out.
- NEVER let yourself fill a 3x4 grid. This will force you to move the highest column away from the edge and will probably end the game in a handful of turns.
Re: 2048
#225Hey guys! I made a multiplayer version of this game in about an hour or so. (Twitch plays pokemon style) http://hnplays2048.herokuapp.com/ Check it out! Or clone it! https://github.com/grant/hnplays2048
Re: 2048
#226neat little game :)
Re: 2048
#227I scored worse by actually thinking and applying strategy. this IS a difficult game.
Re: 2048
#228Hey, author here! I'm pretty overwhelmed that this made it to the top of HN without me even thinking of posting it here :) I made this game as a fun weekend project, inspired by another game called 1024 ( https://itunes.apple.com/us/app/1024!/id823499224 ) and a spinoff called 2048 ( http://saming.fr/p/2048/ ). I did mine to add animations to the latter, which was a bit hard to play without them. I discovered Threes…
Holy shit I just lost like 45 minutes to this.
Re: 2048
#229Re: 2048
#230Meta question: Would it be possible to get 4096?