A Dark Room - minimalist text-based game
221–230 of 245 posts
Re: A Dark Room - minimalist text-based game
#222Fun but easily hacked if you change the class in DevTools to not be disabled, then click click clickity.
Isn't every javascript game easily hacked?
Re: A Dark Room - minimalist text-based game
#223The style of a minimalist interface that starts sprouting things, somewhat ASCII-game-ish yet also rather dynamic, reminds me a bit of Candy Box: http://candies.aniwey.net/ . It's an interesting UI and 'reveal' style for a game, and glad to see another one using it. Feels somewhat refreshing. edit: Ah ok, if you view-source it mentions Candy Box as an inspiration.
And Frog Fractions is worth checking out if you like Candy Box.
Re: A Dark Room - minimalist text-based game
#224Re: A Dark Room - minimalist text-based game
#225I'm stuck in civilisation where I need steel to make the next set of items. Is there any more efficient way of producing steel than buying it in exchange for scales and teeth? Like a steel mine or a person like a tanner that can convert iron into steel?
Re: A Dark Room - minimalist text-based game
#226Re: A Dark Room - minimalist text-based game
#227Earlier quoted context omitted.
I'm sorry, what basis do you have for saying 'your browser has been owned,' as if it were inevitable and I were merely unaware of it? Just because I have JS enabled does not mean I'm indifferent to security. Besides my OS, I also monitor traffic through my router and modem. Please don't assume that your abundance of caution entitles you to dismiss others as ignorant or indifferent to security matters.
All I'm saying is that absence of evidence is not evidence of absence. It's possible that your security has been compromised and you are simply unaware of it. It's great that you monitor your network and take other security precautions. It would probably be even better if you also avoided running Javascript apps written by people you don't trust. Wouldn't you agree?
Re: A Dark Room - minimalist text-based game
#228Re: A Dark Room - minimalist text-based game
#229Earlier quoted context omitted.
"And if someone that turned off javascript doesn't expect that a game might need code, well, I'll have more fun laughing as the door hits them on the way out" Have you ever heard of games that don't run within web browsers? That's what I thought this particular game might be. In fact, there is a slew of standalone, non-browser-based Interactive Fiction game engines like Frotz[1], Zoom[2], and Inform7[3] out there tha…
It is a web based game and uses Javascript, there isn't anything specifically wrong with that. Why is it objectively superior to have distributable binaries that have to be compiled or ported for each architecture and OS? What is the fundamental advantage here? Honestly, aside from not making a point in your initial comment you chose to make it in an unnecessarily snarky manner. Completely uninteresting and irrelevan…
Speed of execution, and independence regarding what you can do with a browser, compared to what C/C++ offers you, especially libraries and access to the metal.
I'm not saying those are better ways to make games, but if you want real time stuff, like physics or animating several units at the same time, real time inputs, networking, a browser is not going to cut it. A browser is not an OS in itself, it just makes apps easier to make.
The web has been developing a lot since v8, it's really a good thing for developers who want to make things quickly, with pretty good performance, but I doubt it enables dev to do all sorts of applications imaginable. Games are mostly always resource intensive.
This game is really great, but remember, it's free, doesn't seem to run well on smartphone (when in fact v8 aimed to do just that), and it's not like it will be the most played game in your life. You can't make people buy this or play it at a game show. This game is a pearl, it's well done and I had a very good time with it (although short, and I doubt I'll come play it again), but it does not mean all game should be made using this platform.
Re: A Dark Room - minimalist text-based game
#230Button.cooldown = function (btn) { var cd = btn.data("cooldown"); if(cd > 0) { $('div.cooldown', btn).stop(true, true).width("100%").animate({width: '0%'}, cd * 10, 'linear', function() { var b = $(this).closest('.button'); b.data('onCooldown', false); if(!b.data('disabled')) { b.removeClass('disabled'); } }); btn.addClass('disabled'); btn.data('onCooldown', true); } }