iOS 7
221–230 of 284 posts
Re: iOS 7
#222Earlier quoted context omitted.
There was a significant group of vocal "Apple Users" who have spent a great deal of time over the last couple of years slagging off WP and Android for "bad design" and "stealing". It's to be expected that when Apple borrowed so heavily from WP and Android in this release that there are going to be strong reactions. It's perfectly normal for companies to be inspired by eachother and to incorporate the best elements of…
I've seen nothing but acclaim for the advances made by WP to the design language used on Mobile Devices. Gruber, TheVerge, MG Siegler - some pro-apple pundits, all seemed to really like WP7/8. Can you point me to any prominent individual (pro apple or otherwise) who cast any dispersion on Windows Phone?
The only interesting criticism I've seen of Windows Phone's design language is that by eschewing most forms of visual affordance, it erases a lot of distinctions between actionable and non-actionable elements onscreen. I don't personally see this as a good or bad thing, though; it just requires a different set of conceptual tools to build affordance.
Re: iOS 7
#223Earlier quoted context omitted.
There is a high contrast mode. And the entire web mainly uses color to differentiate between links and normal text ie. many omit the underlining. So not sure what makes iOS so different in this regard.
Not underlining links is a web anti-pattern, a concession made in the name of looking nice while at the same time being more confusing. Looking nice is very important for web designers at this time, so usability is neglected...
Re: iOS 7
#224> The thing is, we’ve grown up. We don’t require hand-holding to tell us what to click or tap... iOS 7 is an iOS for a more mature consumer... who doesn’t want anything getting in the way of their content. Even though the author is defending this, this hits the nail on the head for why I dislike this style. I do want hand-holding to know what to click or tap. So does my mother. I don't want to have to guess what the…
Re: iOS 7
#225I can't believe anyone likes the old one. I think the IOS audience just might be getting a bit old and stodgy.
Ha! Those exact words are going to bite Apple so hard when iOS 7 is released. Old people love ornamentation. My 91 year old grandmother can barely distinguish buttons on her iPhone 4, I pity how she'll use iOS 7.
Re: iOS 7
#226Just look at the first five pictures at the blog post:
1) The left part shows just apple logo. The right one shows a man smiling.
2) The left part contains no pictures at all - just some text, and the right part contain a picture of a nice girl.
3) Both sides of the picture contain a girl smiling. But the girl on the right is definitely looks more open and bright. Heck, even the teeth on the right photo seems more white.
4 & 5) The fifth picture(ios7 collage) contains more smiling people than the fourth picture(ios6 collage).
I am pretty sure there is no coincidence.
Re: iOS 7
#227Man, iOS 7 feedback is incredibly frustrating for no reason that actually matters. I feel like I spent the past few years falling in love with flat design, on mobile and on the web -- and I read article after article from historically pro-Apple bloggers/authors explaining that no, flat design was fundamentally a bad move: the strongest metaphor is that of the phone as a tool -- that we needed skeumorphism, we need hi…
http://www.macrumors.com/2013/06/12/jony-ive-put-apples-mark...
http://thenextweb.com/apple/2013/06/12/why-does-the-design-o...
Re: iOS 7
#228I don't care about flatness or skeutransmogrification or whatnot, but the damn thing must WORK. Look at his iMessage screen comparison [1]: yes, the old screen looks a bit geocities, but you can actually read text very well; the new screen is almost unreadable. The prime aim of iMessage is to make people read text, not to look cool. It doesn't matter if there are options to thicken the font -- the whole point of OSX/…
Absolutely. I don't understand how so many people are focusing on the highs and lows of the UI but are ignoring serious UX problems like the one you pointed.
Apple says "Nothing we’ve ever created has been designed just to look beautiful. That’s approaching the opportunity from the wrong end." but then they change the perfectly readable Messages screen to a less readable one that has the only advantage of arguably looking better. And it's not the only problem IMHO.
On that screen used to be a send button that invited interaction. You look there and you know that it's "actionable". Now in the new version there is no button, only a gray text with "No Perceived Affordance" that looks more like a description than an "actionable" element. The most important "action" on that screen happens when you press a gray text on a gray background!
And the call screen? On the iOS6 one it was easier to read the name of the person who is calling because the white text is above a black overlay giving it enough contrast. On the new one the text although bigger is lighter (as in less bold) and is directly on the image. Light backgrounds (sky, clouds, etc) will make the text barely visible. Also how can I reject a call? There is nothing on that screen supporting the second most important functionality that is expected from it. Even accepting the call is now more complicated. The size and position of the elements makes more sense now but the text is lighter (less readable) and it's now more complicated to accept a call: before you only needed to touch accept, now you need to slide.
The home screen: even ignoring the aesthetics that I personally don't like, it's undeniable that the text is much more readable with iOS6. The small border and shadow made it readable with virtually any background. Also the icons were easier on the eyes, the new bright colors tire/irritate the eyes more. Also the relationship between icons and the functionality they represent was already hard in some cases. For instance for someone that didn't know Safari it was not easy to tell which was the browser and which was the compass from just the icons. Also the photos icon was not obvious at all and the Music vs iTunes Store icons are almost the same with different backgrounds but now it got worse: none of the exisiting problems got any better and at least reminders, settings and game center got worse.
Of course there are a lot of screens that got better imho. Music, contact view, the calendar, clocks, compass, weather...
Re: iOS 7
#229Earlier quoted context omitted.
You can't possibly determine the legibility of font rendering designed for a 727k pixel display based on a 115k pixel screenshot. Have you tried the current Gmail app? It uses thin fonts, and I don't find it to be a problem.
The thing is fricking white Helvetice Neue on a light blue bubble. You don´t need a retina display to conclude this is unreadable. You just need common sense.
Re: iOS 7
#230I wonder: where did this pictures come from? It looks to me like someone cleverly designed them to accentuate the (possible) beauty and novelty of the new design. Just look at the first five pictures at the blog post: 1) The left part shows just apple logo. The right one shows a man smiling. 2) The left part contains no pictures at all - just some text, and the right part contain a picture of a nice girl. 3) Both sid…