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Mea Culpa – Dark Hours

blog.terrygodier.com

221–230 of 310 posts

Re: Mea Culpa – Dark Hours

#221
post #212

Earlier quoted context omitted.

No. You misunderstand my question. Again. I want to know if the human effort, per story, is the same as other publications. Does Gruber make a real fact checking effort, or does he merely trust his gut?

The retraction post from Gruber details ways in which he tried to fact-check this, including confirming that his understanding was correct with Mr. Godier and even running a draft of the post by him to make sure he'd stated the "facts" that Godier presented him correctly. I'm not really sure what you're implicitly expecting him to have done "better" here. Ask Godier for a signed affidavit? Not publish this until he c…

> The retraction post from Gruber details ways in which he tried to fact-check this

Yes it does. To fact check this story - he asked the source (twice) if he was lying.

> I'm not really sure what you're implicitly expecting him to have done "better" here.

He could have asked for the full text of the rejection letter, which would have revealed the name switch. For starters.

Other journalists make a much stronger effort to avoid these kinds of errors.

Re: Mea Culpa – Dark Hours

#223
post #203

I cannot fathom so thoroughly torching your own reputation (a quite positive one at that) in such a short period of time

Maybe it was worth it, Terry's RSS reader is number 1 on the paid news app chart. https://apps.apple.com/us/app/current-rss-feed-reader/id6758...

Understandable, it's a great app, though a bit expensive.

Re: Mea Culpa – Dark Hours

#224
post #142

On the previous HN posts I got this impression: The developer's astrology app containing tarot reading features was rejected from Apple's App Store that prohibits astrology apps. He then replaced the app's content with a clone of, if not the identical open source astronomy app "Dark Hours", copying even the name. The original is here: https://darkhours.app The developer was then in contact with John Gruber, who wrote…

I’ve noticed that when a developer cries foul over an Apple App Store rejection, it often seems to be a red flag that there is something fishy about that developer. Gruber, not to his credit, often does not give Apple the benefit of the doubt on these matters. imho he bears some responsibility if he feels duped.

...and I've noticed that's not always the case. What's the value of such a bland whitewashing comment?

Re: Mea Culpa – Dark Hours

#226
> I won’t be using AI in this way to create any more web stuff, and I do not use it to anything close to this extent on iOS software. I do ask questions, debug issues, things like that, but I do not create apps with Claude for iOS.

I’m worried this is another lie. “Current,” Terry’s other app, is very obviously built by AI. Its interface carries all the tells (and slop-induced UI bugs) that you’d run into if an app was primarily built through vibe coding. I won’t get into the merits of whether the app works or is useful. I bought it and immediately requested a refund after I noticed all the AI tells.

Re: Mea Culpa – Dark Hours

#227

Earlier quoted context omitted.

I don’t believe they are saying that 100% of the entire game or content is ai, they are saying that they believe that a huge percentage of titles have used AI for at least one part of the game, however small. I can absolutely believe it, and I think it’s fine. If you have AI code up the logic for something boring but necessary (the setting screen ui, for one example. Don’t argue against this one example, that isn’t t…

> Don’t argue against this one example, that isn’t the point What is the point then? The best games have all of their elements working together in service of their intended experience. > someone who uses AI for internationalization Do you think this would be an ok use of AI for a game? Did you not see the outrage over Hollow Knight: Silksong's translation last year? How every time a game is discovered to have used AI…

The point is that some parts of games truly don't impact the experience.

Name a game whose settings screen added to the gameplay in any meaningful way. Hell, name a game from memory that didn't have the same settings screen with minor styling variations as every other game you played. What exactly am I missing out on by having a resolution dropdown that was hand coded? Does a bespoke "ultra" graphics slider bring the characters to life in a way that AI just can't? Besides, using AI isn't mutually exclusive with all of the elements working together. My point is that AI, wielded properly, makes that easier to achieve. If you don't have to spend a month hand coding sliders for a settings screen, you can get on with making the actual game. Do you also rail against game engines which provide all of this stuff in a generic way?

I do think that using AI to help with internationalization is fine, as long as you QA it just like any code or content that is created by man or machine. It's a tool, and you have to know how and when to use any tool. You can get plenty of good translation out of an AI if you are using it properly.

Also worth noting that Silksong was verified to have a human translation team, and they never clarified if AI was used. It's entirely possible that today's SOTA AI would have done a much better job. The problem with your argument about translation is you and I have no idea how many games have been machine translated well, and never saw an issue. Because of the way gamers are (frequently unhinged about minor things. Prone to groupthink. Extremely vocal. Absolute in opinions like "There is no acceptable use for AI in gaming"), you just can't stick your neck out and say, "We used AI for our localizations, then had native speakers QA it, and not one had issues." You risk becoming a lightning rod for puritans because you wanted to give Romanians a chance to play a game in their own language.

Even if you disagree on using AI for these things, I can keep coming up with ways that AI can make a game better. That's why I told you not to argue against specific examples. Maybe a game designer told an AI to review the code and find performance improvement opportunities. Would you be upset if the game was half the size, and could run higher frame-rates with the exact same content? Is that still an unacceptable us of AI, or would you rather that the man hours that could otherwise go to things that humans are better at get spent on optimizations. I personally would rather have a game with better performance from an AI and more human created side quests, than a game with better performance and fewer side quests because they ran out of budget hiring people to dig into compiler settings.

So yeah, I think it is completely reasonable to use AI in gaming or any domain of programming. I've been around long enough to remember human teams turning out absolute steaming piles of garbage. The issue isn't AI, the issue is people turning out steaming piles of garbage. AI just makes that easier, but by no means does it make it inherent to use.

Re: Mea Culpa – Dark Hours

#228
post #122

Earlier quoted context omitted.

> Apple's App Store that prohibits astrology apps That's curious. What legitimate-sounding reason could Apple have to reject astrology on their platform? Isn't this exactly the kind of discrimination against fields of endeavour that would make a slam-dunk case for any antitrust enforcement?

Only new submissions seem to be banned because Apple says there are too many. Clearly there are loads if you search the App Store. Gruber quotes and I re-quote: > Certain kinds of apps, such as dating, flashlight, sound effects, wallpaper, simple timers, and fortune telling, are well established on the App Store and we will not accept new submissions unless they offer a meaningfully different or improved experience.…

I'm gonna go out on a limb here, but something tells me they don't defer to a panel of astrology app power users when deciding whether an app is a novel astrology app or not.

Also I'm not sure if I should be insulted when they insist that The Kama Sutra is "low effort".

Re: Mea Culpa – Dark Hours

#229
post #28

On the previous HN posts I got this impression: The developer's astrology app containing tarot reading features was rejected from Apple's App Store that prohibits astrology apps. He then replaced the app's content with a clone of, if not the identical open source astronomy app "Dark Hours", copying even the name. The original is here: https://darkhours.app The developer was then in contact with John Gruber, who wrote…

> I am not buying it. Coincidentally: Just in the last few weeks, D'addario, one of largest guitar string manufacturers, posted on Instagram what is clearly an AI-song to advertise its new line of guitar strings. After being called out on it being AI, they posted a mobile-recording of the song recreated in a DAW, but it didn't even match the timing or the notes played. After being called on it AGAIN, they blamed it o…

You're calling it ass covering but I kinda see it as buck-passing too. Seems like D'addario didn't want to hold the buck so they kept passing it down until it made its way back to the worker who did it.

Seems to me like that worker's ass wasn't covered at all and now everyone's all up in his shit on his socials, and the layers of management get to wash their hands, even though it's the management and executive that are pushing AI at all costs.

Re: Mea Culpa – Dark Hours

#230
post #220

Earlier quoted context omitted.

Gruber himself has misled his readers without a retraction for many years, but this one he gets to blame on someone else, so it's no skin off his back.

What are your favorite examples of him misleading his readers?

Bane gives multiple examples in this thread: https://news.ycombinator.com/item?id=9345312.

I mostly ignore Gruber's slop, but I have seen cases where he got technical details of Android multitasking wrong, which is nuts because it is both well documented and open source.

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