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The Windows 95 user interface: A case study in usability engineering (1996)

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221–230 of 290 posts

Re: The Windows 95 user interface: A case study in usability engineering (1996)

#221

Microsoft dumped $100 million on this huge marketing campaign with a simple question: “Where do you want to go today?” I love it. It really captures the seemingly endless new digital world that was emerging in the 90’s and in many ways is still evolving 30 years later. I love the promo video they made too: https://youtu.be/KNLDLVJZx0o I love it so much I wrote a blog post inspired by it: https://catskull.net/where-do…

As I've joked about before, their slogan now has turned into "where do we want you to go today?"

1994: Where do you want to go today?

2014: Where do we want to go today?

2024: Here's where we're going today.

Re: The Windows 95 user interface: A case study in usability engineering (1996)

#222
post #15

Steve Jobs is famous for his 1996 quote about Microsoft not having taste ( https://www.youtube.com/watch?v=UiOzGI4MqSU ). I disagree; as much as I love the classic Mac OS and Jobs-era Mac OS X, and despite my feelings about Microsoft's monopolistic behavior, 1995-2000 Microsoft's user interfaces were quite tasteful, in my opinion, and this was Microsoft's most tasteful period. I have fond memories of Windows 95/NT 4/…

I generally agree, only that XP was okay in my opinion after one disabled all fluff so that it looked like 98SE.

It's no wonder XFCE and to lesser extent Mate are popular, XFCE4 does a nice job of being a handy tool and not in-your-face design manifest.

Re: The Windows 95 user interface: A case study in usability engineering (1996)

#223
post #72
post #36

Earlier quoted context omitted.

> I think most of the complaints from the tech circles are completely unfounded in reality. Many non-tech people and younger ones actually prefer using Ribbon. Well, yes, but that observation doesn't prove the point you think it does. People who were highly experienced with previous non-ribbon versions of Office, disliked the ribbon, because the ribbon is essentially a "tutorial mode" for Office. The ribbon reduces c…

This is it. Ultimately the best interfaces are designed for experts, not beginners. "Usability" at some point became confused with "approachability", probably because like in so many other areas, growth was prioritized over retention. It's OK if complex software is hard to use at first if that enables advanced users to work better. Really, the most efficient interfaces are the old-style pure text mode mainframe forms…

But what if most of your users aren't "experts"? I think it's a good thing that computers are usable by a majority of the population today.

Re: The Windows 95 user interface: A case study in usability engineering (1996)

#224
post #135

Earlier quoted context omitted.

I understand the Fitt's Law concepts behind a top menu bar, but I wonder if this is a scenario with moving goalposts. On a 1984 Mac, you had like 512x384 pixels and a system that could barely run one program at a time. There was little to no possible uncertainty as to who owned the menu bar. (Could desk accessories even take control of the menu bar?) But once you got larger resolutions and the ability to have multipl…

The problem with the Mac UI is that the app's menubar can only be accessed by the mouse (can't remember what accessibility-enabled mode would allow). Under Windows, one can access the app's menubar by pressing the ALT key to move focus up to the menubar and use the cursor keys to navigate along the menubar. If you know the letter associated with the top-level menu (shown as underlined), then ALT-[letter] would access…

Since OS X 10.3 (2003) Control+F2 moves focus to the Apple menu. The arrow keys can then select any menu item which is selected with Return or canceled with Escape. Command+? will bring you to a search box in the Help menu. Not only that, any menu item in any app can be bound to any keyboard shortcut of the user's choosing not just the defaults provided by the system or application.

Re: The Windows 95 user interface: A case study in usability engineering (1996)

#225
post #122
post #92

If you want a true lesson on design, check out Ask Tog, starting here: https://asktog.com/atc/principles-of-interaction-design/ Tog was the original design engineer for the Mac, and arguably one of the first true HCI engineers. Then read the rest of his website. He goes into where Windows tried to copy Mac and got it horribly wrong. One of my favorite examples is menu placement. The reason the Mac menus are at the to…

AFAIK Windows 3.x flipped a bunch of Mac decisions to avoid being sued and then MS felt that they had to keep those choices forever for backwards compatibility.

And in my experience, when people moved from Windows to the Mac they're so annoyed that there are differences. When I try to explain that these were present in the Mac long before Windows, people start to understand.

Re: The Windows 95 user interface: A case study in usability engineering (1996)

#227
post #15

Steve Jobs is famous for his 1996 quote about Microsoft not having taste ( https://www.youtube.com/watch?v=UiOzGI4MqSU ). I disagree; as much as I love the classic Mac OS and Jobs-era Mac OS X, and despite my feelings about Microsoft's monopolistic behavior, 1995-2000 Microsoft's user interfaces were quite tasteful, in my opinion, and this was Microsoft's most tasteful period. I have fond memories of Windows 95/NT 4/…

Agreed, especially since in Europe there was hardly any Apple presence.

It is no accident that to this day Demoscene is all about Spectrum, C64, CPC, MSX, Atari, Amiga, PC and there is hardly any retrogaming/demoscene focus of Apple hardware.

Regarding Windows, I would place Windows 95, NT 4.0, 2000 and 7 as my favourite UI flavour ones.

Re: The Windows 95 user interface: A case study in usability engineering (1996)

#228
post #15

Steve Jobs is famous for his 1996 quote about Microsoft not having taste ( https://www.youtube.com/watch?v=UiOzGI4MqSU ). I disagree; as much as I love the classic Mac OS and Jobs-era Mac OS X, and despite my feelings about Microsoft's monopolistic behavior, 1995-2000 Microsoft's user interfaces were quite tasteful, in my opinion, and this was Microsoft's most tasteful period. I have fond memories of Windows 95/NT 4/…

[dead]

Re: The Windows 95 user interface: A case study in usability engineering (1996)

#229
post #92

If you want a true lesson on design, check out Ask Tog, starting here: https://asktog.com/atc/principles-of-interaction-design/ Tog was the original design engineer for the Mac, and arguably one of the first true HCI engineers. Then read the rest of his website. He goes into where Windows tried to copy Mac and got it horribly wrong. One of my favorite examples is menu placement. The reason the Mac menus are at the to…

> So it looked like the Mac but was infinitely worse. "Infinitely worse"? Some people really need to cool off the hyperbole. Having each window be a self-contained unit is the far better metaphor than making each window transform a global element when it is selected. As well as scaling better for bigger screens. An edge case like that may well be unfortunate, but it could be the price you pay to make the overall bett…

That was the point of Tog's conclusion: edges of the screen have infinite target size in one cardinal direction, corners have infinite target size in two cardinal directions. Any click target that's not infinite in comparison, has infinitely smaller area, which I suppose you could conclude is infinitely worse if clickable area is your primary metric.

This wasn't just the menu bar either. The first Windows 95-style interfaces didn't extend the start menu click box to the lower left corner of the screen. Not only did you have to get the mouse down there, you had to back off a few pixels in either direction to open the menu. Same with the applications in the task bar.

The concept was similar to NEXTSTEP's dock (that was even licensed by Microsoft for Windows 95), but missed the infinite area aspect that putting it on the screen edge allowed.

Re: The Windows 95 user interface: A case study in usability engineering (1996)

#230
post #15

Steve Jobs is famous for his 1996 quote about Microsoft not having taste ( https://www.youtube.com/watch?v=UiOzGI4MqSU ). I disagree; as much as I love the classic Mac OS and Jobs-era Mac OS X, and despite my feelings about Microsoft's monopolistic behavior, 1995-2000 Microsoft's user interfaces were quite tasteful, in my opinion, and this was Microsoft's most tasteful period. I have fond memories of Windows 95/NT 4/…

2000 was peak except for them still having those tiny non-resizeable dialogs with long lists in them which you have to scroll horizontally and vertically. WTF? Your typical Linux DE was better at that even back then.
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