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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

openciv3.org

221–230 of 318 posts

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#221

Earlier quoted context omitted.

> Apple will make users think you're a hacker trying to trick them Apple will make users know that there are loads of hackers trying to trick them. The threat is extremely real. > 10,000 are gaslit into thinking you were trying to harm them Gaslit? Again, many are absolutely trying to harm users. Pretending this is some fake threat is perverse. As much as people like to complain about downloaded software having restr…

How does paying $100 per year to sign your binary ensure it's not malicious?

It doesn't ensure anything. But it does force an identity trail (you have to prove your identity), and more importantly allows Apple to have a rapid kill switch: If a developer uses their account to distribute malware, Apple revokes the cert and those apps will no longer run on user devices (as soon as the revocation hits).

Should it be $100 per year? No, that is ridiculous and usurious.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#222
post #140

Earlier quoted context omitted.

I think a time-lock feature to enable “I know what I’m doing mode” for a year, after a 48h delay would be ok. Or something like that

I like Chrome OS's approach where you essentially choose your security level at initial setup, and need to wipe your machine if you wish to change it.

But what if a scammer walks grandma through backing everything up, unlocking the machine, installing a rootkit, and then restoring from backup? /s

(Joke is on you. You thought you'd be given access to app data to back it up? That's against the security model.)

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#223
post #55
post #48

Earlier quoted context omitted.

I like Civilization games but they make 4hrs feel like 30min, so I can’t play them. Otherwise it would be the year 2060 already

I feel like my last words could be ‘just one more turn’.

Wasn't that meme initially created by players talking about Civ games?

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#224

Earlier quoted context omitted.

Well, mainly because it's a better unix than Linux for the desktop, and I'd rather pull my eyes out of their sockets with a rusty screwdriver than use Windows. Other than developing my own (without using any other OS...) which is a ... significant ... task, there's not much other option. YMMV.

MacOS is a better desktop in the sense that the desktop is locked down. GNOME trie to be the same as MacOS but being the default desktop for nerds and build for people who lives the Apple way makes it a bit schizofrenic. As a Linux lifer I agree that the hard diamond surface of the Mac desktop has a solid feeling to it. The Linux way is harder and also more brittle. Windows and Linux are both better than MacOS even a…

I don’t know anything about “hard/brittle” analogies for operating systems. What I do know is that Linux distributions don’t seem to have a coherent strategy for building an operating system with sensible defaults and a consistent design that makes it easy to use for non-technical users.

Linux developers seem to almost-universally believe that if the user doesn’t like it or it doesn’t make sense then the user will fix it themselves either via configuration files or patching the source code. That model works fine for users with a lot of knowledge and time on their hands. In other words, it’s an operating system for hobbyists.

MacOS, for all its faults, is still pretty easy to use (though not even close to the ease of use of Classic Mac OS 9 and earlier).

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#225
post #185
post #104

Earlier quoted context omitted.

So there's - OpenCiv1 - FreeCiv (civ 2) - OpenCiv3 - ??? - UnCiv I'm curious why civ 4 is the one that got skipped. I feel like it's the one that is most commonly labelled as the "peak"

None for Alpha Centauri yet?

There is this one: https://github.com/afwbkbc/glsmac

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#226
post #90

Earlier quoted context omitted.

It's not an issue of permission, it's an issue of trying to make a computer that's safe for grandma to use. Criminals can and will convince grandma to navigate a byzantine labyrinth of prompts and technical measures in order to drain her bank account. That's the threat model we're dealing with here.

Is that really true though? It kinda just feels like a way to force people to have to pay $100 per year, own Apple hardware, etc.

How else are you going to have the ability to revoke malware’s signing keys to get it to stop running on every machine immediately?

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#227

Earlier quoted context omitted.

It amazes me that high paid SV techies won’t pay more to fly in premium or business

Not everyone on hackernews is paid SV salaries? That plus flights from Australia are expensive enough in economy, business class is easily 4-10x that cost.

Aren't there any airlines traveling to and from Australia that offer something midway in between sardine and business class?

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#228

Earlier quoted context omitted.

The situation is actually worse than it looks. This error exists because Apple has effectively made app notarization mandatory, otherwise, users see this warning. In theory, notarization is straightforward: upload your DMG via their API, and within minutes you get a notarized/stamped app back. …until you hit the infamous "Team is not yet configured for notarization" error. Once that happens, you can be completely blo…

Yikes. Why anyone would willingly develop for Apple platforms is beyond me. But then I also don't understand why some some people like using the crap^WmacOS. To each their own I guess. Hardware does look nice though, too bad about their software.

The advantage is you can just develop it once and publish, rather than pushing things through multiple different packaging processes, and a MacOS person might be more likely to spend money.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#229

Earlier quoted context omitted.

It amazes me that high paid SV techies won’t pay more to fly in premium or business

I remember being a high paid techie getting 19 hours of paid work done between Melbourne and New York, on a laptop in economy (and a long layover in LAX due to a storm). It was fricking glorious, most productive day of my life.

How did you run your laptop for 19 hours in economy class without a power plug? Not even M-series MacBooks last that long.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#230

Earlier quoted context omitted.

I'm holding off on 7 myself. I think they deviated too hard from the formula such that it doesn't look like it's even still a Civ game. And while I'm open-minded enough to try it, I wasn't going to drop $70 on a game I had reason to suspect I would dislike. I figured I would wait until it was on game pass, or on sale for $5 someday. More recently I read that they are going to update the game such that you don't have…

Civ is like TOS Star Trek movies: You can mostly avoid the even numbered ones!

Except that 6 is far and away the best
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