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> Isn't this true of any greenfield project? That is a good point and true to some extent. But IME with AI, both the initial speedup and the eventual slowdown are accelerated vs. a human. I've been thinking that one reason is that while AI coding generates code far faster (on a greenfield project I estimate about 50x), it also generates tech-debt at a hyperastonishing rate. It used to be that tech debt started to cat…
In your experience, can you take the tech debt riddled code, and ask claude to come up with an entirely new version that fixes the tech debt/design issues you've identified? Presumably there's a set of tests that you'd keep the same, but you could leverage the power of ai in greenfield scenarios to just do a rewrite (while letting it see the old code). I dont know how well this would work, i havn't got to the heavy t…
It looked really good, but as I got into the details the weirdness really started coming out. There's huge functions which interleave many concepts, and there's database queries everywhere. Huge amounts of duplication. It makes it very hard to change anything without breaking something else.
You can of course focus on getting the AI to simplify and condense. But that requires a good understanding of the codebase. Definitely no longer vibe-coded.
My enthusiasm for the technology has really gone in a wave. From "WOW" when it churned out 10k lines of credible looking code, to "Ohhhh" when I started getting into the weeds of the implementation and realising just how much of a mess it was. It's clearly very powerful for quick and dirty prototypes (and it seems to be particularly good at building decent CRUD frontends), but in software and user interaction the devil is in the details. And the details are a mess.