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Gaussian Splatting – A$AP Rocky "Helicopter" music video

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Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video

#221

I want to shoutout Nial Ashley (aka Llainwire) for doing this in 2023 as a solo act and doing the visuals himself as well - https://www.youtube.com/watch?v=M1ZXg5wVoUU A shame that kid was slept on. Allegedly (according to discord) he abandoned this because so many artists reached out to have him do this style of mv, instead of wanting to collaborate on music.

You're saying Nial used guassian splatting for his video? Or the style of camerawork, staging, and costuming is similar? Put another way, is this a scientific comparison or an artistic comparison?

It sounds like to me he [artist] was disappointed that more people were interested in his video editing than his musical efforts.

Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video

#222
post #207

> many viewers focused on the chaos, the motion, and the unmistakable early MTV energy of the piece It certainly moves around a lot! It certainly looks like the tech and art style here are indissociable. Not only the use of Gaussian Splats made such extreme camera movement possible, one can be argued that it made them necessary. Pause the video and notice the blurriness and general lack of details. But the frantic mo…

Kinda, it all depends on platforms and eras. As a demoscener I see more of techdemo, indiedev and "game-mods" vibes in much of it (especially certain kinds of jankiness feel of visuals in some parts that demosceners doing more high end in general try to avoid but is more meme-worthy in game-mods/indiedev circles). Demos often aim for a bit more clean visuals (and palettes), blurriness is often tuned in another way. S…

> but sadly there's a tad of a stigma culturally as NN/"AI" methods has been fairly controversial within the scene

The scene has always been a ridiculously conservative bunch. Back when 3dfx was new, using 3d acceleration was similarly controversial. The Pouet comments were scary similar to those today. All we need is a few demos that actually use these technologies with great results (instead of for laziness/slop), and the majority opinion will shift as it always has.

Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video

#223

So sad that nobody thought it important to ELI5 whatever on earth "gaussian splatting" means, and how it's different than regular splatting (if there's such a thing), or regular video. To me the video looks like the figures have slightly rounder edges, that's all.

Say you have a photo, but you want to be able to explore it in 3d so you put it into fortnite but when you move you can't see behind objects because the photo never "saw" behind object.

So you decide to take lots and lots of photos at every single angle possible, but you need a way to link these all together, so you decide that each Centrepoint of the image is a "gaussian". These splat everywhere.

Now you have taken all of these photos and you can now explore the image in fortnite because you took thousands of images of every possible view!

But what if you didn't want to just look at the frozen image in a landscape in fortnite, instead you wanted to use a man dancing in your new upcoming YouTube video called helicopter.

If you isolate this person (let's say taking all these photos on a green screen) you now have a 3d like recording model, you can reshoot and "scene" on-top of something else (like a 3d diarama like in your video!)

Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video

#224

So sad that nobody thought it important to ELI5 whatever on earth "gaussian splatting" means, and how it's different than regular splatting (if there's such a thing), or regular video. To me the video looks like the figures have slightly rounder edges, that's all.

Same, I found this video explainer here:

https://www.youtube.com/watch?v=Tnij_xHEnXc

Whenever I see Gaussian, I think of the Gauss gun from Half Life 2

Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video

#225
post #77

Earlier quoted context omitted.

It wasn't clear to me how much this was intentional vs. being the limits of the technology at the moment.

I guess the technology still has some quality limitations, otherwise we would already see it in mainstream movies, e.g. to simulate smooth camera motions beyond what is achievable with video stabilization. It's much more difficult to achieve 4K quality that holds up on a movie theater screen, without visible artifacts, than to do an artistic music video.

https://youtu.be/eyAVWH61R8E?t=3m53s

I would say Superman's quality didn't suffer for it.

I would say cost is probably the most expensive part it's also just like "why bother", it's not CG, it's not "2d filming" so it's just niche, like the scenarios you would actually need this are very low.

Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video

#226
post #2

Never did I think I would ever see anything close to related to A$AP on HN. I love this place.

And nearly a Carti post at the top of HN

Bro the day I see Carti on HN is the day I'm leaving this site, some things shouldn't mix

Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video

#228

I want to shoutout Nial Ashley (aka Llainwire) for doing this in 2023 as a solo act and doing the visuals himself as well - https://www.youtube.com/watch?v=M1ZXg5wVoUU A shame that kid was slept on. Allegedly (according to discord) he abandoned this because so many artists reached out to have him do this style of mv, instead of wanting to collaborate on music.

> so many artists reached out to have him do this style of mv, instead of wanting to collaborate on music

Well yes, the visuals are awesome, while the music… isn’t.

Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video

#229

Earlier quoted context omitted.

There's a ton of fun tricks you can perform with Gaussian splatting! You're right that you can intentionally under-construct your scenes. These can create a dream-like effect. It's also possible to stylize your Gaussian splats to produce NPR effects. Check out David Lisser's amazing work: https://davidlisser.co.uk/Surface-Tension . Additionally, you can intentionally introduce view-dependent ghosting artifacts. In ot…

Y'all did such a good job with this. It captivated HN and was the top post for the entire day, and will probably last for much of tomorrow. If you don't know already, you need to leverage this. HN is one of the biggest channels of engineers and venture capitalists on the internet. It's almost pure signal (minus some grumpy engineer grumblings - we're a grouchy lot sometimes). Post your contract info here. You might g…

What do you think about the sparse voxel approach, shouldn't it be more compute efficient than computing zillions of ellipsoids? My understanding of CGI prolly is t0o shallow but I wonder why it hasn't caught on much..
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