Great game, I love it! I hope the author is collecting juicy analytics. They would be useful if they ever want to bundle 100 levels in order of difficulty and release this as a Steam game (which I would absolutely buy!) I don’t think the gates should animate up into the air. It breaks the visual logic of 2D for no benefit. It’s subconsciously confusing to see a gate I place in one cell move to occupy pixels in the ce…
1. lure the horse to an optimal point on the map.
2. trap it in a small circle of fences.
3. build part of your final wall with the remaining fences.
4. one by one, move the fences trapping the horse in place into position.