Earlier quoted context omitted.
If AGI ever comes close to fruition I can't wait to just dump this code into some AI, tell it to fix all security bugs and make it work on M Series processors. Would finally achieve a computing environment that would be perfect for me. Until then, I will continue to dream.
Why not use AI to make ReactOS better? Is there something in original Windows XP that ReactOS doesn’t want to implement?
Microsoft makes Zork open-source
221–230 of 256 posts
Re: Microsoft makes Zork open-source
#222Earlier quoted context omitted.
MDL, actually, which was derived from LISP. https://en.wikipedia.org/wiki/MDL_(programming_language)
I’m curious why they chose MDL rather than Lisp for it. Sure, it would have been ancient MACLISP or whatever, but why not leverage what was already in wide use at MIT at the time?
Re: Microsoft makes Zork open-source
#223Earlier quoted context omitted.
My goodness, I could have written this word-for-word. Similar age, same Apple II BASIC and 6502 upbringing (roll sleeves and call -151 ) and also wrote to Infocom. We were in the UK so even more surprised to get a reply similar to yours several weeks later. Sadly my letter is also lost to various house moves. Or eaten by a grue.
Me too, except my letter was to Sierra On-Line and my experience was on TRS-80 6809. Really classy reply asking me to write back when I finished school.
Re: Microsoft makes Zork open-source
#224Earlier quoted context omitted.
If AGI ever comes close to fruition I can't wait to just dump this code into some AI, tell it to fix all security bugs and make it work on M Series processors. Would finally achieve a computing environment that would be perfect for me. Until then, I will continue to dream.
If we ever get to the point of having a tool that could do something that complex, we're well past the point of using human-written operating systems or using M-series processors. Which is to say, very, very, very far away.
What do we really need? If you look at what Ai can solve today, smaller problems seem to be solved really well by AI. So just an AI with a large enough context, adequate speed to made the changes in near real time and a reasoning ability that can better handle problems vs whats available today might be adequate to realize this relality in some way.
Re: Microsoft makes Zork open-source
#225Re: Microsoft makes Zork open-source
#226it's pretty grim that this announcement, which is in part celebrating the legacy of an incredible artistic endeavor, was written by an LLM. reading this feels like my head is continuously being bashed in by a brick.
https://www.hanselman.com/blog/ipad-surface-ultrabook-are-we...
Re: Microsoft makes Zork open-source
#227Earlier quoted context omitted.
Infocom was bought by Activision, ActivisionBlizzard was bought by Microsoft.
whoa til microsoft owns blizzard.
Hence why when people think it is only a XBox console and nothing else, couldn't be more wrong.
Re: Microsoft makes Zork open-source
#228Earlier quoted context omitted.
Nice. Yep, we wrote our own adventure games in BASIC as well. There were a couple problems with that, however. First we weren’t able to come up with a sophisticated parser like Infocom had. We ended up with basic “verb object” parsers, ala Scott Adams adventures. Second, we didn’t have many rooms as it was difficult to fit it all into memory and we didn’t have the sophisticated incremental loading that Infocom did wi…
Writing a terrible "verb object" parser in BASIC was certainly a rite of passage for many of us. I recall making more than one. I also recall my best one having rudimentary "verb object preposition subject" support, but that being about my limit at the time in BASIC. But also I had access to TADS and early Inform (at home) and still wound up building a couple in BASIC (because school computer labs would have that ava…
Re: Microsoft makes Zork open-source
#229Re: Microsoft makes Zork open-source
#230How did Microsoft get to own it in the first place? And the original MDL version of Zork has been around forever. I wonder if Microsoft has any of the other Infocom games and might release them too. And, "A game that changed how we think about play"? Um, that was ADVENTURE. Zork was arguably better, but it was in the same vein, and later.