I'm never going back. If something changes and the only option is Windows or consoles I'll just stop buying new games or take up another hobby. Being able to use sane scripting to solve problems, ZFS snapshots to undo bad mod installs, using the same system for development, and so on is no longer something I'm willing to give up. I've also started amassing a small collection of Cloud Init configs that set up game ser…
The only thing that is keeping me from switching on my home PC is Duo [1]. It allows my wife to play Stardew Valley on the TV via game streaming, while not disturbing my work at all on the PC. When she launches the game, I don't even notice it on my PC, meanwhile other solutions like Sunshine or Apollo do not let you use your computer while a gaming session is active on a client. Sadly, Duo is Windows only for now, w…
Nearly 90% of Windows Games Now Run on Linux
221–230 of 276 posts
Re: Nearly 90% of Windows Games Now Run on Linux
#222I'm an indie game dev. Which Linux OS do most users typically use? I'm not sure, so I'm asking. Would it be okay to test the game running on Ubuntu?
Re: Nearly 90% of Windows Games Now Run on Linux
#223It's a bit painful hearing all of the success stories on this page. I ran into endless bugs running games under Wine, eventually gave up and bought a vanilla PC just to run Windows for games, and that still gives me endless bugs with most major games, but somewhat less than Linux does. With my level of hardware fu I should stick to consoles, but mods make games accessible to me.
Keep posting. Comments like yours bring balance to the linux ideologue that everything's all fine and dandy. We need some truth in this. The last thing we should want is to have an innocent, how-to-pay-rent-on-his-mind, game dev develop for linux thinking it's good only to find out there's a ton more bugs to solve (and having no help for solving them) for 0.01% of his customer base.
Re: Nearly 90% of Windows Games Now Run on Linux
#224Earlier quoted context omitted.
At this point, that's exactly what Windows needs. As Microsoft only adds new features and doesn't remove almost any, Windows is getting reaaally bloated. And what was Microsoft's response? Everyone should buy a new faster computer to run Windows 11.
That was the idea with UWP and Windows 10X, but folks really want that backwards compatibility.
Look at Apple Macs, all went from x86 to arm, breaking software and fixing incompatibilities later. Users had no choice but to use m1 macOS if they wanted a new device.
Re: Nearly 90% of Windows Games Now Run on Linux
#225Earlier quoted context omitted.
2003 me was optimistic that wine was a dead-end, with games like Neverwinter Nights, and Quake 3 Arena having native linux releases. The Year of Linux on the Desktop was near, and wine would surely be a temporary stop-gap.
for the longest time, no one in linux land cared about API stability or backward compatibility - then app/game developers realised if they could port a portion of Win32 to Linux via WINE, they could just target the win32 API or at least a portion of it and so long as WINE was installed, their app/game would always work. i find it a bit ironic; desktop Linux is being enabled by re-implementing APIs from another OS.
Re: Nearly 90% of Windows Games Now Run on Linux
#226In case you don't own a Steam Deck and would like to see how much of your library would run on Linux: 1. Go to your library 2. Click the filter button 3. Under "hardware support" you'll see a dropdown "Steam Deck" with 4 options, here's some explanation what they mean: Verified - Means this game 100% works on Linux (and Deck), which is verified by Valve Playable - Means this game works on Linux (and Deck) but it migh…
Also in some / many cases even "unsupported" games work out of the box or needs only minimal tweaking. AFAIK most of the issues are with online competitive games which uses anti-cheat.
Re: Nearly 90% of Windows Games Now Run on Linux
#227Earlier quoted context omitted.
2003 me was optimistic that wine was a dead-end, with games like Neverwinter Nights, and Quake 3 Arena having native linux releases. The Year of Linux on the Desktop was near, and wine would surely be a temporary stop-gap.
Turns out Linux needed a stable abi for games and Wine provided.
Re: Nearly 90% of Windows Games Now Run on Linux
#228Earlier quoted context omitted.
I realize this is not evenly distributed across all hardware and distros, but I really think we're here for a lot of use cases.
For gaming. For any somewhat smaller market software it’s not great. I had a look at DJ software and while they all support macOS. Nothing supports Linux and they are bugged out in Wine too.
Re: Nearly 90% of Windows Games Now Run on Linux
#229Earlier quoted context omitted.
FWIW, Rocket League works just fine on Linux, but you need to set it to the Proton compatibility, not the native Linux client.
I too recall having issues with the anti-cheat last I tried (years ago at this point). How did those issues get fixed? Did they abandon the anti cheat, or does the anti cheat now work under proton?
Re: Nearly 90% of Windows Games Now Run on Linux
#230Earlier quoted context omitted.
It never ceases to surprise me that people still embed 5+ MB resolution photos on their sites, then use them scaled down to thumbnail size, but here we are.
Put a chunk of work into optimising the images on a site once, of course as soon as I left this was undone. The office we worked in had really fast internet, but I was fixing things for the users.