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Sora 2

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Re: Sora 2

#221
post #169

VFX artists are definitely feeling the AGI / considering other career paths today.

I genuinely don't understand the consistent rhetoric on this site of: > new AI feature/model comes out > "it's going to replace people in this field! they better start looking for a new job!!!" why is this a good thing?

Who said it was a good thing?

Re: Sora 2

#222

I don't know if it's just me or other people are feeling it as well. I don't enjoy videos anymore (unless live sports). I don't enjoy reading on my monitor anymore, I have been going back to physical books more often. I am in my early thirties. The point is that sora2 demo videos seemed impressive but I just didn't feel any real excitement. I am not sure who this is really helping.

Same with me !

Re: Sora 2

#223
This is the kind of thing people get excited about for the first couple of months and then barely use it going forward. It's amazing how quickly the novelty of this amazing technology wears off. You realize how necessary meaning/identity/narrative is to media and how empty it gets (regardless of the output) when those elements are missing.

Re: Sora 2

#224

Will something like Sora 2 actually be used in Hollywood productions? If so, what types of scenes? I imagine it won’t necessarily be used in long scenes with subtle body language, etc involved. But maybe it’ll be used in other types of scenes?

People use these for sure but the biggest problem with these I feel is that they produce ”finished shots” with 8 bit colors and heavy grading. It’s hard to mix it with the other material which actually looks quite bland while it is being worked on. Would be great if somebody would train a model on raw footage.

Re: Sora 2

#225
post #191

This is super cool and fun and will almost certainly be really bad for society in loads of different ways. From the descriptions of all the guardrails they're needing to put in it seems like they know it too.

But think of all the 0 legitimate use cases for this technology.

it helps altman with world domination, so one legitimate use case for one person?

Re: Sora 2

#226
If I was on the OpenAI marketing team I maybe wouldn't have included the phrase "and letting your friends cast you in their [videos]". It's a little chilling.

Re: Sora 2

#227

Earlier quoted context omitted.

Challenging the value of AI generated "art"

Then the purpose of those videos is to challenge the value of non AI generated "art" (half sarcastic, but you could make the argument that most art has no benefit besides to the person that made the art)

Nice! I enjoyed this sub thread. I'm not sure what I conclude but I enjoyed thinking about this.

Re: Sora 2

#229
I'm a software engineer and hobbyist actor/director. My friends are in the film industry and are in IATSE and SAG-AFTRA. I've made photons-on-glass films for decades, and I frequently film stuff with my friends for festivals.

I love this AI video technology.

Here are some of the films my friends and I have been making with AI. These are not "prompted", but instead use a lot of hand animation, rotoscoping, and human voice acting in addition to AI assistance:

https://www.youtube.com/watch?v=H4NFXGMuwpY

https://www.youtube.com/watch?v=tAAiiKteM-U

https://www.youtube.com/watch?v=7x7IZkHiGD8

https://www.youtube.com/watch?v=Tii9uF0nAx4

Here are films from other industry folks. One of them writes for a TV show you probably watch:

https://www.youtube.com/watch?v=FAQWRBCt_5E

https://www.youtube.com/watch?v=t_SgA6ymPuc

https://www.youtube.com/watch?v=OCZC6XmEmK0

I see several incredibly good things happening with this tech:

- More people being able to visually articulate themselves, including "lay" people who typically do not use editing software.

- Creative talent at the bottom rungs being able to reach high with their ambition and pitch grand ideas. With enough effort, they don't even need studio capital anymore. (Think about the tens of thousands of students that go to film school that never get to direct their dream film. That was a lot of us!)

- Smaller studios can start to compete with big studios. A ten person studio in France can now make a well-crafted animation that has more heart and soul than recent by-the-formula Pixar films. It's going to start looking like indie games. Silksong and Undertale and Stardew Valley, but for movies, shows, and shorts. Makoto Shinkai did this once by himself with "Voices of a Distant Star", but it hasn't been oft repeated. Now that is becoming possible.

You can't just "prompt" this stuff. It takes work. (Each of the shorts above took days of effort - something you probably wouldn't know unless you're in the trenches trying to use the tech!)

For people that know how to do a little VFX and editing, and that know the basic rules of storytelling, these tools are remarkable assets that compliment an existing skill set. But every shot, every location, every scene is still work. And you have to weave that all into a compelling story with good hooks and visuals. It's multi-layered and complex. Not unlike code.

And another code analogy: think of these models like Claude Code for the creative. An exoskeleton, but not the core driving engineer or vision that draws it all together. You can't prompt a code base, and similarly, you can't prompt a movie. At least not anytime soon.

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