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Blurry rendering of games on Mac

colincornaby.me

221–230 of 328 posts

Re: Blurry rendering of games on Mac

#221
post #188
post #39

Am I the only one who finds screens with rounded corners and notches really stupid? We had to struggle for decades with CRTs and their funky geometry, and when we finally get displays with perfect geometry, we botch them again to make them look... cooler?

Look, given current technology there are exactly three options: 1. Don't have a front-facing camera on your laptop. Your actual laptop screen can be as close to the edge of the laptop case as technology will allow, with no bevel. 2. Have a front-facing camera on your laptop, with no bevel. Your actual laptop screen is now square, but has to be 5mm shorter now. There's a 5mm strip at the top of your laptop that can't…

While I agree in general with your comment, a small nitpick on this:

> There's a 5mm strip at the top of your laptop that can't be used for anything.

Well, it can - on mine I have a physical switch that allows me to block the lens, and it saved me a few times. (I just wish I had a similar one for the microphone.)

Re: Blurry rendering of games on Mac

#222
post #39

Am I the only one who finds screens with rounded corners and notches really stupid? We had to struggle for decades with CRTs and their funky geometry, and when we finally get displays with perfect geometry, we botch them again to make them look... cooler?

For what it's worth, Macintosh had rounded corners since its inception in 1984. They were just bitmaps in the screen corners and still addressable by software (and even by the mouse cursor in any context) but this demonstrates an aesthetic heritage.

These software rounded corners disappeared in software when CRTs gave way to flat panels, but they are indisputably part of the Apple design aesthetic.

Re: Blurry rendering of games on Mac

#223

The notch is such a wildly stupid idea I can't even begin with it. I actually kinda liked the direction they were going with the keyboard Touch Bar... but they killed that.

The notch grants more usable vertical physical pixels than you'd have otherwise, with the only "downside" being a small unusable area in the center where the camera/mic/other sensors are placed. I put "downside" in quotes because the alternative is just not having those vertical pixels at all, and having the screen end below the sensors.

The problem is, by granting more vertical space in such a way that requires additional application logic to avoid overlaps, you've taken a sacred abstraction (the rectangular screen) and shattered it.

Most applications do not handle this well, and I'm willing to bet that will continue to be the case for the foreseeable future.

I can see the allure. If you're a default macOS user with the menu bar not set to slide up when not in use, that space nicely fits. Problem still remains for fullscreen apps though.

And it's not even really a hardware problem. Apple could fix this in software. Just make using the unsafe region an opt-in for developers instead of the default. You want to paint in the unsafe region, call NSAllowUnsafeRegionResolution(). Boom done. By default, when the menu bar isn't shown, expose a rectangle to the viewport.

Re: Blurry rendering of games on Mac

#227
post #188
post #39

Am I the only one who finds screens with rounded corners and notches really stupid? We had to struggle for decades with CRTs and their funky geometry, and when we finally get displays with perfect geometry, we botch them again to make them look... cooler?

Look, given current technology there are exactly three options: 1. Don't have a front-facing camera on your laptop. Your actual laptop screen can be as close to the edge of the laptop case as technology will allow, with no bevel. 2. Have a front-facing camera on your laptop, with no bevel. Your actual laptop screen is now square, but has to be 5mm shorter now. There's a 5mm strip at the top of your laptop that can't…

[deleted]

Re: Blurry rendering of games on Mac

#228

This just shows how little Apple cares about gaming on Mac. It's so sad that I spent thousands on multiple Mac devices (MBP, M Studio, etc.) only to be bottlenecked not by hardware, but by Apple's shitty approach to gaming software. I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts. We had a teacher years ago who said something that remains true…

Im on an M3 Ultra Mac Studio. A $4K computer. And I'm not sure why but if I try to stream anything on StreamLabs (even with no game open), the recording is laggy and choppy. I just don't understand how that's possible.

OBS works fine. StreamLabs could just be bad software.

Re: Blurry rendering of games on Mac

#229
post #195
post #180

Earlier quoted context omitted.

If the notch was replaced with a 1cm bezel, then the entire top menu bar would move down by roughly 1cm, and I'd have less screen space for actual content. In some ways, a bezel could be considered to be a "notch" that takes the entire width of the screen. Personally, I've never run out of space in my menu bar, So the notch gives me 1cm of extra screen space. It's nothing to do with thinness. It's about packing the l…

> If the notch was replaced with a 1cm bezel, then the entire top menu bar would move down by roughly 1cm, and I'd have less screen space for actual content. That perceived 1cm is largely meaningless for content. And you get less space in the top menu bar. > Personally, I've never run out of space in my menu bar I have 27 icons in my menu bar. Not because I collect them, but because quite a few apps add their icons t…

If the notch bothers you so much, then why not disable it?

It's actually optional, the functionality is built into Mac OS (just check "show all resolutions" in display setting and pick the notchless resolution). You get that bezel you want, along with the full menu bar.

> Yes, it does. In this case with thinness of bezels.

Device thickness is not the same thing as bezel thinness. If you make a phone/laptop thinner, all you get is less battery life. If you make bezels thiner, you get more display area.

Re: Blurry rendering of games on Mac

#230
post #187

Earlier quoted context omitted.

Except for the handful of Mac ports exclusive to the Mac App Store, who with a lick of sense would choose to buy from there? Steam, GoG and Epic are all more feature rich, have more often sales/3rd party resellers and throw in the PC version too. On iOS there is no choice.

That is not only completely irrelevant to the point, it’s also wrong and inconsiderate of the preferences of others. I agree with the other commenter that the Mac App Store has advantages in terms of experience, especially if you’re not constantly gaming. * Steam is constantly updating, every time you open it, and until recently videos would almost always fail to play on my Mac. * The Epic Games launcher is so atroci…

It's not irrelevant. How much is Apple really making off Mac game sales from the MAS?

Compared to the MAS, Epic is a good launcher for games. Take a look at CP2077. On the MAS you can't just download the language you need, you have to get all of them. This increases the download by 60GB. No other platform has this issue. So it ends up being 160GB which is nuts and more than half the storage on a base model M4 Mac. It's insanely barebones and half assed for gaming.

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