Earlier quoted context omitted.
> So long as the synthesized noise doesn't have an obvious temporal pattern, comparing stills should be fine. The problem is that the initial noise-removal and compression passes still removed detail (that is more visible in motion than in stills) that you aren't adding back. If you do noise-removal well you don't have to lose detail over time. But it's much harder to do streaming-level video compression on a noisy s…
>The grain they're adding somewhat distracts from the compression blurriness but doesn't bring back the detail. Instead of wasting bits trying to compress noise, they can remove noise first, then compress, then add noise back. So now there aren't wasted bits compressing noise, and those bits can be used to compress detail instead of noise. So if you compare FGS compression vs non-FGS compression at the same bitrate,…
Personally I rejected the idea after thinking about it for a couple of minutes, and I’m not yet sure I was wrong.
The challenge with noise is that it is actually cannot be perfectly automatically distinguished and removed from what could be finer details and textures even in a still photo, not to mention high-resolution footage. If removing noise was as simple as that, digital photography would be completely different. If you have removed noise, you can’t just add back missing detail later—if you could, you would not have removed it in the first place (alas, no algorithm is good enough, and even human eye can be faulty).