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Apple violated antitrust ruling, judge finds

wsj.com

221–230 of 631 posts

Re: Apple violated antitrust ruling, judge finds

#221
post #2

https://archive.ph/ZQLtD

The article is short enough that it makes more sense to quote it in full than to provide an archive link: > A federal judge hammered Apple for violating a ruling in an antitrust case that required the company to loosen certain restrictions it imposes on software-makers in its App Store. > Judge Yvonne Gonzalez Rogers ordered the iPhone-maker to allow developers to steer users to alternative methods of paying for serv…

There’s more than this, though.

Re: Apple violated antitrust ruling, judge finds

#222
post #28

Earlier quoted context omitted.

As described in the ruling, Apple hired a consulting group to estimate how much value developers get from the iphone platform, which found that (1) Apple’s platform technology is worth up to 30% of a developer’s revenue. (2) Apple’s developer tools and services are worth approximately 3%–16%. (3) Apple’s distribution services are worth approximately 4%–14%. (4) Apple’s discovery services are worth approximately 5%–14…

The funny thing is that the companies that stand to benefit the most from this and that move the most money (Netflix, Spotify, Fortnite) need Apple's platform, marketing, and distribution the least.

what discovery?

For "discovery" people would have to regularly check the App Store app and read the "today" page. Maybe perhaps Spotify or Netflix will appear there once a year among 15000 stories about games.

Or you mean search? If people search for Spotify/Netflix, they already know about it. And right now Apple will helpfully cover half of the screen with an ad for Gmail if you search for Spotify (and will hide all other Spotify apps like Spotify Kids and Spotify for Creators six screens down)

Re: Apple violated antitrust ruling, judge finds

#223
post #219
post #26

Their entire setup was egregious. They charge 27% for purchases made using external payment processors. Including Stripe fees that's net-zero (not even accounting for any chargeback risks). They severely limit how you can display the external purchase link too, and display an obnoxious warning screen when you tap it. I would be surprised if a single developer adopted it. https://developer.apple.com/support/storekit-e…

Wasn’t there a recent EU fine for Apple for preventing developers from promoting alternative distribution channels within their apps, or linking to external subscription websites? Half of the entire HN was like „EU bad, how dare you regulate them”. What gives?

https://en.wikipedia.org/wiki/Consumer_identity#Brands_and_c...

Re: Apple violated antitrust ruling, judge finds

#224
post #13

The heart of Apple's hypocrisy is this: they claim their 30% is necessary to support the developer ecosystem and fund its operations. But of course if that were true, they could easily charge a high enough platform membership fee directly to developers. Instead they opt for a structural tax to cover what are mostly completely opaque and secret operational costs. They're opaque and secret for obvious reasons: those ex…

This made sense for an app that was sold on the store.

It didn't make sense to me for media from an external subscription or store account was taxed by apple (like netflix or kindle).

Re: Apple violated antitrust ruling, judge finds

#225
post #13

The heart of Apple's hypocrisy is this: they claim their 30% is necessary to support the developer ecosystem and fund its operations. But of course if that were true, they could easily charge a high enough platform membership fee directly to developers. Instead they opt for a structural tax to cover what are mostly completely opaque and secret operational costs. They're opaque and secret for obvious reasons: those ex…

They don’t make that claim. That’s the service they are selling and the margin they choose. The royalty is similar to software retailer margins going back a long time. Steam charges a similar rate. It’s pretty trivial to bypass. Just don’t charge for your software, and use the app to access paid resources purchased outside the platform. My company distributes a few dozen apps to thousands of employees, Apple gets $0,…

> Just don’t charge for your software, and use the app to access paid resources purchased outside the platform.

That introduces insane friction and you lose a ton of customers

Re: Apple violated antitrust ruling, judge finds

#226

Earlier quoted context omitted.

A fine is still necessary because (as per the original ruling), they should have never foisted their store on people seventeen years ago when they first launched it and certainly should not have done so when the court ordered them to stop four years ago. If there isn't a fine, the message will be that it's fine to profit off of ignoring court orders until you face thread of contempt charges.

When Apple first launched the App Store, developers everywhere were praising Apple for offering such favourable terms.

Because it was better than anything existing at the time (fees in the few existing stores were up to 70%).

That was 18 years ago. The times, they are a-changing

Re: Apple violated antitrust ruling, judge finds

#227

Earlier quoted context omitted.

The broader consumer base will install anything a bad actor wants them to and then blame the manufacturer for not stopping them with some draconian rule.

Please, side-loading is usually an annoying involved process targeted at developers which the average consumer cannot accidentally do. A bad actor would have better luck telling a victim "just ship me your phone and login password for some emergency maintenance" than instructing a user through sideloading an app onto their smart fridge. I, personally, would be happy if iOS had android-style side-loading where you hav…

the fact that "side-loading" is even a name is sort of ridiculous.

Even on apple's other operating system it is just downloading and running a program.

I remember when you could just stick a floppy or later cd into a system from anywhere and install and run a program.

it was called "install and run".

Re: Apple violated antitrust ruling, judge finds

#228
post #165

Earlier quoted context omitted.

Sure, but parallel to the mobile device (featurephone) ecosystem, there was also the old smartphone ecosystem which grew out of the PDA market where you could install your own program without paying the middleman. I would argue that modern day smartphone is more similar to the old smartphones than the featurephones.

And somehow despite that ecosystem existing before, new entrants Apple and Google emerged victorious. Maybe it had something to do with their different approach.

I doubt it was because people wanted The App Store. If the PocketPC/Windows Mobile had an App Store it would not have won.

Featurephones had App Stores like Verizon’s “Get It Now” and it was obvious that they were money grabs like Apple’s.

Apple and Google won the game because the phones were powerful enough to make web browsing feasible, and had great text input.

If nobody had thought of app stores, it would have been trivial to distribute .ipa’s and .apk’s on the Web just like Windows and Mac software still predominantly is.

Re: Apple violated antitrust ruling, judge finds

#229
post #15

once again will ask why iPhones are treated any differently from other computing devices — we need legislative solutions that allow consumers to load software (or even other operating systems) on any computing device they own. restricting software distribution on any platform under the guise of needing to be kept “secure” always seemed anticompetitive to me - that should apply regardless of Apple’s particular behavio…

Welcome to EU's fight with Apple (and Google)

Re: Apple violated antitrust ruling, judge finds

#230

Earlier quoted context omitted.

I understand people like this ruling and want Apple and Google to open up. But this is just silly rewriting of history: > Apple and Google quickly built up their duopoly such that everyone doing anything with mobile phones has to pay them a tax. Long before Apple and Google made phones, a huge mobile device ecosystem already existed, including app stores, and it was way more locked down and expensive than what we hav…

Sure, 100% web apps will never work. It should be 95% web apps.

These days that’s obviously true. Back then web technologies lacked a lot but today I seriously question why say, a retailer, needs to waste the massive cost of building an app and putting it on both of the App Stores and updating it for every OS change. Especially considering it’s just going to be using React Native and likely isn’t any faster or more responsive than the Web.

And as a user it just feels idiotic to have to download a dedicated program to say, pay for parking or order a sandwich, in a city I’m just visiting for the day. As though taking a credit card on the Web is a foreign concept.

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