Earlier quoted context omitted.
I have a list of games i have been wanting to make for ages. I was a game dev in the 80s, but got into b2b DOS, Windows and then Web dev to make for more consistent money. I guess if I ever do, I would do it for myself and if others like it, fine, if not, fine.
This is absolutely fine. But people who post on Reddit or gamedev.net or any other forum ultimately are also looking for external validation. If they weren't they would not be posting. But hey let's be honest, who wouldn't want to get at least some pats on the pack or some positive feedback, right? But sadly it's a dead end for 99% of people posting on any channel. Tangentially related to this, in the -80s there was…
Hacker News for Gamedev
221–229 of 229 posts
Re: Hacker News for Gamedev
#222Earlier quoted context omitted.
I guess we've had different experiences on here then. I've had really in-depth and fascinating conversations (or simply lurked the comments when I have nothing to contribute) on all kinds of game dev topics, or web dev, or others.. While the feed itself might be generalist, the people who choose to dig into specific topics on here are often experts (sometimes very notable ones) in their field, and it can lead to very…
> on all kinds of game dev topics, or web dev, or others Exactly. Every day another topic. Great for keeping yourself informed and running into the occasional insider insight that will help you 2 years down the road. Not enough for a domain you're really interested in, whichever that is.
I can barely keep up with the topics I'm interested in on here, I don't know that I could handle more... :-)
Re: Hacker News for Gamedev
#223Earlier quoted context omitted.
The problem I find with the gamedev subreddit is it seems like it’s 90% beginners And the focus is like all on 1-person indie projects with very little content from professional/AAA devs
This is less a problem with the subreddit and forums, and more that AAA game devs seems to be very reserved about discussing their industry or keep discussion internal to private channels (possibly for IP reasons). Whenever I see a AAA developer pop up on Reddit they're always vague and mysterious; "I work for an unnamed AAA developer.." You don't see people doing that on HN very often, they usually announce unabashe…
Re: Hacker News for Gamedev
#224Re: Hacker News for Gamedev
#225Re: Hacker News for Gamedev
#226I hope this catches on. For whatever reason, I haven't come across many gamedev-focused sites with good content. The gamedev subreddit is particularly disappointing. Feebdack: agree with the other comments that the background image is a bit hard on the eyes. Nice work!
Re: Hacker News for Gamedev
#227Re: Hacker News for Gamedev
#228Earlier quoted context omitted.
This is less a problem with the subreddit and forums, and more that AAA game devs seems to be very reserved about discussing their industry or keep discussion internal to private channels (possibly for IP reasons). Whenever I see a AAA developer pop up on Reddit they're always vague and mysterious; "I work for an unnamed AAA developer.." You don't see people doing that on HN very often, they usually announce unabashe…
i think a big part of it is that their audience isn't just other gamedevs, it includes gamers those gamers often have strong emotional attachments to games/characters that very few people have for google sheets studios get crazy backlash for nerfs and other changes, so i can see not wanting to attach your name and face to that. in the other direction, i wouldn't want a horde of gamers using my words as evidence that…