Earlier quoted context omitted.
The intent is usually to gather data then ban in waves. If a new tool comes out and you ban a couple of players the tool authors might figure out why and update it. Let it sit a while and you can get hundreds/thousands of players who get a message to rethink their choice to cheat. An additional benefit is that this can include multiple cheat programs and versions in one ban wave, so it may be harder to narrow down ex…
> An additional benefit is that this can include multiple cheat programs and versions in one ban wave, so it may be harder to narrow down exactly what the flaw was. That seems like it could go the other way. There are five cheat programs that each have a dozen versions and now you know that everybody using program A and D got banned, the people using program C and E didn't, and the people using program B got banned b…
I think ultimately it's to avoid devoting too many resources to the arms race by breaking it up into sprints. Mass ban waves also make community impact and news, and in some cases for the regular players it refreshes the scene just for a bit by clearing the muck. They can time it to coincide with in-game events or updates too then (which often break cheats), giving a window for non-cheaters to enjoy.