Live data from Hacker News

My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback

armaansahni.com

221–230 of 493 posts

Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback

#221

Awesome job! If you want him to get some experience with bug fixing, I found one: ask him what happens if you click on an attack and then hit escape (it cancels the attack but still charges up your attacks, so you can get to full charge on your first attack)

yikes! thanks for the bug report

oh not "yikes" at all I totally peaked at the code to try to find one for him. I feel like bug fixing at that age is a fun exercise; it gets you thinking more laterally about the program you're writing.

Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback

#226

Awesome job! If you want him to get some experience with bug fixing, I found one: ask him what happens if you click on an attack and then hit escape (it cancels the attack but still charges up your attacks, so you can get to full charge on your first attack)

yikes! thanks for the bug report

No jira?

Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback

#228
A great start! Congratulate them on keeping the scope small. That's important when starting out. Leaves room to build on later as they're learning.

Recommendations: - It's hard to tell when health is altered. Perhaps add a temporary color change to the health bar to inform players of the change. Or start to build in animated health that reduces the red fill with the number. - Some abilities require charge, but I couldn't find where that was tracked. Another counter could be added to show this number and any increase. - Add score for the battle. It could track correct answers, or hits, or anything that might be fun. Later versions could include a score/tracker for total monsters fought.

Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback

#230

A great start! Congratulate them on keeping the scope small. That's important when starting out. Leaves room to build on later as they're learning. Recommendations: - It's hard to tell when health is altered. Perhaps add a temporary color change to the health bar to inform players of the change. Or start to build in animated health that reduces the red fill with the number. - Some abilities require charge, but I coul…

He's adding hitsplats in the next version. And plans to make charging more clear!

Thanks for checking out the game - Appreciate your feedback!

Post reply on HN