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Keyhole – Forge own Windows Store licenses

massgrave.dev

221–230 of 319 posts

Re: Keyhole – Forge own Windows Store licenses

#222

Now I just wish this could give me a license to install the Lego Boost for Windows 10 app that used to be on the windows store until 2020... From my understanding, if you have the license, then you can still download it but it's not available for new users.

try https://store.rg-adguard.net/ to download the app, and then either keyhole to license it or just unpacking it and installing it in developer mode.

Re: Keyhole – Forge own Windows Store licenses

#223
post #151

Earlier quoted context omitted.

I haven’t played valorant, so I don’t know about them, but what I can say is that definitely other anti-cheats are highly ineffective (VAC being one that is highly ineffective), with blatant cheaters going years without ever being caught. Hell, blatant cheaters literally stream themselves cheating and their own communities do not recognize the cheating till the stream makes a mistake and selects the wrong scene. This…

> activision admitted in their lawsuit that they leave cheaters on a safe list so long as the cheaters have any semblance of an audience streaming That is absolutely wild , and completely characteristic of Activision. Do you have a link that I can share with my CoD-playing friends?

https://www.charlieintel.com/call-of-duty-warzone/activision...

It really doesn’t even take that many viewers. Zemie, for example, is a straight up cheater that runs a button activated aimbot and wall hacks. He only averages a couple thousand viewers and is safe listed by a number of game companies.

Re: Keyhole – Forge own Windows Store licenses

#224
post #59

Earlier quoted context omitted.

Does not apply to most other software.

Yes, but I think it works exceptionally for other software, like games! One example that stands out was the hacking/modding scene of the GTA Vice City with Multi Theft Auto, and even GTA SA, which gained a massive player base that would have never experienced the game and created emotional bonds with it. I can't prove this of course, but I bet a huge portion of the GTA V success was from users who played a moded vers…

Very nice utopian ideals, but wrong.

Take World of Goo. Very popular game. Released in 2008; got a sequel in 2024. Why so long for a sequel? In part, because when they experimented with a DRM-free release, they had a piracy rate of over 90%. Can you prove that's lost sales? No. Would any reasonable person say that is lost sales? Absolutely.

https://arstechnica.com/gaming/2008/11/acrying-shame-world-o...

Ever wonder why mobile games failed, and why every mobile game is seemingly full of ads? The Android piracy rate is enormous (over 60%); and freemium allows money to be earned while denting piracy rates. Let's not forget also why Nintendo went after Yuzu - over 1 million illegal downloads of Tears of the Kingdom before the game even launched. How many do you think paid afterwards?

And before anyone quotes the one or two studies showing an increase in sales from piracy; that ignores the 30+ studies showing a moderate to severe sales impact from piracy, that we also have. Nobody talks about those though, because that's a rather unpopular conclusion. However, you can't pick and choose studies to show it is a good thing.

Re: Keyhole – Forge own Windows Store licenses

#225
post #112

Earlier quoted context omitted.

Total tangent, but extremely interested in the use of the Yen/Yuan sign as a footnote marker. Is there some history here I’ve overlooked or is this just arbitrary?

Haha - i was looking for ¹, ² or § but couldn‘t find them on my german ipad onscreen keyboard, so i improvised.

Interesting that you'd use "Section", "§", as a reference marker. Asterisk (*), and dagger (†) are common reference markers in British English, but not the section sign, aka "silcrow".

Is that a common usage /auf Deutsch/? Such use is listed on the Wikipedia page, but it's a use I don't ever recall having seen before.

Re: Keyhole – Forge own Windows Store licenses

#226

Earlier quoted context omitted.

Yes, but I think it works exceptionally for other software, like games! One example that stands out was the hacking/modding scene of the GTA Vice City with Multi Theft Auto, and even GTA SA, which gained a massive player base that would have never experienced the game and created emotional bonds with it. I can't prove this of course, but I bet a huge portion of the GTA V success was from users who played a moded vers…

Very nice utopian ideals, but wrong. Take World of Goo . Very popular game. Released in 2008; got a sequel in 2024. Why so long for a sequel? In part, because when they experimented with a DRM-free release, they had a piracy rate of over 90%. Can you prove that's lost sales? No. Would any reasonable person say that is lost sales? Absolutely. https://arstechnica.com/gaming/2008/11/acrying-shame-world-o... Ever wonder…

>that ignores the 30+ studies showing a moderate to severe sales impact from piracy

Could you cite a few of the best such stories that are not sponsored by media giants please and thank you.

Re: Keyhole – Forge own Windows Store licenses

#227
post #145

Earlier quoted context omitted.

> Price is a barrier to entry for many users who wouldn't have paid for the software. This is what demos, student licenses, etc. are for. I don't care what your justification is, property theft is wrong.

I wouldn't use the term "property theft", as even though there's a very clear analogue to IP and digital economics for anyone who cares to think about it, pro-piracy pedants will gladly jump on the term (which is strongly tied to physical property) to avoid addressing the problem itself. This problem doesn't happen as much with other terms like "theft", "IP theft", and "piracy".

You don't have to be "pro-piracy" to be anti media propaganda that tries to equate duplication with denial of a person's right to their own property. They're very different things.

If you think copyright infringement and theft are synonymous then presumably you'd be happy with people paying for copyrighted goods with a picture of some money, because a copy that doesn't involve a transference of control is identical with the actual item, right?!

Re: Keyhole – Forge own Windows Store licenses

#228

Earlier quoted context omitted.

You don't need to pay. You just need the direct link ms-windows-store://pdp?productId=9N4WGH0Z6VHQ ms-windows-store://pdp?productId=9PMMSR1CGPWG ms-windows-store://pdp?productid=9MVZQVXJBQ9V ms-windows-store://pdp?productid=9N4D0MSMP0PT ms-windows-store://pdp?productid=9N95Q1ZZPMH4

How do you get the direct link?

I got them from reddit: https://old.reddit.com/r/Windows10/comments/j58y6f/no_longer...

There are many articles with this workaround. Funny how it still works, almost 4 years later. This is not an accident, MS knows what it's doing.

Re: Keyhole – Forge own Windows Store licenses

#229
post #199
post #196

Earlier quoted context omitted.

Golden rule to get exploited

the "but muh security" argument is absolute horseshit 99% of the time. and the 1% that actually need it, are going well beyond automatic updates to secure their systems.

No, this is a crazy take, old versions of software are usually rife with exploits, where everyone knows about the bug.

Re: Keyhole – Forge own Windows Store licenses

#230
post #218
post #199

Earlier quoted context omitted.

the "but muh security" argument is absolute horseshit 99% of the time. and the 1% that actually need it, are going well beyond automatic updates to secure their systems.

If you look at the background radiation of the Internet of automated things just hitting services to probe for exploits, they are most commonly looking for exploits from bugs in older software. There's a timing argument - that unless you're at risk of zero days (like you're the DOD) - that you probably don't need to upgrade immediately. But it seems unarguable to me that the longer you wait, the greater the risk from…

How many actual zerodays are there that don't require you to ALSO be doing something dumb per year? It seems exceedingly rare. I understand the argument if you're talking about like, a server running some CMS or whatever, sure that's gonna get pwned because it's a big target so it's worth going after. Your natted personal machine? You're fine unless you're running executable off random russian sites (and even then you're probably fine if you're getting your shit from reputable shady sites)
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