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Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

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Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#221
post #97

The killer app is pr0n, but Apple won't allow it while Zuck loves to watch over your shoulder.

It’s really not. Porn isn’t really any better on a Vision Pro than it is on a Quest 3 - or, for that matter, a Quest 2.

I think they meant for AR/VR in general and not specifically for the AVP vs Quest et all

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#222
post #83

IMHO: the AVP is a DevKit that is sold to consumers. But more polished then the typical DevKit. But looking into the past and seeing how many people where eager to buy GoogleGlas/Oculus Devkits, why shouldn’t a brand like apple decide to push out a devkit as high price consumer device, instead of trying to keep a devkit for a upcoming product a secret? I’m still wondering what direction the product can and will take…

Because they're 10 years late to the party, everyone has moved into AI now, and even those headsets are hardly selling a lot.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#223
post #83

IMHO: the AVP is a DevKit that is sold to consumers. But more polished then the typical DevKit. But looking into the past and seeing how many people where eager to buy GoogleGlas/Oculus Devkits, why shouldn’t a brand like apple decide to push out a devkit as high price consumer device, instead of trying to keep a devkit for a upcoming product a secret? I’m still wondering what direction the product can and will take…

When have Apple ever shipped a product as a "dev kit"? Dev kit is a euphemism for failed market launch. (Maybe Apple should retroactively call the Newton a dev kit as well.)

The ARM porting device for the x86 transition, but that was optional to return.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#224

Raise your hand who was there during the first boom and doom of VR/AR headset/glasses in the 90's? A cycle or couple of more and we'll be there, maybe.

Me, saw them at Lisbon computer expo back in 1994, exactly playing Doom.

I am yet to be impressed, and my eyes can't take screens so close, which already makes a waste of money to buy something like that.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#225
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

I want to believe you but until the price range becomes below $1000 or so there’s virtually no market. It’s a toy. People don’t need a teleportation device. It’s fun to play with, like a toy. It doesn’t really solve enough of a “real” problem to justify the current cost. It’s also too expensive to be given as a holiday or birthday gift by most family members.

I believe the “just give it a few years thing” but only if it has a footnote saying that “few” could mean 10 or 15. I don’t think anyone really knows.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#226
post #42

I feel like they have struck gold with the Meta Ray-ban glasses. Perfect form factor, looks cool, not obtrusive, has actual features that people want to use. That IMO is the future of wearables + AR/VR + AI, not a bulky headset.

But the Ray-bans aren't AR or VR. They're just glasses with a camera, microphone, and speakers plus connectivity for streaming the camera's feed. How is that AR or VR in any way?

They're not AR or VR, they're an open air experiment to determine what the display-bearing devices will be.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#227
As Carmack (the game guy, head of Oculus, etc.) says, until the headgear gets down to swim goggle size, it's not going to get any traction, and until it gets down to eyeglass size, it's not going mainstream.

The Apple Vision Pro was an unexpected dud. Something more eyeglass sized, with phone-like functionality and good design, would have been more in line with Apple's aesthetic. Instead, it was another half brick on your head VR headset. Apple had a success with iDweebs, their ear pieces, as something worn full time. The Apple Vision Pro could not be used that way.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#228

Earlier quoted context omitted.

Google Home was kind of magical when it launched, but as its reliability has degraded over time, its appeal has worn off. It is still nice to be able to ask it to play music or set an alarm or whatever without engaging with a screen. I haven't used a HomePod, but I suspect it's Apple's version of that experience.

The Sonos patent wars sucked. Things are somewhat back to ok, but man, it's just absurd & sad seeing basic networked av get ravaged by lawyers like so. I'm super glum about audio casting at the moment. It feels like less and less speakers have audio casting builtin. For a while there was a spare of speakers, some even battery powered, but it's turned into a trickle. There's also incredibly few options for amplifiers…

I ended up just getting normal speakers and attaching a dedicated box to them. I hate how it looks though, so many more wires, and you better hope your speakers are close enough to route a long USB cable for power to a wall outlet

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#229
post #178

Earlier quoted context omitted.

> I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] > It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears. It was profound. Honest question, but how much was your own brain fi…

Not sure. The other environments felt just as real. But lake, snow and fake moon felt sterile in comparison. There is something about being at the top of mountain with clouds and the sun rising on the horizon that hits different. > own brain filling up the experience and bringing back all those memories Doubt it, but even if it was, I don't see this as a bad thing.

Why did you cry?

Do you cry when you were on the mountain the first time in real life?

If you went again in real life would you immediately cry?

Why would you cry just for seeing it again?

Was it crying because of awe of the technology?

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#230
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

I want to believe you but until the price range becomes below $1000 or so there’s virtually no market. It’s a toy. People don’t need a teleportation device. It’s fun to play with, like a toy. It doesn’t really solve enough of a “real” problem to justify the current cost. It’s also too expensive to be given as a holiday or birthday gift by most family members. I believe the “just give it a few years thing” but only if…

I think it will have a market at $2000.

MacBook Pros are 50% of Mac sales and they start at $2000.

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