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The secret of Minecraft (2014)

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Re: The secret of Minecraft (2014)

#221
post #92

Earlier quoted context omitted.

See, I was very much the opposite. Even after Minecraft's full release I was huge into the mods because I never felt like the vanilla Minecraft experience had enough content.

Hmm. I wonder if this is the distinction between people who prefer old Minecraft and new Minecraft. How do you feel about modern Minecraft?

Unmodded Minecraft has been steadily getting worse and worse.

Mods had a peak at 1.7.10, then Mojang effed it all up but the community seems to be getting really impressive lately, especially with Distant Horizons.

Re: The secret of Minecraft (2014)

#222

Earlier quoted context omitted.

I just introduced my kid to Minecraft and it's fascinating how quickly they take to it, but to my (internal silent) horror, they've added so much that changes the survival experience from the early days that it's not really the same any more. Now there's villages which provide pre-made shelter, you can just trade and build up villager slaves to make all the resources for you, you can get a bed (which you find in all…

I can recommend checking out Vintage Story if you want the refined Minecraft survival experience. Just finished playing it with my wife a few weeks ago — great fun.

Was just about to promote VS here, seems like the parent poster would really enjoy it. More people need to know about it! I just wish development were a little less glacial.

Re: The secret of Minecraft (2014)

#223

Earlier quoted context omitted.

Microsoft ruined Minecraft by permanently locking a ton of existing users out of their accounts.

* Mostly the long-time players who bought the game in alpha or beta

I was not aware of this, that sucks!

Re: The secret of Minecraft (2014)

#224

Earlier quoted context omitted.

If you're playing over a network you still get chunks loaded infront of your eyes sometimes because it depends on the network/speed of the host

Not even network speed. If you're just playing multiplayer on 1 console, that creates a client-server setup behind the scenes. On the Nintendo Switch, boat travel is hell because every 20 seconds you'll hit the invisble wall at the edge of the sea that makes you wait 20 more seconds before you can continue rowing.

Sheesh I don’t play bedrock but that sounds infuriating

Re: The secret of Minecraft (2014)

#225
post #83

I'm almost surprised nobody mentioned beta 1.7.3 yet. Some people, myself included, consider it to be the last good version of the game. It came before the adventure update, beta 1.8, in 2011. To put it simply, 1.8 is the inflection point where Minecraft stopped being a sandbox and started being, as I once saw someone call it, a "pseudo-RPG". Obviously, this view is not common (EDIT: judging by some responses, maybe…

The thing is, you don't have to play the rpg aspect of it at all. You can still play the same game you played in beta 1.7.3 and get benefits like more variety of blocks for building and better automated farm setups leveraging the newer items like unmeltable ice. No one is forcing you to slay the end dragon.

For real, I play this game for hundreds of hours and not even bother to beat end dragon in vanilla survival even once. I mostly play around redstones/command blocks/mods. The game don't really force you to play survival mode at all. No "unlock creative mode after beat this game" sh*t exists in this game. If you really don't like it, just ignore this part as a whole.

Re: The secret of Minecraft (2014)

#226

Earlier quoted context omitted.

Competitive video games shouldn't have secret knowledge imo. Counter-Strike gets a pass because the game is simple enough to begin with. Like obviously since you feel the gun walking up, you'll try pulling down. The "king" of knowledge-based gameplay is AoE2:DE (modern remake of Age of Empires 2). The old game was complex, but people learned it once. Now they keep adding or modifying civs to add in gimmicky mechanics…

> Like obviously since you feel the gun walking up, you'll try pulling down. It seems more common behaviour today, but remember CS came out in the era of zero-recoil arena shooters. I once made my friends play UT after several rounds of CS and then they struggled to play CS again due to UT's friendlier recoil (complete lack thereof)

Or some shooters have a random spray around a fixed aim point, so pulling down doesn't help. I get that it's different, but it doesn't take long to figure out the rules.

Re: The secret of Minecraft (2014)

#227

Earlier quoted context omitted.

My brother played on an iMac G5, while hosting a server on it too.

Fun fact, ever since 1.3.1 (twelve years ago!) Minecraft used client-server architecture, even in singleplayer mode :)

Yeah, which is why playing on a separate server was less resource-intensive than singleplayer. But my brother's server was public and had multiple players, so I'm surprised it could handle it.

Re: The secret of Minecraft (2014)

#228

Earlier quoted context omitted.

> Yes, Bedrock is not mod friendly like Java It's getting there, though. They recently introduced the framework for more advanced mods. Heck, Create Mod is even available on Bedrock now.

One of the devs on the Bedrock scripting team here :) I started programming with Bukkit and hMod in Minecraft, so I am so happy to help others learn to program with Minecraft!

Do you have any resources to help someone get started? I've done a bit, but always looking for more info.

Re: The secret of Minecraft (2014)

#229

Earlier quoted context omitted.

I just introduced my kid to Minecraft and it's fascinating how quickly they take to it, but to my (internal silent) horror, they've added so much that changes the survival experience from the early days that it's not really the same any more. Now there's villages which provide pre-made shelter, you can just trade and build up villager slaves to make all the resources for you, you can get a bed (which you find in all…

I can only play on hardcore mode now, doing that puts the survival back in. Unfortunately I have no friends willing to join me in that :’)

Hardcore may strain a friendship when one of you die. Better single-player. There are other ways to up the stakes with a friend, e.g. all of these:

1. Hard difficulty

2. No armor or shields

3. Don't stockpile any ore or equipment beyond what you want to carry, so when you respawn you have literally zero iron, diamonds, tools

Re: The secret of Minecraft (2014)

#230

Earlier quoted context omitted.

One of the devs on the Bedrock scripting team here :) I started programming with Bukkit and hMod in Minecraft, so I am so happy to help others learn to program with Minecraft!

Do you have any resources to help someone get started? I've done a bit, but always looking for more info.

This is a good starting point!

https://learn.microsoft.com/en-us/minecraft/creator/document...

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