> Not only the variety of devices was creating an incoherent user experience, but it also made it almost impossible to create an app market. I'm not sure I agree with this take - it seems to be based on the idea of comparing Nokia phones to something like the iPhone. But at the time these phones were all made, the experience of using a phone was: - Answer or reject incoming calls with the "answer/decline" button - Re…
Actually, large telcos had a decently profitable business setting up their own app stores and charging customers for game and ringtone/wallpaper downloads. And most of the devices that could actually do that properly were Nokias (MIDP was OK, but Nokias outsold MIDP phones ringtone-wise for an order of magnitude).
I don't remember app stores or game downloads existing up until iPhone and Android, let alone being profitable.
There was MIDP and J2ME, but they were so niche, and I'm only aware of them because of an practical course during university, circa 2008.
But maybe your regional context is different from mine (Germany).