The infamous 30% goes back to the time when there where no app stores and we, mainly game developers, had to publish our games thru publishers who used to take a large percent of income, 50% or higher, up to 70% I heard; in order for app stores to become competitive they set the fee to 30% which was an incredibly great deal for us! It seemed to me that the democratization of game publishing finally arrived at that po…
Apple's bad faith 27% tax on web purchases
221–230 of 408 posts
Re: Apple's bad faith 27% tax on web purchases
#222A law requiring hardware manufacturers to allow owners to run any software on their device would solve a lot of these Apple problems over time. Thats the root of the problem. Apple has a monopoly on the social status associated with their devices, and leverages the monopoly in many unscrupulous and toxic ways. I consider Apple the most cynical and toxic of all the tech giants.
Re: Apple's bad faith 27% tax on web purchases
#223The economy primarily exists to benefit the consumers, not the producers. With that in mind, I should be able to run any operating system on an iPhone I bought. Apple should not be required to actively support this, put in extra work to document things or whatnot, but they should not be allowed to actively make things harder. If I got an iOS license, I should be able to install and run any application and be able to…
Re: Apple's bad faith 27% tax on web purchases
#224The infamous 30% goes back to the time when there where no app stores and we, mainly game developers, had to publish our games thru publishers who used to take a large percent of income, 50% or higher, up to 70% I heard; in order for app stores to become competitive they set the fee to 30% which was an incredibly great deal for us! It seemed to me that the democratization of game publishing finally arrived at that po…
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Re: Apple's bad faith 27% tax on web purchases
#225[flagged]
Re: Apple's bad faith 27% tax on web purchases
#226The economy primarily exists to benefit the consumers, not the producers. With that in mind, I should be able to run any operating system on an iPhone I bought. Apple should not be required to actively support this, put in extra work to document things or whatnot, but they should not be allowed to actively make things harder. If I got an iOS license, I should be able to install and run any application and be able to…
Is 30% reasonable?
Re: Apple's bad faith 27% tax on web purchases
#227Can Google claim a percentage share for any sales made on iOS through Chrome?
Re: Apple's bad faith 27% tax on web purchases
#228I think what’s missing here is sideloading. The new terms apple set are ridiculous, but it’s their App Store, so whatever. However, this iPhone is my device and I should be able to install whatever app I’d like on it. Without that freedom, Apple has no competition and can set their fees as high as they please.
They do have competition. Most phones aren't iPhones.
Re: Apple's bad faith 27% tax on web purchases
#229[flagged]
Re: Apple's bad faith 27% tax on web purchases
#230Earlier quoted context omitted.
> Sony, Microsoft, Nintendo, and Steam all take 30% for distribution and hosting, same as Apple. > It's not a monopoly. I believe you have accurately described a cartel, however.
Cartel =/= same rate. It requires more than just price matching. this is why gas stations and grocery stores aren't cartels either.
That said, gas stations and grocery stores deal in commodity products. The video game companies are much more integrated with many games that will only run on one system, stores will only run on one type of hardware, and games are not transferrable between competitor systems. Competition is extremely restrained because of these exclusive and limited distribution agreements. The fact that they all maintain the same line on prices is a very clear signal of cartel behavior when you take the context into account - they are using control of a distribution chokepoint to control competition and pricing power. That's the essence of why antitrust laws passed in the first place.