It's also free until Monday (as in free to get, not just limited free play) https://store.steampowered.com/app/70/HalfLife/
I grabbed the free copy…and then fell down the rabbit hole and bought a bunch of other HL games for $6. I'm just now getting into PC gaming via Linux. I've always had a Mac, so I missed a bunch of games like Half Life. Now I'm wondering when I'll get to play any of them…
Half-Life 25th Anniversary Update
221–230 of 266 posts
Re: Half-Life 25th Anniversary Update
#222Can anyone tell me what's the best version to play: black mesa or the original (this anniversary update)? I installed both last night, original plays 4k out of the box. I ended up comparing the intros, in the rail cart bit last night. They are quite different surprisingly. (Hrm, I'm developing weird habits as a sleep deprived parent). I'm on a good pc, 3070, Ryzen 3600. I never really played this back in the day. Tho…
Play the original! Black Mesa is a modernised version, so it plays different, more like a modern shooter. The original has aged well compared to many other games from its era.
Re: Half-Life 25th Anniversary Update
#223Earlier quoted context omitted.
Is it ok to steal from a liquor store because they require a license shown to buy it and for some reason you can't get yours?
It's not stealing, please stop repeating this nonsensical comparison.
Re: Half-Life 25th Anniversary Update
#224I love that they brought back the software renderer (and allowed you to disable texture filtering). There's something about that style I find charming. I'm just waiting on my steam deck to charge so I can curl up on the couch with this for a few hours before bed. EDIT: I tried it out on my laptop while waiting for the deck to charge, and I'm seeing some bugs in the software renderer with missing textures for semi-tra…
How are first person shooters on the Deck? Do you just use the analog stick to aim, or is the gyro actually helpful?
Re: Half-Life 25th Anniversary Update
#225Earlier quoted context omitted.
def no insider info on my side but from what I've heard/read they pretty regularly have a team spun up to explore a half life 3 but at this point they're afraid of a duke nukem forever (not that they'd make a shitty game like that) and that even if it's a great game it'd be seen as underwhelming because the community has hyped itself up so much on it over the nearly 20 years.
Honestly, I think they could do HL3 at this point as the hype around 3 is basically dead. This, though, is why you don't end things with cliff hangers.
Re: Half-Life 25th Anniversary Update
#226Earlier quoted context omitted.
I grabbed the free copy…and then fell down the rabbit hole and bought a bunch of other HL games for $6. I'm just now getting into PC gaming via Linux. I've always had a Mac, so I missed a bunch of games like Half Life. Now I'm wondering when I'll get to play any of them…
Black Mesa (the game) is also factastic. Highly recommend!
https://store.steampowered.com/app/362890/Black_Mesa/
My understanding is Black Mesa is a half life with modern graphics. So now original half life is updated…
Re: Half-Life 25th Anniversary Update
#227Earlier quoted context omitted.
It's unplayable in Rosetta because of the x87 everywhere. Like sub-20 fps unplayable.
x87 everywhere? as in...floating point instructions? These games aren't designed for an 8086, having an FPU is generally expected
x87 calculates with 80-bit floats ("long double" in C), but the host CPU's FPU typically supports only 64-bit floats ("double").
So accurate x87 emulation can't translate all operations directly to host FPU operations. It must use software floating-point on the host instead, which is much slower.
Re: Half-Life 25th Anniversary Update
#228Re: Half-Life 25th Anniversary Update
#229> Incorporated func_vehicle entity support from Counter-Strike By far the most important change in this update.
Re: Half-Life 25th Anniversary Update
#230Earlier quoted context omitted.
I like Valve / Gabe / Steam, but let’s not be false and pretend that they weren’t coasting before the build-up to the Deck release. Steam had gone without significant updates for almost half a decade.
That's not true in the slightest. They too some risks* that didn't pay off but that's what happens when you do whatever you feel like. * - big picture mode - steamlink - vr integration (somewhat successful)
Don’t get me wrong, I think it’s great they’re finally pushing things again, but they were stagnant for a very long while. Ramming the downvote button in a blind panic doesn’t make that less true :)