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Half-Life 25th Anniversary Update

half-life.com

221–230 of 266 posts

Re: Half-Life 25th Anniversary Update

#221
post #9

It's also free until Monday (as in free to get, not just limited free play) https://store.steampowered.com/app/70/HalfLife/

I grabbed the free copy…and then fell down the rabbit hole and bought a bunch of other HL games for $6. I'm just now getting into PC gaming via Linux. I've always had a Mac, so I missed a bunch of games like Half Life. Now I'm wondering when I'll get to play any of them…

Then that worked! Multiply $6 by 500,000. And Valve's got themselves a cool 3+mill.

Re: Half-Life 25th Anniversary Update

#222
post #215

Can anyone tell me what's the best version to play: black mesa or the original (this anniversary update)? I installed both last night, original plays 4k out of the box. I ended up comparing the intros, in the rail cart bit last night. They are quite different surprisingly. (Hrm, I'm developing weird habits as a sleep deprived parent). I'm on a good pc, 3070, Ryzen 3600. I never really played this back in the day. Tho…

Play the original! Black Mesa is a modernised version, so it plays different, more like a modern shooter. The original has aged well compared to many other games from its era.

Thanks :)

Re: Half-Life 25th Anniversary Update

#223
post #202

Earlier quoted context omitted.

Is it ok to steal from a liquor store because they require a license shown to buy it and for some reason you can't get yours?

It's not stealing, please stop repeating this nonsensical comparison.

Just like if I watch you key in your PIN at an ATM, I'm not stealing your PIN. You can still use your PIN, same as before!

Re: Half-Life 25th Anniversary Update

#224
post #31

I love that they brought back the software renderer (and allowed you to disable texture filtering). There's something about that style I find charming. I'm just waiting on my steam deck to charge so I can curl up on the couch with this for a few hours before bed. EDIT: I tried it out on my laptop while waiting for the deck to charge, and I'm seeing some bugs in the software renderer with missing textures for semi-tra…

How are first person shooters on the Deck? Do you just use the analog stick to aim, or is the gyro actually helpful?

They've added in aim assist for the HL rerelease, at least. Annoyingly it's on by default, even in the PC version.

Re: Half-Life 25th Anniversary Update

#225

Earlier quoted context omitted.

def no insider info on my side but from what I've heard/read they pretty regularly have a team spun up to explore a half life 3 but at this point they're afraid of a duke nukem forever (not that they'd make a shitty game like that) and that even if it's a great game it'd be seen as underwhelming because the community has hyped itself up so much on it over the nearly 20 years.

Honestly, I think they could do HL3 at this point as the hype around 3 is basically dead. This, though, is why you don't end things with cliff hangers.

The only sensible way to go about it would be to just drop it one day, no fan fair, no announcements, no additional hype.

Re: Half-Life 25th Anniversary Update

#226

Earlier quoted context omitted.

I grabbed the free copy…and then fell down the rabbit hole and bought a bunch of other HL games for $6. I'm just now getting into PC gaming via Linux. I've always had a Mac, so I missed a bunch of games like Half Life. Now I'm wondering when I'll get to play any of them…

Black Mesa (the game) is also factastic. Highly recommend!

I played through Black Mesa the game after visiting the “crowbar collective” booth at pax east, and missing half life the first time around. Really loved it.

https://store.steampowered.com/app/362890/Black_Mesa/

My understanding is Black Mesa is a half life with modern graphics. So now original half life is updated…

Re: Half-Life 25th Anniversary Update

#227

Earlier quoted context omitted.

It's unplayable in Rosetta because of the x87 everywhere. Like sub-20 fps unplayable.

x87 everywhere? as in...floating point instructions? These games aren't designed for an 8086, having an FPU is generally expected

x87 is different from modern floating-point, including the modern floating-point operations on x86 CPUs (SSE and later instructions) and ARM64.

x87 calculates with 80-bit floats ("long double" in C), but the host CPU's FPU typically supports only 64-bit floats ("double").

So accurate x87 emulation can't translate all operations directly to host FPU operations. It must use software floating-point on the host instead, which is much slower.

Re: Half-Life 25th Anniversary Update

#228
post #203

Earlier quoted context omitted.

Neat! I've never played a Zelda but that makes me want to try one the next time I'm at my friend's house

The WiiU, the previous Nintendo console, had it too.

As did the 3DS (previous portable console)

Re: Half-Life 25th Anniversary Update

#230
post #125

Earlier quoted context omitted.

I like Valve / Gabe / Steam, but let’s not be false and pretend that they weren’t coasting before the build-up to the Deck release. Steam had gone without significant updates for almost half a decade.

That's not true in the slightest. They too some risks* that didn't pay off but that's what happens when you do whatever you feel like. * - big picture mode - steamlink - vr integration (somewhat successful)

Big picture mode was completely stagnant, until like stated, they started working on the Deck. The new Big Picture we have is nothing but a Steam Deck UI backport. Hell, for a while it would use Steam Deck’s screen ratio no matter what, meaning you’d get black bars on 16:9 screens.

Don’t get me wrong, I think it’s great they’re finally pushing things again, but they were stagnant for a very long while. Ramming the downvote button in a blind panic doesn’t make that less true :)

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