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Apple iPhone 15 Pro and iPhone 15 Pro Max

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221–230 of 512 posts

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#221

Earlier quoted context omitted.

I question if Apple really cares about or is serious about gaming. My impression is they use it as an excuse to showcase hardware improvements since games are happy to soak up pretty much any hardware that's thrown at it. That seems to be where their concern for gaming stops. There is Apple Arcade, but it feels like the least amount they could do for the size of their company. I do think they care about it over the l…

That currently seems to be the case, but it's a puzzling strategy. It's a digital company that is trying to increase revenue with services instead of just hardware. How can you ignore gaming whilst offering your own streaming service? The gaming market is many multiples in size of all of Hollywood.

I assume they don't want to compete with their customers on gaming, not just yet.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#222
post #202

Earlier quoted context omitted.

> The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. Wasn't that a reaction to users who refused to pay for games and just sideloaded them instead? I can remember there being five dollar games in the early days of iOS that sold well. I can also remember developers trying games that had ads until you paid to r…

If piracy was really that big a problem then the entire PC gaming industry wouldn't exist. The issue really was that microtransactions were too easy on mobile, and freemium/casino-like games were simply making too much money, so no developer had the incentive to make anything else.

> If piracy was really that big a problem then the entire PC gaming industry wouldn't exist.

Ever hear of DRM? How about consoles that brick themselves if they detect that they've been modified?

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#225

Earlier quoted context omitted.

I question if Apple really cares about or is serious about gaming. My impression is they use it as an excuse to showcase hardware improvements since games are happy to soak up pretty much any hardware that's thrown at it. That seems to be where their concern for gaming stops. There is Apple Arcade, but it feels like the least amount they could do for the size of their company. I do think they care about it over the l…

That currently seems to be the case, but it's a puzzling strategy. It's a digital company that is trying to increase revenue with services instead of just hardware. How can you ignore gaming whilst offering your own streaming service? The gaming market is many multiples in size of all of Hollywood.

Gaming has a high cost of entry. Xbox posted its first profit in 2007, six years after the Xbox launch.

I would imagine that they don’t think they have much to bring to the table that would leaps and bounds get them over the current competition; their entry point would probably look like a premium Steam Deck or maybe the Vision Pro for AR gaming, but is that an Apple-sized market to sink their teeth into? Particularly when none of their other devices are traditional-gaming oriented.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#226
post #196
post #121

Earlier quoted context omitted.

This is a really short sighted and defeatist view on the potential of mobile gaming. Mobile gaming started before iPhones, and it will be around probably for the rest of human civilization. There is no way 1 generation of games can "take over and destroy" the "promise of gaming" because there are no restrictions on what future innovators can do with the tools and the platforms. The existence of some bad games doesn't…

Nothing will change barring a change in economics (subsidies for quality games, Apple not taking a 30% cut on microtransactions, somehow prices for good indie games going up) or a change in human nature (people seem to just play shitty games from what I see in the NYC subway). We already have beautiful mobile games, like Monument Valley. But that's not what the market is about. The very term "mobile game" reeks of lo…

> We already have beautiful mobile games, like Monument Valley. But that's not what the market is about. The very term "mobile game" reeks of low quality at this point.

What exactly is it that you are after? It seems like you are not content simply getting the games you want, such as Monument Valley. You also need everyone else to live their life a certain way?

Why not simply conclude that the market is big enough for everyone to coexist. And as long as there's games for you, you don't have to lament other people sitting around enjoying candy crush.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#227
post #52

I'm excited for the most silly pedestrian reason: Because I detest the Apple 'DRM' chip that is implicit in Lightning even when used just for charging. I call it "DRM'd Electricity." Choices of cables we've had for the whole existence of the iPhone: • Apple cables, $20-30, not even nice, cheap plastic with poor strain relief, work reliably until they succumb easily to damage • Licensed (like Belkin), $20-30, nicer, w…

I wouldn't get excited yet. TMK they are only required to implement the connector and certain charging requirements, not any particular complete USB protocol spec, so it seems likely they'll continue the same MFi program over USB-C cables.

I would be extremely surprised if Apple introduced a requirement for specially marked USB-C cables for the iPhone. The iPad already uses USB-C, and works with any USB-C cable.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#228
post #24

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…

They built Arcade+ in part to provide alternative to microtransaction games.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#230
post #82

Earlier quoted context omitted.

1 mm smaller, rather

Ironically, this annoys me because I can't use any of my Apple 14 pro cases.

There’s nothing noteworthy here to upgrade to is there? Maybe save some carbon (god that woke video was cringeworthy) and wait for the iPhone 16?
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