Earlier quoted context omitted.
I used to work on it and have spent tons of time in the headset. The eye tracking is next-level and it's really the only platform that exists with eye tracking as a primary input method. I'm pretty confident it will greatly improve your friend's quality of life. Because of that, I'm also sure that eye tracking will go mainstream in other areas once the Vision Pro is released once everyone else catches on to it as a g…
Is it doing something fundamentally different from what everyone else is doing (infrared light source, do some flavour of pupil segmentation and pose estimation)? Is the eye-tracking performance/accuracy step change on Apple's headset purely just a software/algo change? Or is it actually using a new principle/apparatus for eye-tracking?
- Multiple cameras per eye, and at a very short distance from your eye
- The screen is fixed relative to the cameras for all devices, there's no worry about that half of the equation getting off calibration or differing for every customer
- OS is built around eye tracking, which means there won't be any actions that are unnaturally hard to perform with eye tracking