Earlier quoted context omitted.
I remember meeting with them in the mid aughts when they were first talking to HPC folks about using their cards for science. I'll never forget what the chief scientist from nVidia said. "What is the color of a NaN? That is, when you render a texture with a nan value, what does it look like? I'll tell: it's nvidia green."
It's a quality meme but I'm having trouble figuring out the settings that make it work. It looks like RGBA8 would be blue: >>> struct.pack('f',math.nan) b'\x00\x00\xc0\x7f' maybe that becomes green if you composite over white or something? Or maybe there is a common type of NaN that fills some of the unspecified bits? ("Just use the particular NaN that makes it green" is cheating unless you have an excuse)
It was a nice way to debug tensors: render them to the screen, the green sticks out.